Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
I don't get it.
Code:
AddEffect = MOPixel PresetName = Bullet Laser Revolver Mass = 0.36 LifeTime = 1240 Sharpness = 4.6 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 226 B = 0 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 90 B = 122 TrailLength = 630
//Thanks Major http://forums.datarealms.com/viewtopic.php?f=1&t=19887
AddAmmo = Magazine PresetName = Magazine Laser Revolver Mass = 4 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Biotech.rte/Devices/Sprites/LasMag.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -4 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = -10 Y = 1 DrawAfterParent = 0 RoundCount = 8 RTTRatio = 0 RegularRound = Round CopyOf = Round Laser Revovler TracerRound = None
AddDevice = HDFirearm PresetName = Laser Revovler AddToGroup = Weapons AddToGroup = Secondary Weapons Description = With technology of micro-plasma fields, anything is possible. Chemical-coated copper bullets lodged through the gun are lit into a 'laser' and thus do more damage! Medium range secondary weapon. Mass = 3.5 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Biotech.rte/Devices/Sprites/LasRevolver.bmp FrameCount = 2 SpriteOffset = Vector X = -7 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 25 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 540 JointStiffness = 0.5 JointOffset = Vector X = -3 Y = 2 DrawAfterParent = 0 OneHanded = 1 StanceOffset = Vector X = 12 Y = 0 SharpStanceOffset = Vector X = 13 Y = -2 SupportOffset = Vector X = -1 Y = 3 SharpLength = 125 Magazine = Magazine CopyOf = Laser Revolver Magazine Flash = Attachable CopyOf = Muzzle Flash Pistol FireSound = Sound AddSample = ContentFile FilePath = Biotech.rte/Effects/Sounds/LasRevovler.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 700 ReloadTime = 800 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 5 SharpShakeRange = 2 NoSupportFactor = 1.5 ParticleSpreadRange = 1 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 6 Y = -2 EjectionOffset = Vector X = -3 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 3 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 6 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib I Count = 1 Offset = Vector X = 0 Y = 0 GibWoundLimit = 3
Code:
--------------------------- RTE Aborted! (x_x) --------------------------- Could not understand Preset type! Error happened in Biotech.rte/Devices/Weapons/LaserRevovler.ini at line 131!
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C --------------------------- OK ---------------------------
Why. The file exists and there isn't a typo, if I'm not corrected.
Edit: It's always the same bull♥♥♥♥. I'm getting sick of this. EmptySound = Sound is being faulted for some reason...
#2 Edit: What the actual ♥♥♥♥. The -line- is seeming to be the problem. I've switched some code around for the HD fire arm and the same place keeps getting faulted.
Sat Apr 06, 2013 8:16 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: I don't get it.
This sounds like one of those "Cortex Command hates you" bugs.
Not much to do other than create an entirely new INI file and re-make everything. You don't want to simply copy and paste though, since it might be a case of encoding and you just transfer over the problem.
Sat Apr 06, 2013 11:07 pm
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
Re: I don't get it.
Actually, when I've had this sort of problem in the past, the problem was IN the index.rte, or other indexing files (lists of includefile=s), but the error was delayed until partially through reading the files that the indexes included.
It may be worth a try to redo your indexing files from scratch, or at least look very, very closely in them to see if you've got spaces instead of tabs somewhere.
Sat Apr 06, 2013 11:38 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: I don't get it.
CaveCricket48 wrote:
This sounds like one of those "Cortex Command hates you" bugs.
Not much to do other than create an entirely new INI file and re-make everything. You don't want to simply copy and paste though, since it might be a case of encoding and you just transfer over the problem.
It hates me a lot. I did redo it.
And to azukki, no way. Too much effort. I'm better off restarting it. Which I did. Thanks anyways. Also: Does anyone know how to change the sprite for the bullet? I'm getting stuck. (Yes. I have searched)
Sat Apr 06, 2013 11:46 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: I don't get it.
MOPixels can't have sprites, but MOSParticles can. Both have a one-pixel collision size.
Sat Apr 06, 2013 11:56 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: I don't get it.
CaveCricket48 wrote:
MOPixels can't have sprites, but MOSParticles can. Both have a one-pixel collision size.
So am I going to have to change the MOPixel of the gun to an MOSParticle?
Sat Apr 06, 2013 11:58 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: I don't get it.
Yup.
Sun Apr 07, 2013 12:26 am
Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
Re: I don't get it.
If youre using notepad, im unsure.
But double check it using notepadd ++, sometimes you have hidden dependencies on a line that shouldn't be (it'll be hollowed out | line)
you just back space that line completely and then rewrite it as the following line and then the line that you rewrote, well write that under it..g.
If you want I can take your old file and try fixing it and reupload it to see whats going on.
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