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 Roll To Mech: Khorosho 
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Post Re: Roll To Mech: Khorosho
> Move forward to where the other three are, Lock On to a tank in the back row with Artillery Cannons.


Sat Feb 02, 2013 6:39 am
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Post Re: Roll To Mech: Khorosho
>_ Give the downed NT another taste of the Disruptor Beam followed by a handful of missiles so he stays down. "Surprised they haven't turned tail and run yet. Crazy bastards."


Sat Feb 02, 2013 10:28 am
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Post Re: Roll To Mech: Khorosho
>See if I can hit some of the right-hand side trucks from this distance.


Sat Feb 02, 2013 12:09 pm
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Post Re: Roll To Mech: Khorosho
"Last NT's mine, hold your fire on it." >Overdrive towards NT, slash that ♥♥♥♥ in half. Use forward momentum to continue moving / dodging.


Sat Feb 02, 2013 5:27 pm
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Post Re: Roll To Mech: Khorosho
Missile barrage the tanks before diving spear first into them. "Come on guys, you're late to the party!"


Tue Feb 05, 2013 5:13 pm
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Post Re: Roll To Mech: Khorosho
Flinging the NT off of his Lance Barqa yells over the comms "Come on guys, you're late to the party!" Johann then yells out "Last NT's mine, hold your fire on it." while ignoring him Irvine says "Surprised they haven't turned tail and run yet. Crazy bastards."
Once again the Tanks and the Machinegun trucks fire on Barqa and a few manage to hit him, the Rocket trucks fire on Johann and also manages to cause some damage to him.

TorrentHKU [19-1-3=15] [15]
> Move forward to where the other three are, Lock On to a tank in the back row with Artillery Cannons.
Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
While you move up next to Harald, designating your Artillery Cannons, you lock your sensors onto the central Tank in the formation, and your FCS calculates distances, elevations and dozens of other factors as it attains a hard lock on the Tanks.
Mech: Starbanger


maart3n [20-2+4=22] [22] [9+1-1+3+1=13] [13] [10+3+1=14] [14]
Missile barrage the tanks before diving spear first into them.
Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
Flinging the NT off of your Lance you fire some missiles at the Tanks only one of which hits, but fails to destroy the tank after which you charge at them a few cannon shells and machinegun rounds tearing into your armour, but not stopping you from smashing a tank into a lump of twisted metal barely recognisable as a tank.
Mech: Retiarius


Natti [19-3-2=14] [14]
>See if I can hit some of the right-hand side trucks from this distance.
Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
Seeing if you can get a shot in at this range, you take aim at the Trucks and fire, the plasma bolt dissipates some before hitting, but still manages to destroy two of the Trucks.
Mech: The Lumberjack


CaveCricket48 [12-2+1=11] [11]
> Fire at things within range that aren't NTs.
Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
Taking aim at one of the Tanks you pause for a moment, letting Barqa move out of your line of sight before pulling the trigger and reducing the Tank to a bubbling pool of slag.
Mech: Snipehawk


Ragdollmaster [11-1+4+1=15] [15] [3+4+2=9] [9]
>Overdrive towards NT, slash that ♥♥♥♥ in half. Use forward momentum to continue moving / dodging.
Pilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]
You rush forwards, engaging your Overdrive and swinging your blade out just as it starts getting up, you cut straight through it just as Irvine hits it with a missile, and something detonates leaving the NT a blasted pile of scrap, only then do you notice some armour damage from Rockets fired by the Trucks.
Mech: White Flash


Arcalane [6-1-1+1=7] [5] [8-1+3+1=11] [11]
>_ Give the downed NT another taste of the Disruptor Beam followed by a handful of missiles so he stays down.
Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
You fire your beam cannon and missiles at the NT, your beam cannon is thrown off by having to adjust to not hit Johann, but one of your missiles hits the NT moments after he cuts it in two, detonating something inside of it.
Mech: Bloodhound "Delta"


Image
COMBAT MAP:
Image
John, Barqa, Harald, Markus, Johann and Irvine are at A1.


Sat Feb 09, 2013 12:59 am
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Post Re: Roll To Mech: Khorosho
>Combination of Musculature Hydraulics + Jump Jets to leap into the air and backwards out of immediate combat zone.


Sat Feb 09, 2013 2:43 am
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Post Re: Roll To Mech: Khorosho
> Same drill, more pew pew.


Sat Feb 09, 2013 4:57 am
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Post Re: Roll To Mech: Khorosho
> 1 shot at locked tank.


Sat Feb 09, 2013 5:23 am
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Post Re: Roll To Mech: Khorosho
>Apply plasma cannon to right-hand-side trucks.


Sat Feb 09, 2013 11:45 am
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Post Re: Roll To Mech: Khorosho
>_ Missiles for everybody! Actually, no. Conserve ammo and let the others finish them off. "One camp down, ten to go. Where're we hitting next?"


Sat Feb 09, 2013 3:53 pm
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Post Re: Roll To Mech: Khorosho
Destroy some more tanks, preferably by impaling them.


Fri Feb 15, 2013 11:15 pm
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Post Re: Roll To Mech: Khorosho
Feeling that things are wrapping up here Irvine says "One camp down, ten to go. Where're we hitting next?" this might be a little premature as Barqa takes a pounding from the remaining Tanks.
Once again the Tanks and the Machinegun trucks fire on Barqa and several tanks hit him, the Rocket trucks fire on Johann and fail to score any hits.

TorrentHKU [5+5-4-2=4] [4]
> 1 shot at locked tank.
Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
Utilising your Targeting Lock you fire at the Tank, but your shell misses and lands just too far away to cause any damage to any of the Tanks.
Mech: Starbanger


maart3n [2-2+4=4] [4] [6+3+1=10] [10]
Destroy some more tanks, preferably by impaling them.
Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
You lunge forwards to stab the nearest tank, but it manages to reverse out of the way just in time to avoid your attack, then a veritable barrage of cannon fire hits you.
Mech: Retiarius


Natti [6-3-2=1] [1]
>Apply plasma cannon to right-hand-side trucks.
Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
You fire again at the trucks, but your shot goes wide and fails to take any of them out
Mech: The Lumberjack


CaveCricket48 [11-2+1=10] [10]
> Same drill, more pew pew.
Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
You re-aim at another tank and fire, your aim is not quite as good this time and you merely clip it, but given the power of your weapon that is more than enough to reduce it to scrap metal.
Mech: Snipehawk


Ragdollmaster [19+4+2=25] [25]
>Combination of Musculature Hydraulics + Jump Jets to leap into the air and backwards out of immediate combat zone.
Pilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]
You leap away from the enemies just as a few rockets crash down in the area you were stood in.
Mech: White Flash


Arcalane [6-1-1+1=7] [5] [8-1+3+1=11] [11]
>_ Missiles for everybody! Actually, no. Conserve ammo and let the others finish them off.
Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
You sit back for a moment as your allies concentrate on taking out the remaining Enemies.
Mech: Bloodhound "Delta"


Image
COMBAT MAP:
Image
John, Barqa, Harald, Markus, Johann and Irvine are at A1.


Mon Feb 18, 2013 4:03 am
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Post Re: Roll To Mech: Khorosho
> Let my stuff recharge while the other clean up the rest of the enemies.


Mon Feb 18, 2013 5:04 am
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Post Re: Roll To Mech: Khorosho
>_ Jeez fine they can have some missiles so whatshisface stops flailing around like an idiot.


Mon Feb 18, 2013 1:59 pm
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