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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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4 legged creature
I realize this is pointless but i need to know what i need to do to make this happen? Im taking a look at the Wildlife.ini for the crabs atomgroups, how does this work exactly?
should I just make it AHuman with 4 legs and make them short and just have two sets of FA and BA? would that break the human or what?
just trying to find the best way to do this.....
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Tue Feb 12, 2013 3:08 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: 4 legged creature
AHumans can only have one FG leg and one BG leg, as I understand. If you try to define another limb in a CopyOf or in the same actor, whichever limb entry is closer to the bottom of the definition will be the one that's used.
'course, ACrabs can't have arms either, so you're kinda stuck there.
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Tue Feb 12, 2013 4:59 pm |
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Grimmcrypt
Joined: Thu Jun 21, 2012 3:38 pm Posts: 122 Location: On a little island called Puerto Rico
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Re: 4 legged creature
Arcalane wrote: AHumans can only have one FG leg and one BG leg, as I understand. If you try to define another limb in a CopyOf or in the same actor, whichever limb entry is closer to the bottom of the definition will be the one that's used.
'course, ACrabs can't have arms either, so you're kinda stuck there. Would it be possible lua wise to add a set of functional arms to a ACrab?
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Tue Feb 12, 2013 5:11 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: 4 legged creature
It would probably be easier to affix an AHuman torso to a ACrab and have the AHuman actor control he crab legs
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Wed Feb 13, 2013 12:14 am |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: 4 legged creature
And that was done before. Do some search on the forums, there was proof-of-concept prototype thing some time ago that done exactly that. Wasn't really reliable though. There are lots of such proof-of concept things for various ideas, those are small .rte's with couple of small scripts by best Lua wizards using placeholder sprites, randomly scattered around the forums here and there. You can find them if you know how to use the 'search' button wisely.
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Wed Feb 13, 2013 12:22 am |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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Re: 4 legged creature
p3lb0x wrote: It would probably be easier to affix an AHuman torso to a ACrab and have the AHuman actor control he crab legs ive tried searching i think i found what Mad Alex and you are talking about viewtopic.php?f=1&t=25603&hilit=four+legslet me just be frank this is what im trying to make: download/file.php?mode=view&id=40178when completed it should... well I want it to crawl. because thats what they do, they crawl and only really get up to attack so I have 1 of 2 options make it a simply crab with a lua weapon for melee and a lua weapon for ranged or something I'd rather do is make is AHuman with a complex walkpath or limb path to make it crawl or something... but ill just experiment i guess. im just wondering what some other people would do.
Attachments:
aliuns.bmp [47.67 KiB]
Not downloaded yet
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Wed Feb 13, 2013 7:29 am |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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Re: 4 legged creature
Nonsequitorian wrote: I've done this with the help of Cave Cricket. The problem is that it doesn't work. You cannot jetpack or jump in any form with it.
Also it just doesn't work. You can walk sort of, but yeah no ah, yeah im beginning to realize this now.... standing ALIYUNS is fine I guess.... maybe i can mess with the crawl speed or add lua for clinging to surfaces....
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Wed Feb 13, 2013 8:29 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: 4 legged creature
With the current build's team collision changes and tweaks to the original Dummynought proof of concept that I originally made for Non, AHumans Lua-taped to ACrabs actually work quite well.
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Thu Feb 14, 2013 8:04 pm |
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