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 Roll to Dodge - Infidium (Writeup 7) 
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Roll to Dodge - Infidium (Roll 176)
Roll 176
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> You use your air sensing to check things out. After a bit of detecting, you believe you're inside of a building with large amounts of clutter everywhere. There's a humanoid figure crouched and backing away, pointing a sword in your direction.



Conditions :




(TorrentHKU)
John Freemaneth
[ 4 + 2 ] = 6
> "Sup. You Ultima?"

You launch yourself backwards into the air as the ground below you explodes in a flash of light. Landing back on solid earth, there's a crater in front of you where you once stood.

Aucupe is already in Lucida armor on your right and holding the weapon ready, while Mist is hiding in an alleyway nearby to the left.

A female-sounding, distorted voice speaks out from the armor in gibberish, like someone trying to talk underwater. It sounds agitated or panicked, and the armor swings its sword in front of it while a part of the ground splits open in response.

Conditions :
- Whirlwind Armor (+2 Physical Actions)




(Ragdollmaster)
Gustaf Anorak
[ 6 ] = 6
> You charge up Firebrand and head up the stairs to the dragon's side.

This spell makes us basically immortal for a brief period of time. We've gotta fight our way out of here before it wears off, but it doesn't make us invincible, so be careful.

In the hall ahead, you see a single, massive pair of shining yellow eyes. The eyes blink out and a deafening roar blasts through the building, louder than the Black Dragon's. It stops, and a low rumbling comes from the creature.

Conditions :
- Torn Left Upper Arm (Can't use Left arm)
- Highlander (Cannot die) (Ends in 2 turns)




(Roast Veg)
Paradox Mist
[ 4 ] = 4
> John leaps into the air as the ground below him explodes in a flash of light, and you decide now's a good time to jump into an alleyway on your left and hide.

From your position, you can see Aucupe suited up in white and gold armor and John safely landing bacon the ground, behind the crater from the explosion. Strange, distorted speach comes from the suit of armor that you can't see, like someone trying to talk underwater.

Conditions :
- Cut Left Foot (-2 Left Foot actions)




(Nighthawk)
Kyros Deiimor
[ 4 ] = 4
> Outside, a distant creature roars somewhere far off.

"I'll take a look. Give me a call if anything happens down here."

Heading towards the destroyed staircase, you leap up and clabber onto the second floor. Where walls used to be, there are mounds of rubble and darkness, though Koa's light is bright enough for you to see a long metal spike sticking out of the shadows with its point hovering an inch away from your nose.

Conditions :
(None)




(Harzipan)
Isaac
[ 3 ] = 3
> You take a brigandine

"Hey Feiar, do you see anything else you like?"

Feiar: "I want a metal suit, but they're all too big. The swords and poles are too big, too."

She's right, too. All of the swords look like they're at least as tall as she is, and the polearms double her height, while none of the pieces of armor look like they would be close to fitting.

???: "Traveling with the little one will be, difficult, at best."

Conditions :
- Carrying Feiar







(NPC)
Aucupe

[ 6 ] = 6
> ~



Conditions :
- Lucida Armor (+2 Physical Actions)




(NPC)
Black Dragon

[ 6 ] = 6
> ~



Conditions :
- Missing Left Wing
- Wounded Back
- Highlander (Cannot die) (Ends in 2 turns)




(NPC)
Koa Tsinthula

[ 5 ] = 5
> ~



Conditions :
- Missing Right Forearm
- (Spell) Ball of Light
- Scratched Face
- Bruising (-3 Movement)




(NPC)
Feiar

[ 3 ] = 3
> ~



Conditions :
- Twisted Ankle






World Events:
Time of day: Night





Maps


Fri Mar 22, 2013 3:42 am
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 176)
"I've been doing fine so far with keeping her safe. With someone else here it will only get easier."

"Feiar, when we reach the city we can see about getting you something your size, if that's what you want."

"If you are also done preparing for our trek Mr... say, I didn't catch your name earlier. Would you do us the honor of introducing yourself?"

Complete introductions and preparations.


Fri Mar 22, 2013 4:33 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Post Re: Roll to Dodge - Infidium (Roll 176)
>Call out Softly
"Is anyone there? I'm not going to hurt you, I only have some questions"


Fri Mar 22, 2013 5:19 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
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Post Re: Roll to Dodge - Infidium (Roll 176)
> Flank around to one side, fire an Eisenmeteor at it.


Fri Mar 22, 2013 6:41 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 176)
"...♥♥♥♥ it. >SUPER FIREBALL-U at the thing with glowy eyes


Fri Mar 22, 2013 8:53 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Post Re: Roll to Dodge - Infidium (Roll 176)
> Get into a position where I can hit it with a fireball, and if possible do so.


Sat Mar 23, 2013 12:44 am
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Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 176)
> Move aside swiftly, then back up several steps and summon a Kinetic Torch to illuminate the perpetrator... if there is one.


Mon Mar 25, 2013 3:22 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Post Re: Roll to Dodge - Infidium (Roll 177)
Roll 177
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> "Is anyone there? I'm not going to hurt you, I only have some questions"

???: "Get out! Out! They know you're here and they'll come for you and get me too! Get out! Away!"

Conditions :




(TorrentHKU)
John Freemaneth
[ 4 + 2 ] = 6
> Aucupe leaps to the right so you dash towards the left. Ultima quickly glances from Aucupe to you, remaining still for the moment. Taking the opportunity to attack, you pull out a crossbow bolt and hurl it with kinetic force towards Ultima.

