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Laevateinn
Joined: Sun Jun 10, 2012 11:49 pm Posts: 6
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Re: Crobotech Beta 3.2
There's horrible lag for various weapons, but I haven't tested which ones cause it. The artillery tank is still sufficiently cool, though.
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Thu Feb 07, 2013 6:14 am |
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Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
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Re: Crobotech Beta 3.2
If I'm not corrected, this has stopped working since the latest build of CC. Can someone else accredit this by trying the mod out with the latest CC Build?
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Fri Mar 22, 2013 8:52 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: Crobotech Beta 3.2
googlex6 wrote: If I'm not corrected, this has stopped working since the latest build of CC. Can someone else accredit this by trying the mod out with the latest CC Build? It still works.
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Fri Mar 22, 2013 11:37 pm |
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Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
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Re: Crobotech Beta 3.2
Galacticruler wrote: googlex6 wrote: If I'm not corrected, this has stopped working since the latest build of CC. Can someone else accredit this by trying the mod out with the latest CC Build? It still works. Something for me is effed.
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Fri Mar 29, 2013 12:19 am |
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Cerevox
Joined: Fri Oct 05, 2012 5:06 am Posts: 48
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Re: Crobotech Beta 3.2
This is borked for a pretty large number of people in the current version. There is an unoffical fixed version floating around, I think there is a link to it over in the unmapped lands 2 op post in the scene section.
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Tue Apr 09, 2013 3:18 am |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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Re: Crobotech Beta 3.2
Look for the thread called "Unofficial Mod Updates". There are quite some updates for mods there, including bear federation and Unitech.
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Tue Apr 09, 2013 8:19 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Crobotech Beta 3.2
Could you please post a link for that thread? I've been looking for that thread and I haven't found it.
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Fri Apr 12, 2013 5:08 pm |
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dogboy122
Joined: Wed Aug 08, 2012 5:25 am Posts: 40
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Re: Crobotech Beta 3.2
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Fri Apr 12, 2013 5:15 pm |
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Klash! 09
Joined: Thu May 02, 2013 12:11 am Posts: 2 Location: Nova Scotia CAN
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Re: Crobotech Beta 3.2
i was hoping for a cc1.0 for this
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Sun Mar 30, 2014 8:33 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Crobotech Beta 3.2
Klash! 09 wrote: i was hoping for a cc1.0 for this Post right above you, man. Please read.
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Mon Mar 31, 2014 11:15 pm |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: Crobotech Beta 3.2
daing u got told Proper example of how not to post
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Mon Mar 31, 2014 11:31 pm |
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Klash! 09
Joined: Thu May 02, 2013 12:11 am Posts: 2 Location: Nova Scotia CAN
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Re: Crobotech Beta 3.2
ya ya and thx whitty
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Sat Apr 05, 2014 5:04 pm |
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reaper117
Joined: Mon Jul 28, 2014 3:55 pm Posts: 2
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Re: Crobotech Beta 3.2
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Wed Aug 06, 2014 11:02 pm |
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TL_ARMY
Joined: Thu Jul 24, 2014 7:31 pm Posts: 20 Location: Somewhere, over the rainbow.
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Re: Crobotech Beta 3.2
I love all kinds of larger units, like mechs, tanks and helis... But that is just awesome! Great for mechaniced battles i make often with my friends. And units changing gear depending on a weapon is awesome, just awesome.
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Tue Sep 16, 2014 1:19 pm |
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