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 Art Dump 
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Data Realms Elite
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Joined: Mon Oct 12, 2009 11:19 pm
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Post Re: Art Dump
Superb drawings as usual madmax. I can't get enough of that crosshatching style, wish I had those kind of skills. You may have all of my jelly; take it, now!
Real nice hoers drawing matty, I feel like it's legs are kind of short though (compare to length of neck and body).

Here's a small dump of stuff I've worked on recently



Tried creating some action like pose from imagination here, but decided I didn't like it halfway through.
The perspective of the gun and body look inconsistent (not even considering the weight of a weapon that big)...
Don't know why I gave her a giant railgun anyways, I hate those kind of things. :p


Last edited by Adriaan on Sun May 19, 2013 6:31 pm, edited 1 time in total.



Sun May 19, 2013 6:29 pm
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Adriaan wrote:

I like girls with big guns. :D


Sun May 19, 2013 6:31 pm
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Adriaan wrote:
Real nice hoers drawing matty, I feel like it's legs are kind of short though (compare to length of neck and body)

Ah, I knew there was something off and I had a feeling it was the legs; thanks for the confirmation.


Sun May 19, 2013 7:16 pm
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That dude on the horse with the stick is really nice.


Sun May 19, 2013 7:52 pm
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Shook wrote:
dude that is a super pretty hoerrs

Also the shading is awesome, i can't quite fathom how you make it so subtle while still conveying so much depth! Also, great job making it look furry without completely plastering it with lines, i love that effect (as in what you've done). I mean ♥♥♥♥, your art style basically has everything i like, barring gigantic bushy eyebrows!


Oh! I didn't notice this, thanks!


Sun May 19, 2013 8:15 pm
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ImageImageImageImageImageImageImageImageImageImageImageImageImage
ImageImageImageImageImageImageImageImageImageImageImageImageImage
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Waterrr tiles.


Tue May 21, 2013 12:40 pm
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At night near a big city?


Tue May 21, 2013 2:26 pm
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I'm no expert on pixel art, but to my eyes those look too noisy and repetitive. Due to my lack of experience with animation and drawing water I can't really say what I'd change exactly, but maybe try and create larger, wave-looking patterns of smooth highlights or something like that? Maybe lengthen or put a pause in the animation if possible to make it seem a bit calmer too, if that's possible.


Tue May 21, 2013 2:40 pm
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WATER TIIIIIIIIIIIILES

I think i mostly agree with Adriaan, the super shiny bits seem a bit TOO shiny, if that's even a thing. But, i still like it, it does look quite watery when one thinks about how a lake looks in sunlight with a mild breeze. c:

@matty: Oh it's okay, nobody ever notices me anyways.............

:<

Haha, kidding, always happy to compliment on great art! :grin:

meanwhile here's something that spawned from another "i can't sleep right now" night

Image

it's a plant

i ♥♥♥♥ up the stem though


Tue May 21, 2013 2:44 pm
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I laughed at the nam part more than I should've. It gave me mental images of the plant being in the Vietnam war for some reason :p

Also, I have to agree with the others, the water seems a little too shiny in my opinion. I'm no expert on spriting, but why not take a look at the way Transport Tycoon did it? The game was isometric, yes, but I think the water looked pretty good.


Tue May 21, 2013 3:20 pm
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Image

Image


Wed May 22, 2013 4:07 pm
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I dig the energy dome.
Image


Wed May 22, 2013 6:01 pm
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It's really a mushroom person, but without it it'd die so yeah, energy dome.


Wed May 22, 2013 7:34 pm
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I have captured the essence of Kelas.



Image


Wed May 22, 2013 7:34 pm
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Post Re: Art Dump
Lizardheim wrote:
Image

Image

I hope this is for a game of some sort, I'd love to see mushroom armies fighting with that level of animation


Wed May 22, 2013 7:40 pm
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