Formula for Rigid Arm Physics?
Good day CC modding community.
I'm trying to create a giant moving pendulum for a mod project of mine, but I'm not sure how to implement the proper movement physics. I know how to code the interaction physics for two objects attached to each other by a string(aka grappling hooks), but I'm at a loss at how to code a solid swinging arm. I've already taken a look at
the hammerfight/hammerfall mod, but I'm not completely satisfied with the physics effects since the arms feel springy rather than solid.
So how should I code an object to behave as if it were attached to another object via a solid, rigid arm?