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 Deep Black Yonder: (aka, Hex2) 
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Data Realms Elite
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Post Re: Deep Black Yonder: (aka, Hex2)
Actually, is there an alternate version of Gungnir available?

I'd like to shift the extra tech to extra industry.

Otherwise, I'll stick with SALP.


Thu Mar 07, 2013 3:55 am
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Post Re: Deep Black Yonder: (aka, Hex2)
No, there is only Gungnir.


Thu Mar 07, 2013 4:02 am
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Post Re: Deep Black Yonder: (aka, Hex2)
So the + doesn't mean a bonus for using that company?

I choose Krug then. Captain Ryker M. Whirlow, a top class man.

"A strong industry makes a strong nation, and that flag we hang is what brings us together, and stops us from shooting similar people with a different flag."

"A man no drunker this night than he was this morning is a man I would not take to a party."

"On the outside, I may look like a man of class and elegance. This is false. If you knew what I'd done last night.."


Thu Mar 07, 2013 4:06 am
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Post Re: Deep Black Yonder: (aka, Hex2)
Ypsilon

Commander: Professor Quazar

"A bold concept is half the battle."

"He who cannot learn to obey cannot be a good commander."

"I must do what i am bidden."


Sun Mar 10, 2013 4:34 am
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Post Re: Deep Black Yonder: (aka, Hex2)
Image

------------------------------
Arrival to sector imminent,
-O'Reilly Sector has been added to star charts!
Please select a system for your colony, system acquisition is based on the 'first come first served' section of intergalactic law.
Being a pinnacle of technological achievement, this multi-colony launch vessel is able to detect not only star size, but color!
Information on other system based anomalies is not available at this time.


Wed Mar 13, 2013 10:22 am
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Post Re: Deep Black Yonder: (aka, Hex2)
Professor Quazar:

" Set the course for sector C!

> scan sector C for planet types on arrival.


Wed Mar 13, 2013 10:31 am
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Post Re: Deep Black Yonder: (aka, Hex2)
F


Wed Mar 13, 2013 1:23 pm
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Post Re: Deep Black Yonder: (aka, Hex2)
> Sector E
I can Dyson sphere one of em, and still have 2 colors to play with!


Wed Mar 13, 2013 3:17 pm
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Post Re: Deep Black Yonder: (aka, Hex2)
D please.

Mainstream stars all the way. Not too hot, not too cold. Not too big, not too small. Just right.


Wed Mar 13, 2013 4:18 pm
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Post Re: Deep Black Yonder: (aka, Hex2)
>A
It's got lots of room for spaceships.


Wed Mar 13, 2013 5:29 pm
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Post Re: Deep Black Yonder: (aka, Hex2)
H.

Sweep for viable planetoids on arrival.


Wed Mar 13, 2013 8:40 pm
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Post Re: Deep Black Yonder: (aka, Hex2)
Set course for sector G.


Last edited by BearsofInsanity on Thu Mar 14, 2013 1:50 am, edited 1 time in total.



Wed Mar 13, 2013 11:27 pm
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Post Re: Deep Black Yonder: (aka, Hex2)
I guess I get sector B then.
> Occupy sector B


Thu Mar 14, 2013 12:12 am
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Post Re: Deep Black Yonder: (aka, Hex2)
ROLL: Initializing...

Each colony vessel is equipped with a Basic Atmosphere Adjusting Module (or BAAM!), this one use only device can convert some atmospheres to be suitable for breathing.
Feel free to use it to begin your colonization.
Initializing system scans...

