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			| tankmayvin 
					Joined: Mon Oct 01, 2012 7:14 am
 Posts: 95
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againCoops wrote: Most likely.
 It's probably because I have the 1.0 AI pasted in all of the scripts that the unit's use.
Any chance you're going to update this and ACO? Pretty pretty please?
 
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			| Sat Dec 08, 2012 9:23 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againEhhhhhhhhhhhhhhh.
 I'm currently doing some online courses and with Christmas coming up, it's a slim chance but Ill let you guys know if anything is going down.
 
 
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			| Sat Dec 08, 2012 10:17 pm | 
					
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			| Someone64 
					Joined: Mon Aug 27, 2012 11:13 am
 Posts: 151
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againI don't like how the AI handles the guns with recoil. When the gun jumps due to the recoil, the AI spends a long time re-aiming the gun, making rapid firing guns practically useless. Been happening since b27. 
 
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			| Fri Dec 14, 2012 2:00 pm | 
					
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			| Demonicidiot666 
					Joined: Mon Oct 22, 2012 12:09 am
 Posts: 23
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againThe Transporter doesn't work for me. Actually does nothing. And yeah, the recoil is a bit strange for A.I. (and it's a bit too much.) 
 
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			| Mon Dec 24, 2012 4:11 pm | 
					
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			| FatZombie 
					Joined: Thu Feb 14, 2013 3:16 pm
 Posts: 116
 Location: Somewhere beyond time
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againThe S.A.W is *somewhat* the only faction i used since i saw Chao's mod spotlight of it. I only use Techion Whitebots for mining and wielding RPG-7s and Silver Men for cheap defenses. 
 
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			| Sun Feb 17, 2013 1:24 am | 
					
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			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againThe mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive power 
 
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			| Sun Feb 17, 2013 10:01 pm | 
					
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			| Galacticruler 
					Joined: Sat Oct 15, 2011 4:19 pm
 Posts: 322
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againsproginator wrote: The mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive powerWell, actually one exists in the pack, but it is heavily unfinished.
 
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			| Sun Feb 17, 2013 10:36 pm | 
					
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			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againGalacticruler wrote: sproginator wrote: The mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive powerWell, actually one exists in the pack, but it is heavily unfinished.Finish it!  
 
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			| Sun Feb 17, 2013 10:45 pm | 
					
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			| Galacticruler 
					Joined: Sat Oct 15, 2011 4:19 pm
 Posts: 322
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againsproginator wrote: Galacticruler wrote: sproginator wrote: The mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive powerWell, actually one exists in the pack, but it is heavily unfinished.Finish it!  Its not mine though, its Coops', and it works, just enable it. Be warned, its not pretty.
 
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			| Sun Feb 17, 2013 11:13 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againThe 4 legged mech hasn't been touched in over 2-3 years.
 I'd be surprised if it doesn't even crash the game when loading. That was also way back when I had zero knowledge of walkpaths and atomgroups/footgroups.
 
 It's hard to say but you'll all have to consider me retired from modding. For now. Once I get into schooling again for programming classes, theres a good chance I'll come back to all of this and improve everything again though.
 
 
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			| Mon Feb 18, 2013 12:15 am | 
					
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			| FatZombie 
					Joined: Thu Feb 14, 2013 3:16 pm
 Posts: 116
 Location: Somewhere beyond time
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againYou mean the Ancient Guardian? 
 
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			| Mon Feb 18, 2013 12:29 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againFatZombie wrote: You mean the Ancient Guardian?This 
 
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			| Mon Feb 18, 2013 1:27 am | 
					
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			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againCoops wrote: FatZombie wrote: You mean the Ancient Guardian?This THAT is what I had in my mind! Brilliant! Make it!   , don't suppose you could create a few different ones of the mechs in different colours? Like black and silver, blue and green, etc
 
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			| Mon Feb 18, 2013 3:15 am | 
					
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			| Galacticruler 
					Joined: Sat Oct 15, 2011 4:19 pm
 Posts: 322
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againsproginator wrote: THAT is what I had in my mind! Brilliant! Make it!   , don't suppose you could create a few different ones of the mechs in different colours? Like black and silver, blue and green, etcJust  use GIMP and do the extra colors yourself. the tank is in the files, just remove the // in //	IncludeFile = SAW.rte/Actors/Crab/Crab.ini within the Index.ini
 
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			| Mon Feb 18, 2013 3:58 am | 
					
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			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken againGalacticruler wrote: sproginator wrote: THAT is what I had in my mind! Brilliant! Make it!   , don't suppose you could create a few different ones of the mechs in different colours? Like black and silver, blue and green, etcJust  use GIMP and do the extra colors yourself. the tank is in the files, just remove the // in //	IncludeFile = SAW.rte/Actors/Crab/Crab.ini within the Index.iniDone, Rather buggy, He doesn't have quite as many weapons, I like the missiles that lock onto people on the Guardian, And the minigun and rocket cannon, They are cool. Can someone like fit them onto it? And give it a jetpack like the Guardians?
 
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			| Mon Feb 18, 2013 3:16 pm | 
					
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