View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:01 pm



Reply to topic  [ 326 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22  Next
 [B33] MaximDude Corp. (10 Year Anniversary Update) 
Author Message
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
I don't recall that ever being there... Strange...
Ignore that error.


Sat Oct 13, 2012 8:33 pm
Profile

Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
For some reason, MDC miners dig straight up when put in dig mode. Other factions don't do this. Maybe it's because I have the smarter AI mod? most likely not though.


Tue Oct 16, 2012 1:47 pm
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Someone64 wrote:
For some reason, MDC miners dig straight up when put in dig mode. Other factions don't do this. Maybe it's because I have the smarter AI mod? most likely not though.


Actual, I've got the same issue its honestly a time-waster because you either need to dig down then micro manage them so that they don't dig them self out of the map. Or hope like hell that bounty's on enemy are added.


Tue Oct 16, 2012 3:07 pm
Profile

Joined: Tue Oct 30, 2012 12:31 pm
Posts: 69
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
what ever happend to the original MDCHQ?


Wed Nov 21, 2012 5:46 am
Profile

Joined: Thu Nov 08, 2012 2:18 am
Posts: 25
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Can you please make a zip file for this? =)


Fri Nov 23, 2012 3:57 pm
Profile

Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
any plans to update these weapons for 1.05? it laaags


Sat Feb 09, 2013 6:24 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
What lags exactly? I've tested every single weapon and it worked fine.


Sat Feb 09, 2013 7:26 pm
Profile

Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
weegee wrote:
What lags exactly? I've tested every single weapon and it worked fine.


ah the nukes and the air bombs


Sun Feb 10, 2013 1:03 am
Profile
User avatar

Joined: Fri Jul 06, 2012 12:44 pm
Posts: 56
Location: Missing In Action
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Izak12 wrote:
ah the nukes and the air bombs


Must be your computer then.


Sun Feb 10, 2013 10:39 am
Profile

Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Saven wrote:
Izak12 wrote:
ah the nukes and the air bombs


Must be your computer then.


ah youre right i fixed the problem


Sun Feb 10, 2013 5:45 pm
Profile
User avatar

Joined: Sun Jan 15, 2012 10:12 pm
Posts: 207
Location: Burrowed, waiting for you to come by.
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
- MDC Heavy Duty Double Dphotobucketoor -
You mean door?


Fri Mar 29, 2013 6:48 pm
Profile
User avatar

Joined: Tue Feb 19, 2013 2:50 am
Posts: 111
Location: the midwest
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
can you do a loadout file for metagame?


Sun Mar 31, 2013 1:31 am
Profile
User avatar

Joined: Thu Mar 28, 2013 10:01 pm
Posts: 11
Location: Furcon
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Dude, will you make a loadout for the metagame please? I love this faction and want to use them more! :D


Thu May 09, 2013 1:06 am
Profile
User avatar

Joined: Sat Apr 06, 2013 3:14 am
Posts: 23
Location: Lost in a place called "Oklahoma"
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
I'll make one for you guys. If the author has any objections then he can either let me know or delete this post.


Alright, here it is. Working unofficial metagame compatibility patch for MDC.
Attachment:
File comment: Merge these files to your MDC.rte and it will work in the meta game.
MDC.rte.rar [980 Bytes]
Downloaded 997 times

Have fun.
Also if you want any other factions for metagame pm me and I'll write one up.


Thu May 09, 2013 2:08 am
Profile

Joined: Wed Jun 16, 2010 1:27 am
Posts: 96
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
i just want to say that i have been using your mod for EVER and i LOVE it! it is one of the best faction mods ever! i love the laser doors, now i can watch people turn into mush instead of them piling up in one spot where i put my conveyor or sending them into hell...




P.S. I LOVE TO ♥♥♥♥ ♥♥♥♥ UP!!!!!


Sat May 11, 2013 11:38 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 326 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.134s | 15 Queries | GZIP : Off ]