Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 74)
Could I just hook an EMM up to myself somehow to regulate my normal powers?
Sat Mar 30, 2013 10:27 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 74)
As of now, no, which is part of the draw of etherweapons- they help optimize how much ether you actually output because when you use them, your ether has to go through them before it is used as an attack. In that sense, the EMM in an etherweapon is like a narrow funnel that allows only so much ether to pass through at one time.
Practicing using ether attacks will lead to more efficient use of "normal" powers over time.
Sat Mar 30, 2013 11:57 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 74)
> Determine where Tomaster and that other guy went to, the Ether corps place. I want that.
Sun Mar 31, 2013 4:21 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 74)
I honestly expected Rag to post in this thread saying that he is rolling, all as a April Fools joke.
Mon Apr 01, 2013 8:10 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 74)
Too busy to even do that, let alone actually roll
Mon Apr 01, 2013 10:52 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 74)
Also I realize it has been many ages since I rolled, but prep for finals and APs is rolling in pretty hard and I am already balls deep in work trying to maintain the splendor of my 4.3 GPA long enough to get into a good college, which is slightly higher on my priority list than RTDs. Just remember that I would have rolled like eighty kajillion times over spring break if HKU had actioned at some point before the last day. As it is, I may be able to get in the odd Saturday roll.
Mon Apr 08, 2013 9:42 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 74)
SO SAYETH THE RAGDOLLMASTER
Mon Apr 08, 2013 10:33 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 74)
Ragdollmaster wrote:
Also I realize it has been many ages since I rolled, but prep for finals and APs is rolling in pretty hard and I am already balls deep in work trying to maintain the splendor of my 4.3 GPA long enough to get into a good college, which is slightly higher on my priority list than RTDs. Just remember that I would have rolled like eighty kajillion times over spring break if HKU had actioned at some point before the last day. As it is, I may be able to get in the odd Saturday roll.
What sort of college are you trying to get into where a 4.3 is barely adequate?
Mon Apr 08, 2013 11:02 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 74)
Not "barely adequate," more like "good chance of getting in." Besides, it's not that impressive when there are those darn overachievers with like 4.95s and 2400 SATs and bull♥♥♥♥ (2270 here, wah I'm so dumb etc)
It'd suck to slack off and then get rejected because of it, though. Current top choice would be Rice, strong STEM stuff (strongly leaning towards majoring in comp sci) but really low student:faculty ratio, and generally few students, which I like. Among the big colleges, CMU, UC Berkeley, Stanford, UT, Georgia Tech (those last two being kinda fallback schools)- basically anything with a strong comp sci program that is not MIT, because ♥♥♥♥ MIT.
Mon Apr 08, 2013 11:28 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 74)
Heh. GT being a fallback school.
Mon Apr 08, 2013 11:44 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 74)
Well... data of GT's 2012 freshman class versus mine:
Mid-50% GPA: 3.77 - 4.08 vs ~4.3 Mid-50% SAT: 1960 - 2160 vs 2270 Mid-50% ACT: 28-32 vs not taken yet but I'm sure it'll be good Average # of AP/IB/Dual Enrollment classes taken: 7.31 vs 18 by the time I graduate
Tue Apr 09, 2013 12:40 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 74)
Ragdollmaster wrote:
Well... data of GT's 2012 freshman class versus mine:
Mid-50% GPA: 3.77 - 4.08 vs ~4.3 Mid-50% SAT: 1960 - 2160 vs 2270 Mid-50% ACT: 28-32 vs not taken yet but I'm sure it'll be good Average # of AP/IB/Dual Enrollment classes taken: 7.31 vs 18 by the time I graduate
Yeah, so you'd be in the top 25%. Generally when I think fallback school, I think place where dreams go to die.
Tue Apr 09, 2013 9:05 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 74)
So right now, after spending the first two weeks of summer still doing stuff for school and getting used to working, I'm starting to get into a manageable rhythm of time where I feel confident that I'll be able to roll regularly- I don't like doing sporadic "when I'll get to it rolls." Starting next Monday (July 1st, 2013) I'll be doing daily rolls, usually between, say, 9-10 AM EST (2-3 PM GMT)
All I need you guys to do is check the thread every day and action. This way we'll get some 40 rolls (at a minimum) done while I've still got time during the summer.