---------------------------------------------------
Professor Quazar
>Initial system scans reveal the system has 4 celestial bodies, consisting of:
1- Medium Barren planet- No Atmosphere- Anomaly! [High density of metals]
2- Medium Arctic planet- Atmosphere! [BAAM! Compatible] No Anomalies detected
3- Large Arctic planet- Atmosphere! [Complex, BAAM! unusable]- Anomaly! [Local life forms]
4- Small Gas Giant- NA- Anomaly! [Complex, unreadable at this time]

Colony Equipment

---------------------------------------------------
Sunni Lorose
>Initial system scans reveal the system has 3 celestial bodies, consisting of:
1- Huge Lava planet- Atmosphere! [Complex, BAAM! unuseable]- Anomaly! [Life!(?)]
2- Large Desert planet- Atmosphere! [BAAM! Compatible]- Anomaly! [Devoid of Water]
3- Medium Arid planet- Atmosphere! [Habitable! BAAM! un-required!]- No Anomalies detected

Colony Equipment

---------------------------------------------------
John Freeman
>Initial system scans reveal the system has -ERROR- celestial bodies, consisting of:
NA- Colossal Asteroid field surrounds and intertwines the suns- NA- Anomaly! [-ERROR- Complex data, forwarded to user]

Colony Equipment

---------------------------------------------------
Jacob Greene
>Initial system scans reveal the system has 2 celestial bodies, consisting of:
1- Small lava world- Atmosphere! [Complex, BAAM! unuseable]- Anomaly! [Abnormal Metals- Depleted]
2- Medium Terran world- Atmosphere [BAAM! Compatible]- Anomaly! [Hostile Locals, Intelligent life forms!]

Colony Equipment

---------------------------------------------------
Jameson Dospac
>Initial system scans reveal the system has 2 celestial bodies, consisting of:
1- Huge Ocean World- Atmosphere! [Habitable! BAAM! un-required!]- Anomaly! [Deep ocean metals]
2- Huge Ocean World- Atmosphere! [Habitable! BAAM! un-required!]- Anomaly!x2! 1:[Ankle deep water with a sand of Platinum and Diamond (Additional computational scans reveal that the planet looks "Quite Stunning"]2:[Colossal Carnivorous Creatures, akin to old Earthen stingrays, extremely hostile]

Colony Equipment

---------------------------------------------------
Overcaptain Hjammerdein
>Initial system scans reveal the system has 8 celestial bodies, consisting of:
1: Colossal Barren World- Atmosphere! [BAAM! Compatible]- Anomaly! [Surface Metals (easy to mine)]
.
..
...
2-8: Huge Gas Giants- NA- Anomalies [Countless moons, unable to complete scan]

Colony Equipment

---------------------------------------------------
Sigurd Jarlsson
>Initial system scans reveal the system has 4 celestial bodies, consisting of:
1: Small Toxic planet- Atmosphere! [Complex, BAAM! unuseable]- No Anomalies
2: Medium Arid planet- Atmosphere! [Complex, BAAM! unuseable]- No Anomalies
3: Medium Terran planet- Atmosphere! [BAAM! Compatible]- No Anomalies
4: Small Gas Giant- NA- Anomaly! [moon contains traces of hyper conductors]

Colony Equipment

---------------------------------------------------
Captain Ryker M. Whirlow
>Initial system scans reveal the system has 3 celestial bodies, consisting of:
1: Small Lava Planet- Atmosphere! [Complex, BAAM! unusable]- Anomaly! [Complex, unreadable at this time]
2: Medium Jungle Planet- Atmosphere! [BAAM! Compatible]- No Anomalies
3: Asteroid Field- NA- Anomaly! [High Metal Density]

Colony Equipment

---------------------------------------------------


Last edited by Fail Flail on Sat Mar 16, 2013 4:18 am, edited 5 times in total.



Fri Mar 15, 2013 2:29 pm
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Post Re: Deep Black Yonder: (aka, Hex2)
Move to orbit of the terran world and prepare for colonization. Send down a scout force to find out the technological level of the natives. Deploy colony ship on an uninhabited continent.


Last edited by caekdaemon on Sat Mar 16, 2013 2:42 am, edited 1 time in total.



Fri Mar 15, 2013 7:11 pm
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