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 Roll To Die - ENDED 
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Data Realms Elite
Data Realms Elite
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Location: Hell.
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Post Re: Roll To Die
How the hell is that thing trailing me?

RUN HARDER.


Sun Mar 24, 2013 12:23 pm
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Post Re: Roll To Die
Hmph.
>I dunno, reload?


Sun Mar 24, 2013 7:05 pm
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Post Re: Roll To Die
FIIIIIIIIIREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


Sun Mar 24, 2013 10:01 pm
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Data Realms Elite
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Post Re: Roll To Die
> Fire.


Mon Mar 25, 2013 9:45 pm
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Data Realms Elite
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Post Re: Roll To Die
HOLY ♥♥♥♥ ROLLING!
8 [Hammer Droid]
2 6 [Plasma Droids]

Roast Veg
Clone #25969 [3] > Fire.
You unleash a pair of rockets hoping to pay back the damage that #25981 took, but you are distracted by seeing his state and your Rockets miss.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Machinegun [50/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [6] > Drop the plasma caster next to me, then fire two grenades at the closest drone.
You quickly swap to your Grenade Launcher, and fire on the Droid, both grenades flying into the exposed gap, after they detonate it spends a moment stood there immobile before it starts shuddering and glowing through cracks in its armour.
Abilities:
Inventory:
-Plasma Caster [13%] [|||||||-] [OVERHEAT]
-Auto Grenade Launcher [Looted] [2/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]


TorrentHKU
Clone #25981 [2-1=1] > Barrier between me and Plasma drone.
Then another right behind it. A plasma attack will hit the first one and lose its momentum, and the second should shield me.
Also figure out what the ♥♥♥♥ happened.

You try standing up to figure out just what happened to you, but for some reason your legs just wont move, and then the smoke clears and you see them lying in front of you, completely detached. Well ♥♥♥♥. And then the pain hits you.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [18/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-~♥♥BISECTED♥♥~
-Intensely Scarred Chest
-Crippling Pain [-2 to next action]


Hyperion110
Clone #25982 [1] >I dunno, reload?
You start reloading, as you watch #25981 writhing in what must be indescribable agony.
Abilities:
Inventory:
-Rocket Launcher [0/2] [||||----]
-Shotgun [4/6] [|||||||-] [RELOAD SLOWED]
-Stealth Generator [98%]
Conditions:
-Fire Breath [1/2] [--]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [3-1=2] RUN HARDER.
You run harder, but somehow the crazed murder machine manages to keep up with you and slams a steel fist into you, your Barrier dampens most of the blow, but your armour takes some of the damage.
Abilities:
Inventory:
-Minigun [320/400]
-Powered Armour
--Chest Plating Missing
--Minor Frame Damge
---Actuators damaged [movement impaired]
--Power Cell Compromised [power assist reduced]
-Medium Force Barrier [0%]
Conditions:
-Scarred Face
-Winded [-1 to next action]
-Severe Bruising [-1 to most actions] [8 turns]


Tokochiro
Clone #25994 [3-2=1] FIIIIIIIIIREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Struggling to keep the gun held steady you open fire, but you can't keep it aimed and your shots skittter wildly off of the floor and walls.
Abilities:
Inventory:
-Minigun [180/400]
-Powered Armour
--Melted Deformed Left Arm Plating [Reduced mobility]
--Melted Deformed Right Arm Plating [Reduced mobility]
--Back Plating Destroyed
--Melted Left Leg Plating [Reduced mobility]
--Melted Right Leg Plating [Reduced mobility
--Systems damaged [functionality impaired]
Conditions:
-Stronger limbs
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-Weak [reduced physical strength] [chance to fall unconscious]
-Light Headed [-1 to all rolls]


Game Events:
The Hammer Droid strikes #25993, while the Plasma Drones charge, the northern one aiming at #25970, but the Southern one stands there shaking and glowing through cracks in its armour.

Map:
Image


Wed Jun 26, 2013 3:49 am
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Loose Canon
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Post Re: Roll To Die
Butt wrote:
-~♥♥BISECTED♥♥~

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
> Strongest Physical barrier between me and SplodeDroid as I can make.


Wed Jun 26, 2013 4:40 am
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Location: In a grassy place.
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Post Re: Roll To Die
>Distract the drone attacking #25981 by launching the remaining grenades at it.


Wed Jun 26, 2013 6:11 am
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
No matter how hard I run, I can't escape destiny.

So be it.

Turn around. Blast the thing's legs with the minigun.

"Some help would be great right now!"


Wed Jun 26, 2013 11:59 am
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Data Realms Elite
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Post Re: Roll To Die
> Start reloading, and whip out my machine gun.


Wed Jun 26, 2013 4:44 pm
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Post Re: Roll To Die
This looks interesting... get me on the waiting list please.
Also, before chosing my starting ♥♥♥♥, how do the organic barriers work?
I'm supposing physical stop and bend bullets as if they hit a wall and psychic just stops them so anyone with TK shoots them back?