During the first semester of my next school year, I'll probably be pretty busy again, but I'll still try to roll as much as possible. Starting this winter, I'll know which college I'll be going to, so I won't need to worry about school nearly as much and I'll be steadily rolling from December 2013 through August 2014.
Once I start college, who knows? Probably won't be able to roll more than once a week, but if that's the case I'll try to make them big rolls.
I've got big plans for this little game and I'm not letting it go inactive. Be ready to start back up in a week
Mon Jun 24, 2013 4:43 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll: Starting July 1st)
I'm a patient man and I am happy to see this return to activity.
Mon Jun 24, 2013 9:38 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll: Starting July 1st)
Hey guys, I do have work in a bit so I'll start the roll now but it may not be up until, say, 6PM EST :/
"I suppose that'll be me," Jet says in reply to Solf. He steps up the plate and Solf hits the button to cycle in new dummies. Weapons free, range is hot. As the first target pops up, Jet fires a Vapor Lance into the chest of the dummy. The ultra-high pressure causes a massive boom as the torso of the dummy caves in and begins to bubble, gel leaking out in mass quantities. "Good! Next!" As the long-range target pops up, Jet aims a Torrent Cutter at its head. Still not used to the recoil, Jet instead slices one of its arms off. "Good enough, keep going!" The clustered group turns out to be a little easier- a careful horizontal strafe of the sharp Torrent Cutter results in five dismembered dummies. "Excellent! Final group!" Jet takes a deep breath and charges up one final Torrent Cutter to punch through the group in a solid line, but between the recoil and the amount of Ether he's used in a short period, he ends up missing the final target and has to use a second Cutter to slice it. "Not bad. Pretty good, in fact. You've got some refining to do with your control but there's plenty of raw power there. Alright, let's see how you do against armor." As the armored targets pop up, Jet draws Deep Blue and uses it to concentrate cannon-like blasts of Water Ether. He's amazed by how much easier it is to control both recoil and aim with the aid of the EMM in the weapon, and easily hits the chest or head of every armored target, incapacitating each in one hit. "Well done. Alright, your turn there, Scaly." ============================================= Appearance: 6'1", short-cut dark blue hair, brown eyes, medium build. ===Weapons=== Primary Weapon: K12 "Ripper" Carbine [30|140] // Underslung Shotgun [1|10] ---A state of the art carbine, designed to fire normal, armor-piercing, or hollowpoint rounds as the situation demands. A 3x magnification scope allows for effective use at moderate to long ranges. For close quarters combat, it comes with an underslung shotgun which fires Flechette rounds. Secondary Weapon: DefCore MGL [1 HE|2 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon:Deep Blue ---A sword-like etherweapon made up of four extremely strong blades arranged in such a way that the center, point, and edges have hollow openings to emit strong beams of ethereally-created water. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. ===Armor=== Total Defense Bonuses: (+2 to: Head) -Utataku Robot Helmet (+2 to defense on: Head) ---The hollowed shell of an Utataku ALPHA-1 Security Bot. Well-fitting and very protective. ===Inventory=== -6,500 Universal Credits -UNADA PDA -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques -Vapor Lance ---Water, Single: Forms an extremely high pressured lance of water. -Torrent Cutter ---Water, Directional: Forms an extremely sharp beam of water. Conditions
TorrentHKU | John S. Freeman (Roll: 3)
