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 RtDE - Separate Paths 
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Post RtDE - Separate Paths
Separate Paths
--------------------------------------------------------

What?
Separate Paths is an experimental RtD. Characters are started separate from each other, with random inventories, and may or may not choose to interact. The world will have well-defined areas and paths, but the story is not set in stone.

Rules:
1. Don't be a ♥♥♥♥.
2. Stay in-character, don't metagame. (Reading other people's rolls and then using that info against them even if your character hasn't learned about it, for example.)
3. Please use proper language. Feel free to swear like a sailor, but don't spek laik dis.
4. I can change things at will, so please don't get too attached to anything.
And have fun! But that isn't a rule. :P

Character information
--------------------------------------------------------

This is how your character should be formatted:
Code:
==Name==:(color your name with color code. this will be your designated color. choose any color you like.)
+Appearance:
+Character description:
+Character type: (Choose from below)
==Inventory==:
|Weapon-type:| (Choose)
+ Weapon: (Leave blank)
+ (One single, non-weapon item of your choosing)
+ Talisman (Something imbued with a magical essence, bound to you. It will have a use later. You choose what it looks like)
+ [leave the rest blank, I decide what else you get]
==Skills and Traits==
+1 passive skill (Something that does work in the background. These can be fairly powerful, but again I make the decisions.)
+1 active skill (Activated manually to perform its function)
+2 traits (+1 to two different things or +2 to one thing. This means rolls relating to these things get a bonus.)

Example:


Character types:
- Arcana: You have a high affinity with magic. Learning, using, and creating magic spells and artifacts is natural to you. You can tap into local essence to regain mana.
- Brute: You are very strong and muscular. Lifting heavy objects is a piece of cake, and nobody wants to get in a close fight with you. They're too scared. You can also carry more in your inventory.
- Rogue: You stay in the shadows. You are sneaky and quiet, and can lie your way out of most situations. People notice you much less often.
- Ranger: You are a great shot. Shooting projectiles is your thing. You have a great aim and are very dextrous. You reload and fire ranged weapons much faster and can shoot farther than others.
- Adept: The workings of life make so much sense to you. You can easily interpret a high level of information and you learn faster than others. You quickly gain levels and sit at an accelerated level of intelligence. However, your broad amount of knowledge means you are not very good at any one thing, but average at many.
- Unkeen: You are an unfortunate one. You do not start with any obvious advantages in any fields of knowledge, and you level up slower. You are unassuming and average, but you can pick an extra ability and 2 more traits.

Players
--------------------------------------------------------

7/6 in-game:
Keb - Utu-hejal Lagash Maradi ina Akkad
MLC -Rydu
Izen - Ibruk
Cave - Urch Yirktos
Maarten - Aklam
Foa - Nayra Htilogo
Harz - Kulak-Nul
Waiting list:
Graveyard:


Last edited by Miggles on Thu May 09, 2013 2:34 am, edited 11 times in total.



Tue May 07, 2013 3:56 am
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Post Re: RtDE - Separate Paths
stone age
STONE AGE YOU ♥♥♥♥


Tue May 07, 2013 3:58 am
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Post Re: RtDE - Separate Paths
STONE AGE

Needs dat originality.


Tue May 07, 2013 3:59 am
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Post Re: RtDE - Separate Paths
no, seriously, you could create some really ♥♥♥♥ incredible stone age stuff

neolithic settlements
vast trade convoys
shamanism, theurgy, blood sacrifice, pantheons
strange, unexplored places
the rise of hateful civilization and its armies
a pervasive aura of disturbing secrets and ancient mystery
a nature to be feared and respected
things that come in the night
an entire untamed Earth at your feet, to light with bonfires and inherit for humanity's rule


Tue May 07, 2013 4:03 am
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Post Re: RtDE - Separate Paths
Yar. Stone age sounds fun.


Tue May 07, 2013 4:56 am
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Post Re: RtDE - Separate Paths
Can we mix in a fantasy element to the stone age? Like, dinosaurs and weird creatures and ♥♥♥♥.
If yes, Stone Age.


Tue May 07, 2013 4:59 am
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Post Re: RtDE - Separate Paths
Stone Age sounds fun.


Tue May 07, 2013 6:19 am
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Post Re: RtDE - Separate Paths
jup stone age!


Tue May 07, 2013 10:42 am
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Data Realms Elite
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Post Re: RtDE - Separate Paths
Stunes.


Tue May 07, 2013 3:04 pm
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Post Re: RtDE - Separate Paths
Izen wrote:
Can we mix in a fantasy element to the stone age? Like, dinosaurs and weird creatures and ♥♥♥♥.

Dinosaurs would be a bit ridiculous. There's a 62.5 million year time differential, and this isn't the Flintstones.

It would be cool if magic ran less on traditional wizards and more on blood ritual, flagellation, the invocation of gods, inborn psychic weirdness, and reality-warping enlightenment. Obtaining powers of any sort could be a brutal process, and might either destroy you or make you a living legend.


Tue May 07, 2013 4:34 pm
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Post Re: RtDE - Separate Paths
I assume that by voting you're all applying for the game?


Tue May 07, 2013 9:48 pm
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Post Re: RtDE - Separate Paths
Yup. The other RtDs I'm in don't get rolled frequently enough.


Tue May 07, 2013 10:22 pm
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Post Re: RtDE - Separate Paths
I penned you all down as in. So, stone age is the unanimous vote? Create your characters.
I may or may not make more classes. I think I will use this format for more RtDs in the future. (The character setup at least)


Tue May 07, 2013 10:36 pm
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Post Re: RtDE - Separate Paths
can we have a template or something to work off of?


Tue May 07, 2013 10:41 pm
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Post Re: RtDE - Separate Paths
i totally didn't notice harz' post
ill just let you all play anyway since i added foa but not harz and i dont wanna be mean or anything, youre all cool dudes

MAKE YOUR CHARACTERS SO WE CAN STAAART


Wed May 08, 2013 12:50 am
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