So, I'm guessing pain unto death means slow and horrid demise, I don't get how functional immortality craps out when you go time-disjunct.. > Scamper over to the Armory to Browse Selection ..I wonder what the point of this exercise is...
Wed Mar 13, 2013 9:22 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
"It is fated."
Move to the armory with everyone. Acquire technical firepower
Wed Mar 13, 2013 8:39 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit) Move to the armory with everyone. Acquire technical firepower
You arrive at the armory, though some of the more humanoid travelers are giving you weird looks. You stick out, even among this group. Halting in front of the armory console, your body is given a brief scan. A message tells you to select the dialect of your species. Upon doing so, the following words appear: PLEASE INSERT YOUR ETERNAL IDENTIFICATION CARD. Chances are good that it is on you somewhere.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Inventory: 1/10 Basic Time Traveler Tool Kit
James Sander (Miggles) Head to the armory, acquire arms.
(You already have arms, stupid!) A few of the others try chatting you up, happy to see a human face, but you brush them off. You have work to do. Halting in front of the armory console, your body is given a brief scan. A message tells you to select your language. You choose english. Upon doing so, the following words appear: PLEASE INSERT YOUR ETERNAL IDENTIFICATION CARD. Chances are good that it is on you somewhere.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: 0/3 slots filled Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (1/10) Basic Time Traveler Tool Kit
Thyr "The Minotaur" Solyph (maart3n)
"thank you traveler." He's already gone.
to Robert: "Whoop says we can't go back and still save them?" He can't understand Talosian.
get my weapons and chit chat.
Many are intimidated by your immense stature, so few continue their conversations with you. Especially since you don't speak their languages. You decide to go to the armory and pick up your old arms. Halting in front of the armory console, your body is given a brief scan. A message tells you to select the dialect of your species. Upon doing so, the following words appear: PLEASE INSERT YOUR ETERNAL IDENTIFICATION CARD. Chances are good that it is on you somewhere.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: 0/2 slots filled Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Scamper over to the Armory to Browse Selection
Quiet person that you are, you decide to skip chatting up the new travelers and head over to the armory. Halting in front of the armory console, your body is given a brief scan. A message tells you to select your language. You choose english. Upon doing so, the following words appear: PLEASE INSERT YOUR ETERNAL IDENTIFICATION CARD. Chances are good that it is on you somewhere.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: 0/2 slots filled Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (1/10) Basic Time Traveler Tool Kit
Benford Barnes (Nonsequitorian)
Do you have a smoke? Not on me. Maybe there is one in your bag.
Greet other characters, specifically the ones from my time period. You greet some of your temporal counterparts. Most of them are happy to hear the Queens English in an unfamiliar place. Especially this one soldier chap.
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: 0/2 slots filled Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (1/10) Basic Time Traveler Tool Kit
Robert Reeves (caekdaemon)
Go to the armory and get my trusty rifle.
After chatting up a few of the other travelers, you make your way to the armory. Such nice people! Halting in front of the armory console, your body is given a brief scan. A message tells you to select your language. You choose english. Upon doing so, the following words appear: PLEASE INSERT YOUR ETERNAL IDENTIFICATION CARD. Chances are good that it is on you somewhere.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: 0/2 slots filled Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Inventory: (1/10) Basic Time Traveler Tool Kit
Thu Mar 14, 2013 2:09 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"Wha' on Earth is an Eternal Identification Card?"
"'old on, I thin' I know what the thing wants."
Find this "Eternal Identification Card" and insert it into the machine.
Thu Mar 14, 2013 2:38 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
> GET DAT FUKKEN CARD (and interface with the machine, showing it my ID.)
Thu Mar 14, 2013 4:06 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
plug in id card and follow further instructions.
Fri Mar 15, 2013 1:22 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Activate ye card and grab the firepower.
You look in all your crevices, but you cannot seem to find anything meeting that description. Qvelknarg. You think to check the starter kit that they gave you when you left the class. You open it up and find: 1 (one) EID (Eternal ID) 1 (one) handbook on the contents of your bag 1 (one) Cigarette case shaped object 1 (one) small pencil and pad of paper 1 (one) towel 4 (four) typed letters 1 (one) cybernetic box 1 (one) E-Book You grab the EID and insert it into the machine. It ejects your card. WELCOME POLYBIBLIOS. PLEASE WAIT TWO MINUTES AS YOUR PERSONAL EFFECTS ARE RETRIEVED.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Inventory: 2/10 Basic Time Traveler Tool Kit EID
James Sander (Miggles)
GET DAT FUKKEN CARD (and interface with the machine, showing it my ID.)
