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				 BlueNexus 
				
				
					 Joined: Tue Mar 19, 2013 6:47 pm Posts: 2
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Unusable.
  conflicts with the dummy "sniperfire" effect 
					
  
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			| Sat Mar 30, 2013 9:59 pm | 
			
				
					 
					
					 
				  
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				 Notsoscary 
				
				
					 Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						You just necro'ed this thread...why did you do it? D: 
					
  
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			| Sat Mar 30, 2013 10:39 pm | 
			
				
					 
					
					 
				  
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				 Chronometer 
				
				
					 Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Since this is reborn, why not. Besides, it looks pretty cool. Gonna try it out... 
					
  
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			| Mon Apr 01, 2013 11:17 pm | 
			
				
					 
					
					 
				  
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				 Hellevator 
				
				
					 Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						I'm not riding the Happy Necromancer Train but.. I've made this functional with 1.5 (Was a pain) I couldn't get a hold of Duh so if they feel they don't want this here they can remove it. Enjoy. P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain. Attachment: 
			File comment: 1.5. compatible
		
			
				  
				GODDAMN.rte.rar [464.04 KiB]
			
			Downloaded 731 times
		
		
	  
					
  
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			| Fri Apr 05, 2013 3:22 am | 
			
				
					 
					
					 
				  
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				 SharpenedOnTheDawn 
				
				
					 Joined: Fri Sep 23, 2011 8:18 pm Posts: 26
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Hellevator wrote: P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain.
  Simply change AddToGroup = Actors to AddToGroup = Brains.  This can be found after the description of the unit in the AddActor = AHuman part of the code.  
					
  
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			| Fri Apr 05, 2013 9:19 am | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Hellevator wrote: I couldn't get a hold of Duh I didn't get a PM till today, silly goose. For anyone ever: if you read the licenses at the top of my mod OPs, it clearly states what all restrictions I place on mods or updates for my mods, which aren't a lot.  
					
  
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			| Fri Apr 05, 2013 4:32 pm | 
			
				
					 
					
					 
				  
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				 Hellevator 
				
				
					 Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Whew, that was quick.  So the brain is nothing more than a re-name and a brain named "Zaku Command Variant" which is thankfully lore-friendly.  
					
  
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			| Fri Apr 05, 2013 4:54 pm | 
			
				
					 
					
					 
				  
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				 huehuehue 
				
				
					 Joined: Sun Mar 05, 2017 9:43 pm Posts: 38
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						to all whomst'd've'y'ain't'y'les downloads this mod for b31/2: you need to mess with the lua a little to get it to work. otherwise it's fine.  
					
  
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			| Sun Jun 25, 2017 5:51 am | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Shame on you, you necromancer you. 
					
  
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			| Fri Jun 30, 2017 4:22 am | 
			
				
					 
					
					 
				  
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