Backpedal. Laser-brutalize the ones that pose an immediate threat.
You back out of the room and attempt to kill one of the drones using your laser. (rolled a 3) Your shot misses and slams into a nearby wall. (Rolled a 4) However, due to proper maintenance, your gun does not jam. The two advance on your position.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: Armstek ChemBlast 0037 (50% battery, 100% chemical)) AutoBullet 5 (70/100 rounds) Hit Points: 9/10 Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Flawless Operation: Lowers chance of weapon jamming. Can unjam two weapons at the same time during combat. (Temporary) Crippled: Has trouble moving. Inventory: 5/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) 15 scrap parts
James Sander (Miggles)
Return the scrap metal to Carl and ask about upgrading my guns' rate of fire or allowing them to use more potent ammo.
You return to Carl. He appears to have just sawn through a bunch of little robo-beasties. “You back already? What you get for Carl?” You hand over the scrap. He looks at it in awe. “Are you a wizard?” You ask him if you can use this scrap to get better guns. “Yes, YES! Carl can get you two upgrades with this stuff. What you want?”
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger (1/5 bullets) Ol' Faithful Hit Points: 5/10 Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Tough skin: -10% damage from projectiles Inventory: (2/10) Basic Time Traveler Tool Kit Letters/Map
Thyr "The Minotaur" Solyph (maart3n)
See if there's anything of Reggie left worth taking and search for an exit not guarded by a bazillion snipers.
You look more closely at the steaming pile of flesh that used to be Reggie. Nothing here worth taking. You are in a two-way hallway. You could turn around and go out into the deathtrap room, or keep marching down the hallway you were in.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon (1/2 shells) The Eviscerator Hit Points: 8/10 Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Pick up the little thing, and carry it into the trench. Inform him about the mortality of the critter.
You pick up the little robot thing and bring it with you into the trench. You tell Robert about its mortality, and ask him if he has any food. He checks his pockets and says no.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
Unjam gun and look for the exits.
You unjam your weapon. You are in a two-way hallway. You could turn around and go out into the deathtrap room, or keep marching down the hallway you were in.
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante (11/12 bullets) Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 2 cigarettes
Robert Reeves (caekdaemon)
Keep an eye out for enemies. Dig trench.
You maintain your trench, making sure that the enemies stay away. You don’t seem to spot anything. Lani appears in your trench and asks if you have any food, because the poor creature is dying. You check your pockets and come up with nothing.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle (9/10 bullets) Webley Mk VI Revolver (5/6 bullets) Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Carrying a large object: you cannot attack until you put it down. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
Fri Mar 29, 2013 3:56 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"I'll take 'look 'round, see if I'an find som' food."
This is actually an easier to understand version of my own accent, I think.
With where I came from, it is a wonder anyone anywhere would be able to understand me.
Especially when pronouncing city names. Like Birmingham. It turns into Burmangheem. Or London. That turns into Lundune.
Fri Mar 29, 2013 5:40 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
Forward it is. Take the lead and march away from the death room. "You take the back and watch out for any long range threats."
Fri Mar 29, 2013 5:55 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Laser-carve while moving backwards, slowly enough so that my aim isn't compromised.
Fri Mar 29, 2013 7:30 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
"I'd like to see about increasing the ammo capacity of my rifle, and maybe upping the fire rate of my pistol."
>Peep out of the hole, Likewise before scampering and scavenging.
Sat Mar 30, 2013 12:29 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Sorry about the update delay. I've been very busy lately. And now, back to your regularly schedueled mayhem.
Polybiblios (TheKebbit)
Laser-carve while moving backwards, slowly enough so that my aim isn't compromised.
You use your deadly laser to fry one of the little robots, backing away more slowly. (Rolled a 4) The robot dodges the blast, but cannot advance any more this turn. The other one has no such impediment, and attempts to saw at you. (Drone rolled a 1) You handily avoid its blow, and it overcorrects and gets its saw lodged in the steel floor.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: Armstek ChemBlast 0037 (25% battery, 100% chemical)) AutoBullet 5 (70/100 rounds) Hit Points: 9/10 Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Flawless Operation: Lowers chance of weapon jamming. Can unjam two weapons at the same time during combat. (Temporary) Crippled: Has trouble moving. Inventory: 5/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) 15 scrap parts
James Sander (Miggles)
“I'd like to see about increasing the ammo capacity of my rifle, and maybe upping the fire rate of my pistol."
“Carl can do that.” He takes your weapons for a few minutes and fiddles with them. He hands them back to you. The magazine of your rifle seems to have extended and has been refilled with bullets. Your pistol looks a bit more bulky. “Little gun fires more bullets more now.”
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot (Fire Rate Up: consumes 2 bullets per shot) The Lone Ranger (8/8 bullets) Ol' Faithful Hit Points: 5/10 Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Tough skin: -10% damage from projectiles Inventory: (2/10) Basic Time Traveler Tool Kit Letters/Map
Thyr "The Minotaur" Solyph (maart3n)
Forward it is. Take the lead and march away from the death room. "You take the back and watch out for any long range threats."
You march the other way, hearing boots smack the hallway behind you. You pick up the pace a bit. You arrive at a blank walled dead end. ♥♥♥♥.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon (1/2 shells) The Eviscerator Hit Points: 8/10 Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Peep out of the hole, likewise before scampering and scavenging.
You peep out of the hole, and then run towards the coastline to see if you can find some nautical critters to eat. (Rolled a 4) As you patrol the surf with your partner, you run across two man-sized crustaceans. They charge you.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
Keep marching. Stay close to my friend.
You march the other way, hearing boots smack the hallway behind you. You pick up the pace a bit. You arrive at a blank walled dead end. ♥♥♥♥.
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante (11/12 bullets) Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 2 cigarettes
Robert Reeves (caekdaemon)
“I'll take 'look 'round, see if I'an find som' food."
You peep out of the hole, and then run towards the coastline to see if you can find some nautical critters to eat. (Rolled a 4) As you patrol the surf with your partner, you run across two man-sized crustaceans. They charge you.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle (9/10 bullets) Webley Mk VI Revolver (5/6 bullets) Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Carrying a large object: you cannot attack until you put it down. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
Last edited by BearsofInsanity on Sun Apr 07, 2013 2:50 pm, edited 1 time in total.
Sat Apr 06, 2013 8:14 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Autobullet the one that hasn't gotten itself stuck.
Sat Apr 06, 2013 8:48 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
Run back to the trench. "Come wit' me!"
Sun Apr 07, 2013 12:07 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
Find a defendable position and wait for the robots. preferably a corner to ambush them from.
> RocketJump to/over [Caek] whilst going to the trench [Comboult] > Points for great acrobatics, unfurl the Thorn "Way ahead of you, but I'm pretty upfront about the provisions!"
Sun Apr 07, 2013 2:07 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"Those crab freaks migh' be edible!"
Just curious, but has my luck roll applied yet? I'm pretty curious if it has.
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