Items: -Boosters/Jump jets, Ground slide enabled, AC level of quick boosting and the capability of using a VOB*6* -System,Direct Emulative Sensory Up-link Unit (or DESU unit), the pilot is hooked up to the mech through an extensive variety of plugs, neural sensors and stimulant injectors, this allows a dedicated computer system to speed up the pilots reaction time to near computational levels and provides motivational pain based on damage sustained. A few minor downsides are the units stimulants contains addictive properties, excessive damage can result in intense pain and psychological after effects, and God help the pilot if they need to eject, leaving and entering the mech takes around 30 minutes. *2* -Armour *2* -Energy Field*2* -Weapons, Two shoulder mounted super caliber gatling guns (ejected upon ammo depletion) *4* for both, Heavy composite tower shield *2*, Energy Flechet Lance (lance with a short range energy shotgun mounted to the tip.) *2*
Pilot Name: Joan A younger female pilot, hesitant to talk of her past. With her short stature, tousled blonde hair and bright blue eyes, most say she'd be quite becoming if it weren't for the series of neural plugs, cabling and scars that cover her body. While she tends to be rather quiet and listless while outside of her mech, once hooked up her personality flips, becoming headstrong and confident.
Trait: On a roll Every roll, upon a 20 or 19 gains a +1 for the duration of the mission, however Every roll, upon a 1 or 2 gains a -1 modifier for the duration of the mission. Can stack.
Thu Apr 25, 2013 10:46 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Mech: Khorosho
>Move to next base
Thu Apr 25, 2013 11:45 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Mech: Khorosho
Fail Flail wrote:
Finally got around to finishing my character sheet
Items: -Boosters/Jump jets, Ground slide enabled, AC level of quick boosting and the capability of using a VOB*6* -System,Direct Emulative Sensory Up-link Unit (or DESU unit), the pilot is hooked up to the mech through an extensive variety of plugs, neural sensors and stimulant injectors, this allows a dedicated computer system to speed up the pilots reaction time to near computational levels and provides motivational pain based on damage sustained. A few minor downsides are the units stimulants contains addictive properties, excessive damage can result in intense pain and psychological after effects, and God help the pilot if they need to eject, leaving and entering the mech takes around 30 minutes. *2* -Armour *2* -Energy Field*2* -Weapons, Two shoulder mounted super caliber gatling guns (ejected upon ammo depletion) *4* for both, Heavy composite tower shield *2*, Energy Flechet Lance (lance with a short range energy shotgun mounted to the tip.) *2*
Pilot Name: Joan A younger female pilot, hesitant to talk of her past. With her short stature, tousled blonde hair and bright blue eyes, most say she'd be quite becoming if it weren't for the series of neural plugs, cabling and scars that cover her body. While she tends to be rather quiet and listless while outside of her mech, once hooked up her personality flips, becoming headstrong and confident.
Trait: On a roll Every roll, upon a 20 or 19 gains a +1 for the duration of the mission, however Every roll, upon a 1 or 2 gains a -1 modifier for the duration of the mission. Can stack.
Soo, is that 3 boosters and 3 jump jets or what? the two are distinctly separate and you've gotta choose between them, otherwise it's fine.
Wed May 01, 2013 1:08 pm
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: Roll To Mech: Khorosho
Oh, uh yeah sure.
Fri May 03, 2013 9:50 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll To Mech: Khorosho
Roll?
Fri May 24, 2013 4:12 am
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
Re: Roll To Mech: Khorosho
RAWL ALREADY YA GIT
Fri May 24, 2013 9:44 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Mech: Khorosho
I have Assignments out the wazoo, no time to roll ATM. Should be able to get back into rolling next week or so.
Fri May 24, 2013 2:29 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Mech: Khorosho
Worried about the damage he's taken Barqa calls out "Is there any kind of field repair available or am I stuck in this banged up mech?" before remebering the repair facilities back at base are available to any and all active pilots, ammo can be resupplied and they can repair nearly every part of your mechs back to pefect shape at a rapid pace, but damage to weapons/unique systems will take a lot longer. Using his Electronics suite Irvine boosts his comms gear to get in contact with HQ, but even then the signal is faint and overlaid with significant amounts of static, he says "HQ, this is Irvine, we're just... We've just finished clearing out the first camp." he rapidly gets a reply "Only one camp? what took so long?""They had a large number of light vehicles, Barqa took quite apounding rom them, might need to return for repairs""Dam those Reavers, alright, remember if things turn south, don't be afraid to fall back, don't want to loose anyone out there." Meanwhile, bemoaning the slow speed of his Mech Harald mutters to himself "Damnit, should've gotten some engine upgrades for this tin can."