Sun Jun 30, 2013 2:39 am
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Post Re: Roll To Die
Fire and actually HIT something

Jebus, first roll higher than 2 and it gets downed to 1 again.


Sun Jun 30, 2013 3:12 am
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Data Realms Elite
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Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Waiting on Hyperion110

LocatingGoku wrote:
This looks interesting... get me on the waiting list please.
Also, before chosing my starting ♥♥♥♥, how do the organic barriers work?
I'm supposing physical stop and bend bullets as if they hit a wall and psychic just stops them so anyone with TK shoots them back?

Physical barriers stop physical attacks, but do nothing to psychic attacks.
Psychic barriers stop psychic attacks, but do nothing to physical attacks.
After hitting a physical barrier bullets would not be re-usable with telekinesis, flat out bullets are too small to be considered useful with telekinesis.

Also yes, the dice hate everyone, we just gotta deal with it.


Wed Jul 03, 2013 4:38 am
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Post Re: Roll To Die
I'll be checking this every one in a while then.


Wed Jul 03, 2013 5:50 pm
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Location: Terra, Slovakia
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Post Re: Roll To Die
>Activate cloak, get closer to #3.

My plan is to distract the bot that's currently maiming #3 (caek) and then run to #1 (Torrent), grab him (or what's left of him), and run.
Also, that's one of the most complex plans I ever devised.


Wed Jul 10, 2013 8:35 am
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Data Realms Elite
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Post Re: Roll To Die
ROLLING!
8 [Hammer Droid]
1 7 [Plasma Droids]

Roast Veg
Clone #25969 [5] > Start reloading, and whip out my machine gun.
You let your Rocket Launcher start reloading before switching to your Machinegun.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [||------] [RELOAD SLOWED]
-Machinegun [50/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [2] >Distract the drone attacking #25981 by launching the remaining grenades at it.
You launch your remaining pair of grenades at the Droid near to #25981, but before they can hit, it detonates violently showering its immediate area in plasma and shrapnel, a small chunk of which hits you in the leg.
Abilities:
Inventory:
-Plasma Caster [13%] [|||||---] [OVERHEAT]
-Auto Grenade Launcher [Looted] [0/4] [--------]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]
-Punctured Left Leg [slowed movement]


TorrentHKU
Clone #25981 [4-3=1] "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" > Strongest Physical barrier between me and SplodeDroid as I can make.
Screaming in unbelivable agony you try totake in the horror of your injury, scant moments later you turn to try and bring up a Barrier, but are met with a burning chunk of something smashing your skull open.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [18/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-~♥♥BISECTED♥♥~
-Intensely Scarred Chest
-Shattered Skull
-DEAD


Hyperion110
Clone #25982 [6-1=5] >Activate cloak, get closer to #3.
Figuring that the Plasma Droid is done for you activate your Stealth Generator and start moving closer towards #25993.
Abilities:
Inventory:
-Rocket Launcher [2/2] [||||||||]
-Shotgun [6/6] [||||||||]
-Stealth Generator [83%] [ACTIVE]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [3-2=1] "Some help would be great right now!" Turn around. Blast the thing's legs with the minigun.
Yelling at your comrades for help you turn and to fire on the Droid, only to be greeted with a giant metal hammer slamming down on your head and smashing your helmet off.
Abilities:
Inventory:
-Minigun [280/400]
-Powered Armour
--Chest Plating Missing
--Frame Heavily Damaged
---Actuators crippled [movement severely impaired]
--Power Cell Compromised [power assist reduced]
--Helmet Removed
-Medium Force Barrier [0%]
Conditions:
-Scarred Face
-Severe Bruising [-1 to most actions] [8 turns]
-Concussion [-2 to next roll] [3 Turns]
-Disoriented [-1 to actions involving movement] [1 turn]


Tokochiro
Clone #25994 [8-2=6] Fire and actually HIT something
Raging in furious fury you manage to score several hits on the Southern Droid, almost crippling one of its remaining legs.
Abilities:
Inventory:
-Minigun [140/400]
-Powered Armour
--Melted Deformed Left Arm Plating [Reduced mobility]
--Melted Deformed Right Arm Plating [Reduced mobility]
--Back Plating Destroyed
--Melted Left Leg Plating [Reduced mobility]
--Melted Right Leg Plating [Reduced mobility
--Systems damaged [functionality impaired]
Conditions:
-Stronger limbs
-Severely Charred [-1 to all rolls]
-Critical Burn Damage
-Weak [reduced physical strength] [chance to fall unconscious]
-Light Headed [-1 to all rolls]


Game Events:
After collapsing to its knees the Hammer Droid strikes #25993 once again, while the northern Plasma Drone fires at #25970, but misses. The Southern Plasma Drone one takes this opportunity to detonate in giant ball of plasma and shrapnel, finishing off #25981 in the process.
#25981 Has Died, On Room clearance the next Clone will be Deployed. [That's moonglow2941]

Map:
Image


Sun Jul 14, 2013 7:39 am
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