A Chorus of Crickets - Update 9 - VE Bolt Launcher,bug fixes
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: A Collection of Crickets (WIP) - Update 3
You should update your Grapple Gun too. I noticed it doesn't work with b27. The actor grabbing one i mean.
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Sun Jul 15, 2012 8:00 pm |
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Luringen
Joined: Fri Jun 29, 2012 11:40 am Posts: 149
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Re: A Collection of Crickets (WIP) - Update 3
Just wanted to say that i love this mod. The scanners are awesome for debugging, the translocator is great for moving actors with way too much gear and the needler is just way too much fun.
Thank you for making this!
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Sun Jul 29, 2012 2:33 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Whew, it's been a long time. I've had a loss of motivation for modding for a while, but I managed to get a spark today/yesterday. Not sure how long this'll last, but we'll see how far it takes this mod pack. There are a few tweaks to the GML, misc. mods added like the Dummynought concept and pain pills and maybe some other things. Major focus of this update is the inclusion of the Creeper Vines though; updated for 1.05 and all known bugs squashed. Next, I'm open to suggestions, but I will probably be focusing on my old boomerang mod.
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Wed Apr 03, 2013 8:01 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
A novelty item: Missile Drones. Missles that more or less hover about you, like drones, and attack people. :v [Remake of the Cauterizer, with Spreading fire? Napalm Grenades?][Multi-phase Grenades that sort of ricochet around a small area because of the phases?]
Hopefully I can finally use the Boomerang mod, I'm still miffed it was never usable.
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Wed Apr 03, 2013 10:44 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Not boomerangs but, gonna get these in soon.
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Thu Apr 04, 2013 1:09 am |
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dogboy122
Joined: Wed Aug 08, 2012 5:25 am Posts: 40
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Lovin this, glad to have my Stun-Gun back from b23
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Thu Apr 04, 2013 1:25 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Cricket, is there any way to make the creeper vines flammable? Except for constant, wide fire they're pretty much unclearable and unstoppable.
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Thu Apr 04, 2013 3:22 am |
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Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
CaveCricket48 wrote: Whew, it's been a long time. I've had a loss of motivation for modding for a while, but I managed to get a spark today/yesterday. Not sure how long this'll last, but we'll see how far it takes this mod pack. There are a few tweaks to the GML, misc. mods added like the Dummynought concept and pain pills and maybe some other things. Major focus of this update is the inclusion of the Creeper Vines though; updated for 1.05 and all known bugs squashed. Next, I'm open to suggestions, but I will probably be focusing on my old boomerang mod. I have a small request, your gundam is amazing, could please add a NO PILOT/Pilotable version? My Actors have teenage Angst that must be unleashed....
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Thu Apr 04, 2013 3:36 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Hellevator wrote: Cricket, is there any way to make the creeper vines flammable? Except for constant, wide fire they're pretty much unclearable and unstoppable. Not really a way to make them flammable to general "fire" particles, but I have thought of creating a tool that is specifically designed to stop creeper vine growth and quickly destroy the vines. Each infinite creeper seed case creates several infinite-growth vines and a creeper "heart" that periodically produces limited-growth vines, so the best way to stop the creeper at the moment is to contain the infinite-growth vines in cement and just stay away from the heart. Jackslancer wrote: I have a small request, your gundam is amazing, could please add a NO PILOT/Pilotable version? My Actors have teenage Angst that must be unleashed.... Erm, I don't recall ever making Gundams.
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Thu Apr 04, 2013 3:40 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Jacks, I believe you're referencing GODDAMN CORP which was not a creation of Cave.
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Thu Apr 04, 2013 4:42 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Revocane wrote: Not the GOO! Revocane wrote: Uguu my goo!
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Thu Apr 04, 2013 3:53 pm |
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Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
Hellevator wrote: Jacks, I believe you're referencing GODDAMN CORP which was not a creation of Cave. This is embarrassing. viewtopic.php?f=61&t=16817Sorry, I wonder how I confused the 2.... Guess I'll make a No Pilot version myself and just release it on Duh's thread.
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Thu Apr 04, 2013 8:30 pm |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: A Collection of Crickets (WIP) - Update 4 - Tweaks and Creep
I'm currently loving this mod. I was wondering if you could make a small quadpedible drone, much like the one in another mod, but with a powerful jetpack? Also, a cement bomb would be nice, throw the grenade and it explodes, creating an expanding block of cement that expands for 5 seconds, able to fill up 1/4 of a tunnel\ CaveCricket48 wrote: Not boomerangs but, gonna get these in soon. Loving these Triple post merge, please use edit next time. -Duh
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Fri Apr 05, 2013 12:54 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
Updated! Added a remake of the Boomerang, weaponized Creeper Vine variants, and the good 'ol Variable Explosive Grenade Launcher. A few tweaks here and there to existing content as well. sproginator wrote: Also, a cement bomb would be nice, throw the grenade and it explodes, creating an expanding block of cement that expands for 5 seconds, able to fill up 1/4 of a tunnel The newly added Blue Creeper variant does the job of filling space with terrain, see if that suits your needs. sproginator wrote: I'm currently loving this mod. I was wondering if you could make a small quadpedible drone, much like the one in another mod, but with a powerful jetpack? Well, there's already something like that in here (the Dummynought), but I'm not really a fan of making actors. Anyways, next up will probably be some sort of creeper vine killing weapon.
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Fri Apr 05, 2013 2:15 am |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
The blue creeper vine seems to be more spindly, tentacle like. I'm more looking for a blob expanding foam like deal
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Fri Apr 05, 2013 2:25 am |
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