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 Roll to Dodge - Infidium (Writeup 7) 
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Data Realms Elite
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Post Re: Roll to Dodge - Infidium (Roll 172)
> Head off after them.


Mon Mar 11, 2013 12:05 am
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Post Re: Roll to Dodge - Infidium (Roll 172)
Hey Whirlwind. How come you don't need my energy like Lucida does?


Mon Mar 11, 2013 12:39 am
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Post Re: Roll to Dodge - Infidium (Roll 172)
"Burn." >Cast Heaven's Blessing, grip Firebrand tightly with right hand and will it to unleash a concentrated torrent of flame (power + length as opposed to a wide-area explosion) at the creature on top of me.


Mon Mar 11, 2013 1:40 am
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Post Re: Roll to Dodge - Infidium (Roll 172)
"Before we go running off for help, I only have a single question. What is happening?"

Get answer.


Mon Mar 11, 2013 3:55 am
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Post Re: Roll to Dodge - Infidium (Roll 172)
Try again? Else Illuminate all surroundings.


Mon Mar 11, 2013 6:35 am
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Post Re: Roll to Dodge - Infidium (Roll 172)
> Wait for the dust to clear.


Wed Mar 13, 2013 2:09 am
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Post Re: Roll to Dodge - Infidium (Roll 173)
Roll 173
____________________


(dragonxp)
Cihas
[ 6 ] = 6
> You try again. This time around, you manage to get a feel of your surroundings, literally. There isn't anything notable, but you've got 360 degree vision.



Conditions :
- Burned Everything (-1 Rolls)
- Scratched Right Cheek




(TorrentHKU)
John Freemaneth
[ 6 ] = 6
> Hey Whirlwind. How come you don't need my energy like Lucida does?

Whirlwind: I draw ambient energy from the environment. All of my master's weapons possess this ability if they have not been... Tampered, with.

Conditions :
- Moderate Bruising (-1 Physical actions)
- Whirlwind Armor (+2 Physical Actions)




(Ragdollmaster)
Gustaf Anorak
[ 1 -> 5 + 2 ] = 6
> "Burn."

With Firebrand★ aimed at the creature, you call upon the heavens for aid and unleash your sword's charged power in the form of a beam of pure white flames.

The creature on top of you bursts into flames as a rod of flames shoots through its chest and out through its back. Your attack only lasts for a second, bit it's enough to get the bat-like monster to release you and stumble backwards while flailing around on fire. It eventually falls and stops moving, still lit and illuminating the staircase.

Looking upwards towards the start of the stairs, you see a cluster of bats in the hallway near the double doors mobbing something.

Conditions :
- Torn Left Upper Arm (Can't use Left arm)




(Roast Veg)
Paradox Mist
[ 5 ] = 5
> You run after John and Aucupe, catching up with them. Looks like they were waiting for you.



Conditions :
- Cut Left Foot (-2 Left Foot actions)




(Nighthawk)
Kyros Deiimor
[ 3 ] = 3
> You wait for the dust to settle. When it does, you see that a crater glowing a faint red is sitting at the foot of where the staircase would be, if it wasn't completely obliterated. The walls near the crater are also either destroyed or severely damaged, creating crevices and holes leading outside.

The chirop you saw earlier is no where to be seen.

Conditions :
- Dazed (-1 Actions, Ends in 1 turn)
- Deaf (-1 Hearing, Ends in 1 turn)




(Harzipan)
Isaac
[ 3 ] = 3
> "Before we go running off for help, I only have a single question. What is happening?"

???: "... I am not too sure myself. It is something like a magic plague, from what I've heard. But I'm not mage. The details are unknown to me.

Anyways, you might want some better equipment."


Conditions :
- Carrying Feiar







(NPC)
Aucupe

[ 4 ] = 4
> ~



Conditions :
(None)




(NPC)
Black Dragon

[ 3 ] = 3
> ~



Conditions :
(None)




(NPC)
Koa Tsinthula

[ 1 ] = 1
> ~



Conditions :
- Missing Right Forearm
- (Spell) Ball of Light
- Deaf (-1 Hearing, Ends in 1 turns)
- Scratched Face
- Bruising (-3 Movement)
- (Steel Cuirass) Severely damaged (-3 Movement)
- (Steel Greaves) Severely damaged (-3 Leg use)




(NPC)
Feiar

[ 2 ] = 2
> ~



Conditions :
- Twisted Ankle
- Carried by Harzipan






World Events:
Time of day: Night





Maps


Thu Mar 14, 2013 3:13 am
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Post Re: Roll to Dodge - Infidium (Roll 173)
So then, Lucida can't do it because it's been tampered with?


Thu Mar 14, 2013 3:34 am
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Post Re: Roll to Dodge - Infidium (Roll 173)
>Exit the building


Thu Mar 14, 2013 5:13 am
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Post Re: Roll to Dodge - Infidium (Roll 173)
You aren't in a building.


Thu Mar 14, 2013 5:16 am
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Post Re: Roll to Dodge - Infidium (Roll 173)
dragonxp wrote:
>Exit the building

> Reenter, then Reexit the Building


Thu Mar 14, 2013 6:22 am
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Post Re: Roll to Dodge - Infidium (Roll 173)
CaveCricket48 wrote:
You aren't in a building.


Thought i entered one of them dome structures, but looking back i did not.

>Search for allies of any sort.


Thu Mar 14, 2013 5:29 pm
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Post Re: Roll to Dodge - Infidium (Roll 173)
> Head off. Make sure John comes with.


Thu Mar 14, 2013 8:08 pm
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Post Re: Roll to Dodge - Infidium (Roll 173)
"♥♥♥♥ me, this arm hurts." Dragon, I don't think I can get to you, try to move out into the open!

>Fling fire at the bats in as wide an area as I can with the flames still being strong enough to at least stun them.


Thu Mar 14, 2013 10:22 pm
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Post Re: Roll to Dodge - Infidium (Roll 173)
"Why? Do you have any to spare?"

Converse/Wait to leave.


Thu Mar 14, 2013 11:31 pm
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