"Hm. I seem to somehow remember Jet mentioning about looking for Ether training. Where could he be?" Suddenly remembering the UNADA's friend-location system, John quickly looks up Jet's location and finds that he's on the nearby planet of Euridia. At this time of day, due to military restrictions on night-time port use, there are no commercial craft leaving the planet, but John might be able to find a private source of travel, or he could wait until morning. ============================================= Appearance: Goatee. ===Weapons=== Primary Weapon:Vortex Driver ---A high-powered etherweapon that can concentrate air into highly pressured beams or use it to suction objects. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [7|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [50|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Fluted Knife (Accelerates using ---6 inch combat knife designed so that air can be pushed into it, causing it to vent out the back and speed up.) ===Armor=== Total Defense Bonuses: (+2 to: Head [Not face], Chest, Torso, Upper Arms, Legs; +1 to: Lower Arms) -Dragonscale Armor (+2 to defense on: Chest, Torso, Upper Arms, Upper Legs) ---Lightweight combat armor made of interwoven titanium alloy scales. -Ballistic Helmet (+2 to defense on: Head [not face]) ---Standard military protective helmet. -Reinforced Kevlar Gauntlets + Gloves (+1 to defense on: Lower Arms) ---Lightweight protective gauntlets. -Plasteel Knee Pads (+2 to defense on: Mid Legs) ---Highly protective lightweight pads. -Reinforced Combat Boots (+2 to defense on: Lower Legs) ---Lightweight protective boots. ===Inventory=== -15,500 Universal Credits -UNADA PDA -Ether Shard ---Used to contact the Agent -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) -Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques -Kamaitachi ---Air, Single: Launches a scything blade of air at a target. -Daikamaitachi ---Air, Directional: A wider and stronger version capable of slicing through reinforced metal with ease. -Rasenshuriken ---Air, Area: Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds. Conditions
Amazigh | Aicaya (Roll: 5)
"That's all I"m needing for now, thank you." Aicaya walks out of the store and thinks about what's available to do on the planet. Mendrigan IV is a rather small place, and its lack of a proper name is somewhat of an indication of how few things there are on the planet. Kyoshi City is not only the capital, but also more or less the only proper settlement on the planet. There are a few dozen shantytowns and the occasional bandit camp spread throughout the planet's mostly jungle terrain, but in general, Kyoshi serves as a port to provide temporary entertainment and services to passerby. Most of its residents are technical professionals- doctors and mechanics and the like. There are few "average" people in the city, or on the planet for that matter. As far as entertainment goes, Kyoshi has a rather standard nightlife: there are clubs and bars and so on, most of them open until the early hours of the morning. Kyoshi is also unique for its advanced augmentation center, primarily used for repairs or upgrades to military cyborgs but open to the general public as well. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Weapons=== Primary Weapon: PUSHKA Artillery Cannon [1 AB|16 HE/8 FG/4 AP/11 AB] ---High power long range cannon. Secondary Weapon:Meteor Shower ---A minigun-like etherweapon that rapidly fires projectiles generated by the user's ether. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. In an emergency, it can be fired indefinitely, although this poses potential dangers to the user's health. Tertiary Weapon: CERBERUS Pile Bunker [2|18] ---Mounted on the back of the left forearm. ===Armour=== Total Defense Bonuses: (+3 to: All) -HIBISCUS Heavy Powered Combat Armour (+3 to defense on: All [not head]) ---Powered armour that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. -Ypsilon Tech Battle Helmet (+3 to defense on: Head) ---Heavy titanium-alloy helmet with peripheral electronic sensors. ===Inventory=== -5,935 Universal Credits -UNADA PDA -Utataku Armoured Vest ---A vest made out of riveted metal plates, designed to be used either by a large combat bot or a very large human. It is highly resistant to both ballistic weapons and laser or plasma-based weaponry, but lacks resistance to electric current. -16 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) -Strength Boost [HIBISCUS] (+1) -Perception Boost [Ypsilon] (+1) -Agility Penalty [HIBISCUS] (-1) Techniques -Terra Spike ---Earth, Single: Launches a rock spike at the target. -Terra Shatter ---Earth, Directional: Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area. Conditions
DSMK2 | DEYE-5 (Roll: 2)
