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Masterncommander
Joined: Fri Mar 15, 2013 4:46 pm Posts: 8
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 Re: GALACTIC EMPIRE 1.05 R4.5
When's the next version?
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Sun Mar 17, 2013 1:11 am |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: GALACTIC EMPIRE 1.05 R6
EMPIRE RELEASE 6: -More damage from most Blasters -Lightsabers take increased deflection penalty from blasters. -Lightsabers can no longer deflect large groups of gunfire or explosions with only 1 power -Lightsabers do more damage -Less extravagant lightsaber particle effects improve performance in high terrain destruction situations. -Minor force grip nerfing -Force Lighting buffed -Dooku's Lightsaber buffed -Jango Fett and new associated weapons. -Shadowtrooper courtesy of ZomZom -New Sounds -'Sith Training' renamed to 'Clone Wars: The Expendables' to better reflect Jango Fett's inclusion -'Sith Training PvP' renamed to 'Clone Wars: Expendables PvP' to better reflect Jango Fett's inclusion Get it here: http://www.mediafire.com/download.php?6ebdb9nt3pq80tg
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Mon Mar 25, 2013 12:13 am |
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Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
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 Re: GALACTIC EMPIRE 1.05 R6
I can confirm this working for B27 in case anyone was wondering. Need to change Roninhead.bmp dependency in the Jedi.ini.
Nice file structure it's easy to mix and match your own custom Jedi with that.
I sometimes get a crash during Metagame but that may be because of B27. Anyway, Jango Fett is simply amazing. 100% kick ass!
Too bad I couldn't figure out how to get DREDD.rte to work on B27.
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Mon Mar 25, 2013 4:47 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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 Re: GALACTIC EMPIRE 1.05 R6
Meanwhile
Jango Fett 10/10 He looks really great, handles really great. Only thing is I miss his signature wrist rockets.
EDIT: Why didn't Maul's Staff get a buff too? It has two blades, so it should be as good as Dooku's, or even better.
Keep it coming, Abides.
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Wed Mar 27, 2013 1:39 am |
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cooldude1128
Joined: Wed Dec 28, 2011 6:57 pm Posts: 26
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 Re: GALACTIC EMPIRE 1.05 R6
Oh, come on! Everybody LOVES the Galactic Empire, but nobody even thinks about making a CIS mod!
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Wed Apr 03, 2013 8:22 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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 Re: GALACTIC EMPIRE 1.05 R6
Because the Empire is the epitome of badass whereas the CIS are a bunch of pansies.
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Thu Apr 04, 2013 12:17 am |
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Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
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 Re: GALACTIC EMPIRE 1.05 R6
cooldude1128 wrote: Oh, come on! Everybody LOVES the Galactic Empire, but nobody even thinks about making a CIS mod! You could make that yourself, just draw your own droids. Use the Imperatus or Dummy faction as a template, copy and paste DudeAbides blasters, Change sprites. Then ask DudeAbides for permission to release it. Or you could make it yourself and release it as a totally seperate mod. Let's look at CIS for a moment? That's all you really need.
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Thu Apr 04, 2013 2:18 am |
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Pershonkey
Joined: Sun Nov 27, 2011 10:18 pm Posts: 5
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 Re: GALACTIC EMPIRE 1.05 R6
This mod is great, the star destroyer is really well done, and I quite like the light sabers, and everything else. One thing: The sith guards (Forget they're names, haven't seen the movies in a while) seem to be about as good as Darth Vader, while over 8.5 times less expensive than him. Also, I am pro-rebel.
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Thu Apr 04, 2013 6:45 am |
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cooldude1128
Joined: Wed Dec 28, 2011 6:57 pm Posts: 26
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 Re: GALACTIC EMPIRE 1.05 R6
Jackslancer wrote: cooldude1128 wrote: Oh, come on! Everybody LOVES the Galactic Empire, but nobody even thinks about making a CIS mod! You could make that yourself, just draw your own droids. Use the Imperatus or Dummy faction as a template, copy and paste DudeAbides blasters, Change sprites. Then ask DudeAbides for permission to release it. Or you could make it yourself and release it as a totally seperate mod. Let's look at CIS for a moment? That's all you really need. Ah, if only I could code. Maybe I will.
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Sat Apr 06, 2013 5:49 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: GALACTIC EMPIRE 1.05 R6
EMPIRE R7: -More consistent Lightsaber damage -Lightsaber combat system completely revamped. More fluid transitions. Knick damage added. Full contact swing awards more ammo. -Base stormtrooper revamped into crappier, more film accurate unit. Fits price point better. -Stormtrooper sergreant fills previous stormtrooper role. -New sounds. GET IT HERE: http://www.mediafire.com/download.php?ldguwm7mpdp7nc0
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Sun Apr 21, 2013 1:05 am |
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Robotsunpnas
Joined: Mon Apr 22, 2013 12:38 am Posts: 5
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 Re: GALACTIC EMPIRE 1.05 R7
kinda boran dey r 2 strong :/
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Thu Apr 25, 2013 12:01 pm |
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LocatingGoku
Joined: Wed Sep 19, 2012 6:33 pm Posts: 31
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 Re: GALACTIC EMPIRE 1.05 R7
Robotsunpnas wrote: kinda boran dey r 2 strong :/ *stronk
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Fri May 10, 2013 9:54 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: GALACTIC EMPIRE 1.05 R7
pls add
Yoda(tiny)
Boba Fett(tbh, I can do this myself so I dont care if you dont..)
Jabba The Hutt (for teh lulz)
Criminal Syndicate (i can offer you some sprites for dis 1)
Custom Scenario maps (like, steal the chip, save the leia, Duel of the Fates, maybe even open maps where you keep fighting units that fit the theme of the map like Storm Troopers on kashyyk, wookie spawns, Rebels on Death Stars, ST spawns, Smuggler Player on Nar Shadaa, syndicate spawns, Jedi on Korriban, Sith Spawn, or sith boss, or etc.
Anyway I can offer free sprites, or videos to get sounds.
- izak
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Sun May 12, 2013 4:00 pm |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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 Re: GALACTIC EMPIRE 1.05 R7
I can provide voice acting for a Hutt. I'm semi-fluent in Huttese.
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Fri May 17, 2013 2:45 am |
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