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 CortexCommand:Aftermath [Battlefield 3 WIP mod] v0.1 
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Joined: Wed Feb 22, 2012 1:44 pm
Posts: 25
Location: Czech Republic
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Post Re: CortexCommand:Aftermath [Battlefield 3 WIP mod] v0.1
sabasNL wrote:
SaladCz wrote:
Well,due to the Battlefield 3 extremely complex sound engine,its hard to record how he screams HOLY FU♥♥ GRENATE (lulz) without the actual explosion + the modding of BF3 is nearly impossible,so i have to rip sounds straight from game (you can meet me someday on non ranked vanilla server,theres one actually,you will see a guy shooting into nowhere at plains lol),but anyway,im so damn sorry that i didnt put that video :( i forgot,im going to do it as soon as possible,also i can ask him,yes yes,first time i wanted to make everything own,but i dont have sadly people for this :C working on video NOW (tightface) thank you
[..]
Im fixing and still recording the sounds for more weapons,also screams and replacing soundtracks to right scenes,also menu,everything will be 80% different,but it will be a still cortex command ( i just need people wich will do sprites and coding to be honest lol)

In reponse to adding BF3's soldier voices: Why not add these voices along with the gunfire? You dont have to use it seperately.
For example, if an actor throws a grenade, you could combine the sound of the actor throwing the grenade, and shouting "Grenade out".
I'm not sure, but if I recall correctly I've seen others using multiple sounds for the same action, so it's random which sound you get for the action. If that's possible, you could use this to properly implement Battlefield 3's own scala of different sounds for the same actions.

Also, as I understand you want to add background sounds, you could record Battlefield 3's. The best example might be Operation Metro's. Operation Metro, depending on the gamemode, has about 4 different loops of background noises- One in the park, one in the metro tunnels, one in the streets, and another in the stockexchange. Having a different background loop per map/region is something I don't know whether it's possible though.

I could help you with GUI/screens/menus, sounds, and the intro you want to. I also have some nice ideas, but I'm a next-to-worthless spriter (I can only make small guns/tools) and coder though. Maybe some organizing or tidying for you. PM/Email me if you want me.



I have to actually say youre right about this,i was wondering about this,but that could be only at that when actor throws the grenade,or some non-loopy acts,like reloading..


Fri Mar 15, 2013 4:40 am
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Joined: Tue Oct 23, 2012 10:56 pm
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Post Re: CortexCommand:Aftermath [Battlefield 3 WIP mod] v0.1
Gonna fav this page and come back when the stationary defenses and vehicles and weapons are finished


Sat Mar 16, 2013 2:57 am
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Joined: Tue Feb 19, 2013 2:50 am
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Location: the midwest
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Post Re: CortexCommand:Aftermath [Battlefield 3 WIP mod] v0.1
So anything new?


Fri May 10, 2013 11:27 pm
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