"Thank you doctor, I'll be going now." D steps outside to see that night has fallen. He begins his trip back to the bar and arrives there fairly uneventfully. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with red eyes. ===Weapons=== Primary Weapon: Arc Blaster ---A wide shotgun-like etherweapon which discharges massive amounts of electricity towards anything in front of it. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Primary Weapon: Custom ZIGER Rotary Autocannon [110|0] (FOLDED) ---A modifiable-ammo cannon mounted on D's shoulder. Can be retracted into armor. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ---An oblong plate made of refined titanium; one side has a very sharp, curved blade. ===Armor=== Total Defense Bonuses: (+2 to: All) -D-Series Armor Shell (+2 to defense on: All) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. ===Inventory=== -1,000 Universal Credits -UNADA PDA -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Ether Shard ---Used to contact the Agent -Raw Metal Chunks ---Sliced up bits of Utataku Robot Armor. Can be used to manufacture ZIGER ammo. -Informational Pamphlet ---Contains information on the Arc Blaster. ===Ether=== Passive Abilities -Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques -Psycho Mode ---Lightning, Self: Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks. Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 10)
"Don't suppose you have some armour? Preferably something lighter, for mobility." Scrappy laughs. "Well, I was kinda surprised we found all the parts for your sword there, but you're definitely in luck for this- yesterday I got a massive load of surplus armours from the ISC. Got 'em at a great price and offered to sell them to private mercs goin' through Kyoshi, they decided they may as well put them to use beyond gathering dust. Come over here, I've got what you need." Scrappy leads Mike to an in-door storage room filled with racks upon racks of armor sets. "This's what you'll want, I reckon. Recon armor. Light, but it's still rated for Class IV ballistic protection and Class III thermal protection. Pretty durable but I wouldn't expect it to hold from a direct hit of a rocket or somethin'. Anyways, with this you've got decent full-body protection with zero loss in mobility. Now, price... aw hell, I'll tell you what- I like ya, kid, it's been a while since I've seen someone craft someone like that sword you got. I'll give ya this on the house if you want it." ============================================= Appearance: 5'9" ===Weapons=== Primary Weapon:Pulsar ---A marksman electrolaser etherweapon operating on the principle of using a laser to ionize air molecules and create a plasma channel to transfer a massive jolt of electricity. It can fire roughly two bolts per second if necessary at a close range, but it shines at mid-range combat. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Secondary Weapon: I-2 Custom [20|10] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [20|50] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: Nameless Blade (+1) ---Custom-forged sword with a carbon steel-titanium blade varying in color from shades of deep blue and purple to dark greys and blacks due to the mixing of metals. Has a spiked grip. ===Armor=== Total Defense Bonuses: (+1 to: Head) -Durable Black Desperado Hat (+1 charisma; +1 defense to: Head) ===Inventory=== -5,845 Universal Credits -UNADA PDA -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) --Jackson [3|39] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. --Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) --Flashlight (With spare batteries) --5 Rations --Lighter --Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) -Charisma Boost [Desperado] (+1) Techniques -Surge ---Lightning, Self: Improves muscle reaction and strength in the legs to vastly increase running speed and stamina. Conditions
TheKebbit | Jotun (Roll: 9)
Jotun enters into the communications room and starts up all of the scanners and communicators. He checks the now-antiquated standard channels to find most of them nothing but static, but the last one he tries produces a clear response. "You are currently in ISC space. Your local time is: 19:40. To request informational support, contact the ISC logistics center. To request military aid or report a threat, contact your local ISC command post in: Mendrigan Star System." Jotun looks over the at the scanners to check for anomalies and finds that there is an inhabited planet immediately next to Mendrigan V, the planet that Phlegethon is orbiting, named Mendrigan IV. It contains a major space port and has an ISC presence. ============================================= Appearance: Droid with an AMEC Corporate Security Frame [Designation 3-5-Maintenance] Has a strangely unique "face" via a digital communications screen; does