TorrentHKU > Hop back on trailer, start advancing towards A3. Pilot name: John Freemech Description: An energetic man with a fearsome beast of a goatee. You decide to get back on the trailer, this takes some time and you see Johann pass next to you just as you finish up. Mech: Starbanger
Shape:Humanoid Bipedal, Left arm only Cockpit Mount:Torso-Left Weapons: [INTERNAL - Right Shoulder] Railgun [UNCHARGED] - FEED: Fragmentation AMMO:12-Fragmentation, 4-Solid Slug [INTERNAL - Back] Artillery Cannon x 4 - AMMO: 67-High Explosive [INTERNAL - Left Forearm] Dual-Barrel Autocannon - FEED: Scatter Rounds AMMO: 120-Armour Piercing, 120-Scatter Rounds Systems: [LEFT SHOULDER, RIGHT SHOULDER, LOWER TORSO] 4.0THz Targeting Package: Can lock a selected weapon on to a target, +5 to attack rolls against specified target with that weapon, takes 1 turn to lock and needs at least 2 intact sensor nodes. When not locked on intact nodes add to sensor capacity. [LOCKED-Tank] Status:Normal
maart3n[18+1-1+3=21][21] Turn around and fire missiles at remaining enemies. Pilot name: Barqa Octavius Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks Ability: Jet charge [+2 to the first attack made against an enemy with the lance] You fire your missiles at the remaining Tanks, the first deonates and reduces the tank to a pile of rubble, while the second achieves similar results, but must have hit the tanks ammunition storage as a stray shell flies out and destroys the third tank, that sure was lucky. Mech: Retiarius
Shape:Humanoid Bipedal Cockpit Mount:Torso Weapons: [HANDHELD - Right] Vibro Lance [INTERNAL - Shoulders] Missile Pod x 2 - AMMO: 70-High Explosive Systems: [BACK] Tri Boosters [LEGS] Tri Jump jets Augmented Musculature MK-IV Status:Damaged Frontal Torso Armour [6/13] Rear Torso Armour [5/8] Left Arm Armour [5/9] Right Arm Armour [6/9] Rear Left Leg Armour [5/6] Frontal Right Leg Armour [4/9]
Natti[16-3-1=12][12] >Keep advancing and fire another shot. Pilot name: Harald "Hardrada" Blomgren Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much. Keeping up your pace you fire on the remaining trucks, sweeping your fire across you reduce them to little more than bubbling piles of slag. Mech: The Lumberjack
Shape:Humanoid Bipedal, right arm only Cockpit Mount:Torso Weapons: [INTERNAL - Right Forearm] Power Axe [INTERNAL - Left Shoulder] Plasma Annihilator Cannon - HEAT [3/8] Systems: [TORSO] Missile Jammer V3 [TORSO] Energy Shield [Field] - [16/16] Status:Normal
CaveCricket48 > See if I have any form of entertainment in the cockpit. Pilot Name: Markus "Mark" Tullen Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working. Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]] Poking around to see if there's any entertainment in your cockpit you find a well read book titled "The Steamy Adventures of Miracle Melanie and Murder Majorie" wedged in a small gap under your seat, it appears to be some sort of graphic novel, after flicking through a few pages, the contents of which turn out to be quite Lewd. You quickly close it and wonder how it managed to find its way under there. Mech: Snipehawk
Ragdollmaster >Move to next base Pilot Name: Johann Metzger Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech. Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks] After breifly considering leaving alone, you head over to John just as he's getting ready to leave, maybe he has a destination in mind? Mech: White Flash
Shape:Humanoid Bipedal Cockpit Mount:Head Weapons: [INTERNAL - Right Forearm] Disabler Edge - EM Charge [4/4] Systems: [LEGS] Quad Jump Jets - Overdrive Augmented Musculature MK-IV Status:Minor Damage Frontal Torso Armour [17/18] Rear Torso Armour [7/8] Right Arm Armour [7/8]
Arcalane > Sit back with a smoke whilst the others finish off stragglers, and let HQ know we're just mopping up the first camp. Pilot Name: Irvine Callahan Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident. Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.] with HQ now aware of your situation you light up a smoke and sit back for a moment to ponder what they said. Mech: Bloodhound "Delta"
John, Barqa, Harald, Markus, Johann and Irvine are at A1.
Blah blah, not rolled in forever etc etc. Going to get back into rolling, going to aim for at least one roll a week. Some things are going to be changed/simplified, namely travelling/non-combat stuff. Basically, when everyone is not in combat, things will be tweaked to make you have to spend less time waiting around travelling from place to place. Also as this battle showed, lots of tiny units is not a paticularly entertaining opponent [for me or you], so they'll be less common than I'd initially planned.
Wed Jul 24, 2013 9:15 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: Roll To Mech: Khorosho
> Prep to move out again. "Alright folks, let's roll. Largest concentration is mark C1 directly to our west. I figure we should terminate the surrounding camps first so there's no reinforcements for them, then move in for the kill. We should hit A3, then A2, then A4, which will allow HQ to move up and provide closer support with less risk."
"Times like this make me wish we had better intel, y'know?"
Wed Jul 24, 2013 10:19 am
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
Re: Roll To Mech: Khorosho
"Sounds like a plan." >To the next camp
Last edited by Natti on Wed Jul 24, 2013 10:43 am, edited 1 time in total.
Wed Jul 24, 2013 10:32 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Mech: Khorosho
Remember folks, you're out of combat, so timeskip magic is in effect, meaning: next turn you can be back in combat with enemies if you want.
Timeskip magic explained: when in combat things like getting onto a trailer etc. take time, but out of combat i'll mash what'd normally take multiple turns into one post, thus saving you from boring turns where nothing really happens.
Wed Jul 24, 2013 10:41 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll To Mech: Khorosho
> Stash "The Steamy Adventures of Miracle Melanie and Murder Majorie" into my inventory. Follow the bulk of the party.
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