You check your pockets, but you appear to have misplaced your ID. ♥♥♥♥. You think to check the starter kit that they gave you when you left the class. You open it up and find: 1 (one) EID (Eternal ID) 1 (one) handbook on the contents of your bag 1 (one) Cigarette case shaped object 1 (one) small pencil and pad of paper 1 (one) towel 4 (four) typed letters 1 (one) vaguely fish-shaped earpiece 1 (one) Electronic contraption with buttons You grab the EID and insert it into the machine. It ejects your card. WELCOME JAMES. PLEASE WAIT TWO MINUTES AS YOUR PERSONAL EFFECTS ARE RETRIEVED.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: 0/3 slots filled Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit EID
Thyr "The Minotaur" Solyph (maart3n)
plug in id card and follow further instructions.
You check your pockets, but you appear to have misplaced your ID. ♥♥♥♥. You think to check the starter kit that they gave you when you left the class. You open it up and find: 1 (one) EID (Eternal ID) 1 (one) handbook on the contents of your bag 1 (one) Cigarette case shaped object 1 (one) small pencil and pad of paper 1 (one) towel 1 (one) vaguely fish-shaped earpiece 4 (four) typed letters 1 (one) E-Book You grab the EID and insert it into the machine. It ejects your card. WELCOME THYR. PLEASE WAIT TWO MINUTES AS YOUR PERSONAL EFFECTS ARE RETRIEVED.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: 0/2 slots filled Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Plug the Card, Browse the Selection
You check your pockets, but you appear to have misplaced your ID. ♥♥♥♥. You think to check the starter kit that they gave you when you left the class. You open it up and find: 1 (one) EID (Eternal ID) 1 (one) handbook on the contents of your bag 1 (one) Cigarette case shaped object 1 (one) small pencil and pad of paper 1 (one) towel 1 (one) vaguely fish-shaped earpiece 4 (four) typed letters 1 (one) E-Book You grab the EID and insert it into the machine. It ejects your card. WELCOME LANI. PLEASE WAIT TWO MINUTES AS YOUR PERSONAL EFFECTS ARE RETRIEVED.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: 0/2 slots filled Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit EID
Benford Barnes (Nonsequitorian)
Choose German and not English after stepping into scan. Look for card and smokes and plug in card and light up.
You head to the armory, scan, and select German. The machine displays: BITTE GEBEN SIE IHRE EWIGE IDENTIFIZIERUNG No card on you. Scheiße. You think to check the starter kit that they gave you when you left the class. You open it up and find: 1 (one) EID (Eternal ID) 1 (one) handbook on the contents of your bag 1 (one) Cigarette case shaped object 1 (one) small pencil and pad of paper 1 (one) towel 1 (one) vaguely fish-shaped earpiece 5 (five) typed letters 1 (one) electronic contraption with buttons You see the ID, but who cares! Smokes! You open the case, but all they have are little metal vial things. You handle them carefully, as they seem fragile. Replacing the case, you grab the EID and insert it into the machine. It ejects your card. WILLKOMMEN BENFORD. BITTE WARTEN ZWEI MINUTEN IHRE PERSÖNLICHEN EFFEKTEN ABGERUFEN WERDEN
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: 0/2 slots filled Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (2/10) Basic Time Traveler Tool Kit EID
Robert Reeves (caekdaemon)
Find this "Eternal Identification Card" and insert it into the machine.
You check your pockets, but you appear to have misplaced your ID. ♥♥♥♥. You think to check the starter kit that they gave you when you left the class. You open it up and find: 1 (one) EID (Eternal ID) 1 (one) handbook on the contents of your bag 1 (one) Cigarette case shaped object 1 (one) small pencil and pad of paper 1 (one) towel 1 (one) vaguely fish-shaped earpiece 4 (four) typed letters 1 (one) electronic contraption with buttons You grab the EID and insert it into the machine. It ejects your card. WELCOME ROBERT. PLEASE WAIT TWO MINUTES AS YOUR PERSONAL EFFECTS ARE RETRIEVED.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: 0/2 slots filled Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Inventory: (1/10) Basic Time Traveler Tool Kit EID
Last edited by BearsofInsanity on Fri Mar 15, 2013 4:32 pm, edited 1 time in total.
Fri Mar 15, 2013 2:18 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
Read the handbook and put in the ear piece.
Fri Mar 15, 2013 2:23 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Apply the earpiece to the relevant auditory tubercule, then study the cigar case shaped object.
Fri Mar 15, 2013 2:32 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
Oh goodness, those things. > Insert the babel fish and investigate all the ♥♥♥♥ in the box while I wait.
"What is this.." > Letters are great, I guess, Ogle the Earpiece, and see if there is a manual in the letters [Read the Letters, why not, everything else, into the arbitrary pantsventory.] "..even?"
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum