Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
what was so wrong with blue?
Mon Mar 11, 2013 10:31 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
I should mention one of the perks of being a cowboy badass is twirling guns and doing dumb tricks to impress people.
Also, if you've ever seen the Rifleman with Chuck Connors (old cowboy show), think of his level of gun mastery mixed with Clint Eastwoods suavity and handsomeness.
Migs, I hope you don't mind cowboy references for your weaponry. Is he the type of person who would keep his old style of weaponry or update? Same question for Foa and Nonsequitorian.
With the power+dexterity, I could reasonably afford the interesting choice. That is as long as I can reasonably have a chain, bayonet, and 2 foot pole of good quality.
Steady Feat should be useful in at least scraping people, if I am handed a gun. Combolt [subject to name changes] can allow my to throw a couple things pretty nicely [like a punch].
Mon Mar 11, 2013 11:56 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
I'll probably make a character tomorrow, since it's pretty late today.
Tue Mar 12, 2013 4:14 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
Right, here he is.
Name: Robert Reeves Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Bolt action rifle. Revolver Starting active ability: Dig-In - Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevent. Starting passive ability: Lucky : To have survived this long, you've got to be lucky. +1 to rolls randomly.
Tue Mar 12, 2013 3:24 pm
Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
Re: Infinity: An Open-World RtD Adventure
Gonna try it...
Name: Paltov Peltrovich Year of origin: 1944 Planet of origin: Earth Physical description: A 32 Years old Soldier who fights in the current WWII, but left it after his Family got hit by a Tank. He also used to be one of the many Soldiers of the USSR, he has a normal size for a human. He fought in some Places on the East Front, like Kursk, Kharkov and his hometown, Stalingrad, where he got hit by a bullet to the knee. Mostly, he got hated by the Enemy for being a sneaky scumbag, for backstabbing Enemies while being disguised as one of them. Trained by the dear Commander himself, he has a good endurance for holding pain in. Mental description: He has a more tactical Brain for being hidden and flanking the enemies. Otherway, like a Soldier. Combat role: Submachinegunner. Weapons: PPSh-41 TT-Pistol/Tokarev. Active ability: Sickle&Hammer - YOU are a Soldier of the Motherland! YOU shall not rest until the Enemies are dead! +1 Loyality Wartrained - For surviving Stalingrad and a Bullet to the Knee, getting over the death of your Family AND fighting many wars, you are stronger than most Humans. +2 Endurance Inventory: Water Bottle ]1/2] Small Rations [3/3] Magazines for the SMG. [4/4] Magazines for the Pistol. [1/1]
Tue Mar 12, 2013 6:05 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
The game is full. The first rolls will be coming up sometime this week.
Tue Mar 12, 2013 10:08 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
BearsofInsanity wrote:
Migs, I hope you don't mind cowboy references for your weaponry. Is he the type of person who would keep his old style of weaponry or update? Same question for Foa and Nonsequitorian.
He likes to keep his own guns, since he's poured some time into making his mark on them, yano. But I mean if something is outright just BETTER he might take it, of course keeping the rest anyways.
Tue Mar 12, 2013 10:47 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Day 1 – Arrival
“Despite your physical and temporal differences, all of you were called here because you have something in common. You are what we travelers call ‘naturals’. Temporum found you, whenever you were, and we sensed it and brought you here. But forgive me; I am being rude by all your planetary standards. Please, call me the Traveler. And welcome to Eternity.”
With those words you were swept up into Eternity 101. The following became known to you;
1. How not to create a paradox.
Don't meet yourself and don't visit the same period of time twice. If you do, you will experience massive pain unto the point of death.
2. The nature of Temporum.
Temporum is a substance that originates from outside our reality. It does not obey the laws of our universe, and conveys that effect on that which it is infused with. 1 unit of temporum allows for bending of the rules of the universe. Magic fire swords, one or two superpowers, etc. 2 units allots minor deity status or gives a weapon mythical qualities. 4 units grants you the abilities on the level of Zeus or Odin. Artifacts with 4 units are unheard of, but would convey massive power on the bearer. 4 units can also allow you to grant yourself functional immortality. 8 units means time travel, but also condemns you to a death 60.12 earth years after obtaining it. 16 units is instantly fatal. No recorded object has had more than 4 units. Once an object containing temporum is destoyed, its units go into the closest thing. Certain objects are catalysts for temporum, and can make it pass into a specific object or person.
3. Naturals versus inheritors.
A natural is an original bearer of eight units of temporum. All the original time travelers were naturals. An inheritor is chosen from time to bear the units of a natural once the original owner has died.
This all took about four hours of earth-time. Upon leaving the class, you were given a time-traveler's tool kit and told to go to the armory, where your weapons would be waiting.
Polybiblios (TheKebbit)
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Inventory: 1/10 Basic Time Traveler Tool Kit
James Sander (Miggles)
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: 0/3 slots filled Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (1/10) Basic Time Traveler Tool Kit
Thyr "The Minotaur" Solyph (maart3n)
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: 0/2 slots filled Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: 0/2 slots filled Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (1/10) Basic Time Traveler Tool Kit
Benford Barnes (Nonsequitorian)
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: 0/2 slots filled Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (1/10) Basic Time Traveler Tool Kit
Robert Reeves (caekdaemon)
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: 0/2 slots filled Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Inventory: (1/10) Basic Time Traveler Tool Kit
What Now?
Wed Mar 13, 2013 3:02 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"Who would've eva' thought we'd be time 'ravaling'."
Go to the armory and get my trusty rifle.
"Shame I dan't have this power earlya, could'a saved loads of good lads."
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