not seem capable of electronic contact. Uses randomized and synthesized voices for verbal communication. ===Weapons=== Primary Weapon: Mass Vector Ordinance Projector (MVOP) [3|12] ---A high-accuracy handheld cannon which fires 80mm iron slugs embedded with depleted uranium. Highly effective against armored targets, but because the explosive splash radius is very low, a direct hit is imperative to dealing significant damage even to unarmored targets. Secondary Weapon: TACG48 Micro Assault Weapon [40|160] ---A rapid automatic weapon smaller than a carbine but larger than an SMG, the TACG48 packs a massive punch for its size and has highly controllable recoil. While it lacks both accuracy and stopping power at long ranges, it is highly deadly within fifty meters. Fires high-penetration Flechette rounds. Tertiary Weapon: "Fang" Blade ---A 13-inch long combat knife, the Fang is made of highly reinforced self-sharpening titanium carbide and is practically unbreakable. A serrated blade also lends it utility applications. ===Inventory=== -5,000 Universal Credits -UNADA PDA -Nanite Repair Pouch (3 of 3 uses) ---Capable of repairing most moderate damage with a single use. ===Ether=== Passive Abilities -Computerized Targeting (+1 to aiming at specific enemy vulnerabilities) -Feel No Pain (+1 to mitigating the effects of body damage) -Voice of the Legion (+1 to hacking computer systems) Techniques -Hunker Down ---Ether, Self: Interlocks armor and activates a 360 degree anti-ether shield, shielding Jotun from nearly all damage but massively reducing his movement speed and limiting his offensive capabilities. Conditions
unwoundpath | Klish Fogheart (Roll: 3)
Watching Jet begin his run, Klish realizes that his poison spray won't do much visible damage against a dummy. Poison... poison is acidic. An acidic spray? Yes, that should work. Too pressured to come up with an ideal attack, Klish is able to make a modified version of his poison attack that will use heavy corrosion instead of toxins. It will be deployed in the same manner, but it will be very effective against non-organic targets, unlike his poison. ============================================= Appearance: 5'9", reptilian humanoid alien with green eyes, green-brown scales, and a scar of a slash across his cheek. ===Equipment=== Primary Weapon: Scaler Rifle [40|120] ---Assault rifle that fires scale shards at high velocity. Medium accuracy. Secondary Weapon: Scaler Pistol [10|50] ---Semi-automatic pistol that fires scale shards at medium velocity. High accuracy. Tertiary Weapon: Claws ---Ten 3-inch long, sharp, curved claws that can easily slice through flesh and light armor. ===Inventory=== -4,950 Universal Credits -UNADA PDA -Flashlight -Grenade ===Ether=== Passive Abilities -Sharp Claws (+1 to claw attacks) -Scaled Hide (+1 to defense against physical attacks) -Regeneration (Faster healing over time) Techniques Poison Spray ----Air, Area: Poisons nearby air, stunning or mortally wounding organic targets. -Corrosive Cloud ---Air, Area: Sends out a super-acidic spray that can melt through heavy armor or burn and stun organic targets. Conditions
caekdaemon | Bob Jones (Roll: 7)
Bob finds a small freight contract from Mars to Earth- Hong Kong, to be specific. Due to fewer ports and privateers on Mars, the contract is a little better-paying than the one that brought him to Mars- 3,000 credits. "Works for me." Bob accepts the contract and picks up the cargo, which once again barely fits into his ship's bay. Note to self: Larger ship should be first priority. An hour later, Bob once again finds himself on a course between Earth and Mars, this time hurtling towards the blue marble in the distance. ============================================= Appearance:Carson Beckett. ===Weapons=== Primary Weapon:Terracon Industries - SMG - 165b [60|180] Secondary Weapon:Terracon Industries - PL - 24A [7|35] Tertiary Weapon: Combat Knife ---Standard titanium combat knife with an 8-inch blade. ===Inventory=== Personal -4,400 Universal Credits -UNADA PDA Property -Old Single-Seater Freighter ---Fuel [100% of max capacity] ===Ether=== Passive Abilities -Anatomy (+1 to targeting specific points on humans) -Medical Shield (+1 to evasion when giving medical assistance) -Medic (+1 to medical assistance) Techniques -Healing Touch ---Life, Single: Heal another person at the cost of Ether; extended healing will cause tiredness. Conditions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum