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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Coops wrote: Most likely.
It's probably because I have the 1.0 AI pasted in all of the scripts that the unit's use. Any chance you're going to update this and ACO? Pretty pretty please?
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Sat Dec 08, 2012 9:23 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Ehhhhhhhhhhhhhhh.
I'm currently doing some online courses and with Christmas coming up, it's a slim chance but Ill let you guys know if anything is going down.
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Sat Dec 08, 2012 10:17 pm |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
I don't like how the AI handles the guns with recoil. When the gun jumps due to the recoil, the AI spends a long time re-aiming the gun, making rapid firing guns practically useless. Been happening since b27.
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Fri Dec 14, 2012 2:00 pm |
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Demonicidiot666
Joined: Mon Oct 22, 2012 12:09 am Posts: 23
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
The Transporter doesn't work for me. Actually does nothing. And yeah, the recoil is a bit strange for A.I. (and it's a bit too much.)
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Mon Dec 24, 2012 4:11 pm |
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FatZombie
Joined: Thu Feb 14, 2013 3:16 pm Posts: 116 Location: Somewhere beyond time
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
The S.A.W is *somewhat* the only faction i used since i saw Chao's mod spotlight of it. I only use Techion Whitebots for mining and wielding RPG-7s and Silver Men for cheap defenses.
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Sun Feb 17, 2013 1:24 am |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
The mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive power
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Sun Feb 17, 2013 10:01 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
sproginator wrote: The mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive power Well, actually one exists in the pack, but it is heavily unfinished.
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Sun Feb 17, 2013 10:36 pm |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Galacticruler wrote: sproginator wrote: The mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive power Well, actually one exists in the pack, but it is heavily unfinished. Finish it!
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Sun Feb 17, 2013 10:45 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
sproginator wrote: Galacticruler wrote: sproginator wrote: The mech in this is just sublime, can you perhaps make a quadpedible walker with weaker jump jets but more armor and alot more destructive power Well, actually one exists in the pack, but it is heavily unfinished. Finish it! Its not mine though, its Coops', and it works, just enable it. Be warned, its not pretty.
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Sun Feb 17, 2013 11:13 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
The 4 legged mech hasn't been touched in over 2-3 years.
I'd be surprised if it doesn't even crash the game when loading. That was also way back when I had zero knowledge of walkpaths and atomgroups/footgroups.
It's hard to say but you'll all have to consider me retired from modding. For now. Once I get into schooling again for programming classes, theres a good chance I'll come back to all of this and improve everything again though.
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Mon Feb 18, 2013 12:15 am |
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FatZombie
Joined: Thu Feb 14, 2013 3:16 pm Posts: 116 Location: Somewhere beyond time
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
You mean the Ancient Guardian?
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Mon Feb 18, 2013 12:29 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
FatZombie wrote: You mean the Ancient Guardian? This
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Mon Feb 18, 2013 1:27 am |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Coops wrote: FatZombie wrote: You mean the Ancient Guardian? This THAT is what I had in my mind! Brilliant! Make it! , don't suppose you could create a few different ones of the mechs in different colours? Like black and silver, blue and green, etc
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Mon Feb 18, 2013 3:15 am |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
sproginator wrote: THAT is what I had in my mind! Brilliant! Make it! , don't suppose you could create a few different ones of the mechs in different colours? Like black and silver, blue and green, etc Just use GIMP and do the extra colors yourself. the tank is in the files, just remove the // in // IncludeFile = SAW.rte/Actors/Crab/Crab.ini within the Index.ini
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Mon Feb 18, 2013 3:58 am |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Galacticruler wrote: sproginator wrote: THAT is what I had in my mind! Brilliant! Make it! , don't suppose you could create a few different ones of the mechs in different colours? Like black and silver, blue and green, etc Just use GIMP and do the extra colors yourself. the tank is in the files, just remove the // in // IncludeFile = SAW.rte/Actors/Crab/Crab.ini within the Index.ini Done, Rather buggy, He doesn't have quite as many weapons, I like the missiles that lock onto people on the Guardian, And the minigun and rocket cannon, They are cool. Can someone like fit them onto it? And give it a jetpack like the Guardians?
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Mon Feb 18, 2013 3:16 pm |
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