> Keep a general eye out, don't wander out too far. > That being said, be ready, and pace about the area. Be ready to lunge at something, as a psionic projectile. [Feat?]
Sun Mar 17, 2013 11:08 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
"Sure. What kind of guns can you make?"
Mon Mar 18, 2013 4:04 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Carve a hole through the closest wall with the chemical laser, and if it opens up dump autogun rounds into the next room.
(rolled a 1) You attempt to carve a hole in the wall. The laser hits the wall and appears to be absorbed by it. In the process, your gun jams. Suddenly, a door that you did not notice opens up near where you were firing and reveals two shaggy creatures with shotguns. They both say, “KILL FOR THE MASTER” and get into cover beside the door. Your people have an expression for this. In human terms, the best translation is “up ♥♥♥♥ creek without a paddle”.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: Armstek ChemBlast 0037 (75% battery, 100% chemical, jammed (one turn to unjam)) AutoBullet 5 Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: 4/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes)
James Sander (Miggles)
"Sure. What kind of guns can you make?"
“Carl make any type guns, knives, swords, anything hard, matter. Shiny flashy stuff, go see narruraturs. But Carl out stuff to make guns. You want go get stuff?”
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger Ol' Faithful Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters
Thyr "The Minotaur" Solyph (maart3n)
"I'm in, although I'm wondering why the consolidation of ask temporum is a bad thing."
“Temporum is power. If he hoards all the true power in one place, we cannot have any. All temporum artifacts given to him inevitably disappear.” He opens the door and you enter. It appears to be a dingy apartment, run by a man with a pointed forehead, a filthy mullet, and a wifebeater. “Sorry about the grunginess. Need to keep a low profile and all.” He goes into the bathroom. “Please, come in.”
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Keep a general eye out, don't wander out too far. That being said, be ready, and pace about the area. Be ready to lunge at something, as a psionic projectile. [Feat?]
(Rolled a 5) Pacing around the area, you ready your psionic projectile and spear. You spot a bit of movement behind one bush, but it goes away quickly.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
"Send him back to a day where he's already been and have him kill himself. And I suppose I could help out."
“That’s a novel idea. Sadly, he has complete control over his own ability to travel. I doubt we could force him back anywhere. You are welcome to try, though.” He opens the door and you enter. It appears to be a dingy apartment, run by a man with a pointed forehead, a filthy mullet, and a wifebeater. “Sorry about the grunginess. Need to keep a low profile and all.” He goes into the bathroom. “Please, come in.”
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 3 cigarettes
Robert Reeves (caekdaemon)
Try and find the guy who I am supposed to kill.
You look around for some clue about what to do next. (Rolled a 5) You don’t spot anything, but you do see some movement behind one bush, which moves away quickly.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle Webley Mk VI Revolver Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
Mon Mar 18, 2013 10:29 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
How does one jam a laser?
Put the autocannons into overdrive. Let loose.
Last edited by TheKebbit on Mon Mar 18, 2013 10:35 pm, edited 1 time in total.
Mon Mar 18, 2013 10:31 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Kebbit, your gun is made of many delicate parts. One of them jiggled loose and is preventing it from firing. They are taking cover behind the frame of the door that you failed to notice.
The Combolt is primarily based off of Xoda Rap's ability to charge at everything, or otherwise throw things far, or punch harder... it may be the basis of her special moves. :o Her charge up becomes a projectile, but as a player it's slow to actually use in the frantic gameplay.
If anything, it's some psionic RCS at this point, concentrated bursts could become bolts, but other than that it's a lot like a propellant charge to RCS.
> Pat [Caek's] arm, and scamper off into his visible surroundings. > Scurry through the decidedly bombed building to help locate the disturbance, be liberal with Combolt to get a good feel for strength. [Plus to Caek?]
Bonus points if it's the target I guess :vvvvvvvvvvvv
Mon Mar 18, 2013 11:27 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
"Alright, let's go." > Go with the Carl.
Tue Mar 19, 2013 12:52 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
Search and destroy. If you see someone who isn't Foa, blast em.
Tue Mar 19, 2013 2:24 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Foa, charging your combolt will prevent it from backfiring and doing immediate damage to you on a low roll. However, low rolls can still miss.
Wed Mar 20, 2013 12:49 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Put the autocannons into overdrive. Let loose. (Rolled a 2) You shoot the three autocannons at one of the men guarding the door. Sadly, you miss. One of the guns jams. (Enemy 1 rolled a 10) One of the two retaliates and blows one of your spindly robotic limbs off, slowing any movement to a crawl. (Enemy 2 rolled a 2) The other enemy misses.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: Armstek ChemBlast 0037 (75% battery, 100% chemical, jammed (one turn to unjam)) AutoBullet 5 (70/100 rounds, 1 gun jammed(1 turn to unjam)) Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. (Temporary) Crippled: Has trouble moving. Inventory: 4/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes)
James Sander (Miggles)
"Alright, let's go." Go with the Carl.
“Carl happy! Come with Carl!” He travels and leaves a clear trail for you to follow. Upon following, you wind up a bit disoriented and surrounded by piles of scrap metal. “You go find good stuff, bring to Carl. Have map.” He hands you a map of the area. “Be careful, bad stuff here. Carl go look over there. Leave stuff you no want at Carl’s place when you get back.” He lumbers away.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger Ol' Faithful Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters/Map
Thyr "The Minotaur" Solyph (maart3n)
follow him, I guess
You follow the dirty man into the bathroom. He washes his hands, flushes the toilet, stomps the floor twice, and yells, “Rattatat cat!” A door swings open in the floor, revealing a staircase. You follow him down many stories, and gaze in awe at the massive subterranean complex you enter. The walls are a mixture of stone and metal, and dotted with sentries with sniper rifles on every side. The dirty man pulls off his wig and shakes your hand, saying, “Hello, I’m Reggie. Welcome to the resistance.”
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Pat [Caek's] arm, and scamper off into his visible surroundings. Scurry through the decidedly bombed building to help locate the disturbance, be liberal with Combolt to get a good feel for strength. [Plus to Caek?]
You pat Robert’s arm and run off into the ruined building. (Rolled an 8 ) You spot a decidedly not human creature scampering among the ruins. (Rolled a 1) You try to use combolt to aunch a small rock at the beastie, but you miss and hit a structural support instead. The building creaks ominously. The creature runs past you in a frantic attempt to get out. It appears to be robotic in nature, with a fleshy bit sticking out the top.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
Disgruntled and disgusted, walk inside. You follow the dirty man into the bathroom. He washes his hands, flushes the toilet, stomps the floor twice, and yells, “Rattatat cat!” A door swings open in the floor, revealing a staircase. You follow him down many stories, and gaze in awe at the massive subterranean complex you enter. The walls are a mixture of stone and metal, and dotted with sentries with sniper rifles on every side. The dirty man pulls off his wig to reveal his pristine, bald skull and shakes your hand, saying, “Hello, I’m Reggie. Welcome to the resistance.”
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 3 cigarettes
Robert Reeves (caekdaemon)
Search and destroy. If you see someone who isn't Foa, blast em.
You follow Foa at a distance and investigate the ruined structure. You hear an odd noise, then an ominous groaning. You see a creature scampering out of the building. (Rolled an 8 ) You pulverize the thing, taking out what appears to be one of its legs. It is moving more slowly now, and you could blast it again, or try to communicate.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle (9/10 bullets) Webley Mk VI Revolver Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
Last edited by BearsofInsanity on Thu Mar 21, 2013 3:33 am, edited 1 time in total.
Wed Mar 20, 2013 1:16 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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