The armor then quickly raises its right foot while your bolt is still in flight, stomps the ground, and a current of earth and dust strikes you from below, knocking you into the air and clouding your vision.

Conditions :
- Whirlwind Armor (+2 Physical Actions)




(Ragdollmaster)
Gustaf Anorak
[ 6 ] = 6
> "...♥♥♥♥ it."

You launch a massive fireball towards the pair of eyes. The flames momentarily engulf the creature, but then expand outwards, as if a blast of air blew it apart.

A halo of flames is surrounding what appears to be a sickly pale-green dragon three times the size of the Black Dragon. Dark brown and black blotches cover the creature's hide, making it look like a diseased leaf. The portion of the hall that the dragon takes up is demolished, making a much larger space that connects to the first room you were in.

The sickly green dragon then rears back its head and starts to inhale deeply, its massive chest expanding.

Conditions :
- Torn Left Upper Arm (Can't use Left arm)
- Highlander (Cannot die) (Ends in 1 turn)




(Roast Veg)
Paradox Mist
[ 3 ] = 3
> You head further down the alley where you can see the suit of armor, with the building still sitting in between you and the enemy. John and Aucupe are running, each flanking a different side of the armor. Aucupe's sword glows with an intense white light while John hurls a crossbow bolt at superhuman speed, and you take the chance to pour energy into the Rune Paint Staff and launch a fireball.

As your fireball forms and travels towards the armor, you see it quickly raise its right foot and stomp the ground. The entire area in front of you, including the building, vanishes into a large column of earth and dirt and dust, obscuring your vision.

Conditions :
- Cut Left Foot (-2 Left Foot actions)




(Nighthawk)
Kyros Deiimor
[ 5 ] = 5
> You quickly step to the side and back, but the metal spike whips towards you. A quick leap back again saves your head from being seperated from your body, but before you can pull up your hand to summon your kinetic sphere, a shadow jumps out of the darkness with the metal spike in hand and lunges at you.

The tip of the metal spike flies like a dart towards your chest, but stops right when it touches your fur. Koa's light gets brighter, and slowly, you see that the shadow is the same chirop from earlier with the rapier. Shiny white teeth are visible as she scowls, her entire body shuddering slightly but otherwise remaining immobile.

Sliding to the side, you can see the chirop's eyes tracking you, but the rest of her body is frozen in place.

Conditions :
(None)




(Harzipan)
Isaac
[ 4 ] = 4
> "I've been doing fine so far with keeping her safe. With someone else here it will only get easier."

"Feiar, when we reach the city we can see about getting you something your size, if that's what you want."

"If you are also done preparing for our trek Mr... say, I didn't catch your name earlier. Would you do us the honor of introducing yourself?"


???: "Ah, of course. I am Garm, captain of... Well, nothing now."

You re-introduce yourself as Isaac, an engineer sent to inspect a distress signal from a... Er, introduce yourself as the human tourist guy, and Feiar as well.

Checking over your gear, you find everything in place, while Garm makes sure his massive greatsword is secured in its sheath on his back and his sturdy round shield on his left arm. Feiar grabs a quiver for her crossbow bolts and wears it on her back, read to go.

Conditions :







(NPC)
Aucupe

[ 3 ] = 3
> ~



Conditions :
- Lucida Armor (+2 Physical Actions)




(NPC)
Black Dragon

[ 2 ] = 2
> ~



Conditions :
- Missing Left Wing
- Wounded Back
- Highlander (Cannot die) (Ends in 1 turn)




(NPC)
Koa Tsinthula

[ 4 ] = 4
> ~



Conditions :
- Missing Right Forearm
- (Spell) Ball of Light
- Scratched Face
- Bruising (-3 Movement)




(NPC)
Feiar

[ 3 ] = 3
> ~



Conditions :
- Twisted Ankle






World Events:
Time of day: Night





Maps


Wed Mar 27, 2013 5:43 am
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Roll to Dodge - Infidium (Roll 177)
> Air boost downwards, hold Whirlwind blade first, aim for Ultima.
I shall name it Fallensturm.


Wed Mar 27, 2013 5:55 am
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Post Re: Roll to Dodge - Infidium (Roll 177)
"Shall we be off?"

If everything is ready, begin the trek to the city.


Wed Mar 27, 2013 6:06 am
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 177)
"BOB SAGET I ROLLED A 6 AND IT DIDN'T DO ♥♥♥♥, RUN" >GTFO if possible, if dargon firebreathes then hit the ground and flatten self


Wed Mar 27, 2013 12:16 pm
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Post Re: Roll to Dodge - Infidium (Roll 177)
"Before I leave, who are they?"
>Wait approximately 30 seconds for response. Else leave building and keep air sensing on.


Thu Mar 28, 2013 3:03 am
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Post Re: Roll to Dodge - Infidium (Roll 177)
> Slowly draw my sword. Hold it in a defensive, non-threatening way. Address the chirop:
"I want no conflict right now if I can avoid it. Now, are you friend or foe?"


Fri Mar 29, 2013 6:26 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll to Dodge - Infidium (Roll 177)
ROAST


Sun Mar 31, 2013 2:36 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
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Post Re: Roll to Dodge - Infidium (Roll 177)
> Run around the obstruction.


Mon Apr 01, 2013 7:32 pm
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