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xenotashin
Joined: Sat Apr 06, 2013 3:14 am Posts: 23 Location: Lost in a place called "Oklahoma"
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Yeah the strength implants are giving o-ray errors as well. Thanks for trying to help, but I think we may need a modder familiar with o-rays or grabbing scripts to fix this. I am none of those things lol.
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Tue May 07, 2013 5:55 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
I'll try it out later.
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Wed May 08, 2013 4:09 pm |
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MaxHambo
Joined: Thu Aug 09, 2012 10:43 am Posts: 10 Location: Brighton, East Sussex
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Anyone had any kind of luck? The only thing not working with the mod is the crush fist picking up actors... unfortunately that's the best part .
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Fri May 10, 2013 3:42 pm |
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xenotashin
Joined: Sat Apr 06, 2013 3:14 am Posts: 23 Location: Lost in a place called "Oklahoma"
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
If I recall Cave Cricket is a very good scripter. Perhaps you should pm him about it, or ask him to make a fixed one in his compilation pack.
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Fri May 10, 2013 5:11 pm |
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MaxHambo
Joined: Thu Aug 09, 2012 10:43 am Posts: 10 Location: Brighton, East Sussex
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
OK... this is now just an all out plead, I have gone to cave cricket, i have tried myself, the owner has been redundant now for years... If someone was to fix this mod i would give them my first born child... Well not really but i would do something fairly nice. Blowjob?... Just settle for a cookie.
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Mon May 13, 2013 6:26 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Relax, you can't expect much in one day after PM'ing someone.
I can fix the script, just give me a bit of time.
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Mon May 13, 2013 7:24 pm |
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MaxHambo
Joined: Thu Aug 09, 2012 10:43 am Posts: 10 Location: Brighton, East Sussex
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Oh... Well now I fell retarded (I'm not) but yeah sorry... there was no reply so i assumed you were too busy just muttering 'Ugh not another update request' I guess i'm yet to learn the ways of the cave cricket.
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Mon May 13, 2013 7:42 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Updated for 1.05, with the grab mechanic changed to Sharpaim rather than F to support all control schemes. Download at the bottom of the main post (thanks to duh).
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Tue May 14, 2013 12:08 am |
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MaxHambo
Joined: Thu Aug 09, 2012 10:43 am Posts: 10 Location: Brighton, East Sussex
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Where about's is the coding for the controls? because with sharpaim set too grab it seems like whenever my hand goes near the enemy i pick them up... and whenever i jet pack away i drop them...
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Thu May 16, 2013 4:21 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Here's a version that uses the F key. It was using sharp-aim to support multiple players and control schemes.
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Fri May 17, 2013 12:38 am |
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Wutnold124
Joined: Thu Jul 17, 2014 4:34 am Posts: 6
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Somebody please get permission to slap this onto the Steam workshop.
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Fri Jul 18, 2014 12:00 am |
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