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Cerevox
Joined: Fri Oct 05, 2012 5:06 am Posts: 48
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
On build 1.05, the most current build, using the version posted a few pages ago of this mod, my actors are capable of: Cloaking, jumping, melee, using their underbarrel weapons, attaching ammo drums when appropriate.
I am not aware of any function in this mod that is not working for me.
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Sat Apr 20, 2013 2:21 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Excuse me guys, i meant picking things up as the oni bushi, i remember you could do that before in the olden days.
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Sat Apr 20, 2013 8:38 pm |
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Cerevox
Joined: Fri Oct 05, 2012 5:06 am Posts: 48
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
You mean picking up things like ammo drums for their guns? Just drop it at their feet and it snaps to their back. Seems to work fine.
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Sat Apr 20, 2013 10:25 pm |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Actors can still see the Yuurei when it's cloaked.
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Sun Apr 21, 2013 4:16 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
New AI, means needs new exploits to exploit.
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Sun Apr 21, 2013 4:19 am |
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Yuzazi
Joined: Sat Sep 03, 2011 1:13 am Posts: 87 Location: Arizona
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Collective wrote: Actors can still see the Yuurei when it's cloaked. The Yuurei can only use specific weapons. That being the D35 and D37 silenced weapons. They're Sparkle Magic'd to integrate with the stealth code AKA they're the only guns that turn cloaked along with the Yuurei. Anything else keeps the weapon/grenade/bullet-riddled corpse in view and the AI assumes an actor is in it's view.
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Sun Apr 21, 2013 4:45 pm |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
I mean picking up other actors and chucking them at high speeds.
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Sun Apr 21, 2013 5:23 pm |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
That's working for me. You're doing the whole 'double-tap movement and then melee' thing, right?
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Sun Apr 21, 2013 6:29 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Checking out the posts talking about bugs is a bit confusing when I'm getting quite a few mixed responses (Jumping works, jumping doesn't work, one person can use the ONI's grabbing mechanic, someone else can't). The current 1.05 version is here, in case if some of you have missed it. If you find a bug, it'd be helpful if you state that you're using the this version to avoid confusion.
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Sun Apr 21, 2013 8:10 pm |
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Robotsunpnas
Joined: Mon Apr 22, 2013 12:38 am Posts: 5
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
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Thu Apr 25, 2013 11:49 am |
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Rocket77Man
Joined: Thu Mar 28, 2013 11:03 pm Posts: 16
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
I really like how the characters look and move! The jetpack is really good when you compare them to the original factions. Soldier Durability is decent (definitely not overpowered). Only problem I have is that the weapons are not durable at all. I find myself equipping the soldiers with other weapons because the faction's weapons get destroyed quickly. Coil gun is by far my favorite though because of the Insane power and quicker reload.
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Sat May 11, 2013 6:31 am |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
does anyone have a copy of this mod before the guy took it down? viewtopic.php?f=61&t=45257im not sure why everyone was freaking out by his fan release, Darlos already stated Darkstorm, was under share alike license: viewtopic.php?f=61&t=11333reading this thread I see no mention of it being revoked... maybe Ill make my own fan mod based on DarkStorm wut did the guy do to th mod that was so bad anyway? all i got from it was that 'guy releases fan based mod.' 'people whine' 'guy is mad with whiners takes down mod' 'people whine/insult' 'endusers dont get mod anymoar'
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Sun May 12, 2013 3:21 pm |
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xenotashin
Joined: Sat Apr 06, 2013 3:14 am Posts: 23 Location: Lost in a place called "Oklahoma"
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Izak12 wrote: does anyone have a copy of this mod before the guy took it down? viewtopic.php?f=61&t=45257im not sure why everyone was freaking out by his fan release, Darlos already stated Darkstorm, was under share alike license: viewtopic.php?f=61&t=11333reading this thread I see no mention of it being revoked... maybe Ill make my own fan mod based on DarkStorm wut did the guy do to th mod that was so bad anyway? all i got from it was that 'guy releases fan based mod.' 'people whine' 'guy is mad with whiners takes down mod' 'people whine/insult' 'endusers dont get mod anymoar' I think there was an argument or something and he got his feeling hurt so took it down. All he did was add meta game compatibility from what I understand.
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Sun May 12, 2013 3:26 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
xenotashin wrote: Izak12 wrote: does anyone have a copy of this mod before the guy took it down? viewtopic.php?f=61&t=45257im not sure why everyone was freaking out by his fan release, Darlos already stated Darkstorm, was under share alike license: viewtopic.php?f=61&t=11333reading this thread I see no mention of it being revoked... maybe Ill make my own fan mod based on DarkStorm wut did the guy do to th mod that was so bad anyway? all i got from it was that 'guy releases fan based mod.' 'people whine' 'guy is mad with whiners takes down mod' 'people whine/insult' 'endusers dont get mod anymoar' I think there was an argument or something and he got his feeling hurt so took it down. All he did was add meta game compatibility from what I understand. some1 said he changed something, so wut was it???
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Sun May 12, 2013 3:28 pm |
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RaiouSergal
Joined: Thu Mar 28, 2013 10:01 pm Posts: 11 Location: Furcon
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
What is the melee button? I cant figure it out. :/
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Tue May 14, 2013 1:48 am |
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