Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Psychic
>Help search psychic psychopath.
Sun Jan 20, 2013 3:24 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
>Sit
*Cough*
Sun Jan 20, 2013 8:34 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
FLING MYSELF AT THE LIGHT AS HARD AND FAST AS POSSIBLE
Mon Jan 21, 2013 12:59 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
:U
CaveCricket48 (Raphael) [5]: Finally, after too many tries to count, you succeed in making a small, controlled fireball. As it hovers over your cupped hands, you can feel the glorious, glorious heat sink into your fingers, and a light tingle of pain as your hands shift from cold to warm. Ahhhh...
Hmm? Did you just hear something?
Character:
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Holstered) -- 8/8 Rounds - MP7 (Held) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio - Cardboard Box -- Experimental Drugs
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 6 - Elemental Control -- Can control 3 elements at a time -- Can form immaterial elements -- Medium size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [2]: INTO DEATH I GO! You hurtle towards the light for a few seconds, and it grows brighter and the voices clearer, until you can underst- *WHUMP* "...Ow." Ok there is a large pane of mind-glass blocking you from the light. BUT. You can see it now, and hear the voices. The light is actually coming from a large elliptical window, about twice as wide as it is tall. It's displaying an image right now, the edges a bit fuzzier than the center, which is crystal clear. The scene being displayed is 3 people walking down a tunnel.
Character:
Age: 37 Appearance: Russian features, pale skin. Striking gold eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - MBAV Vest
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon) - Power Eyes
Conditions: - Mind Meld with Theron - Arrow Wound (Right Shoulder, -1 to rolls, -5 to using Right Arm)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 10 - Psionic Power: 7 -- Long Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 3 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [7]: Finally, you've got your bearings and your senses back to functional. With that, you easily catch up to Raphael, who's managed to make a small fire.
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Izen (Theron) [8]: *Cough* As if on cue... *pipipipipipipipipipipi* "Hmm?" Eric, being the nearest, gets up and checks the source of the beeping. Which happens to be a small, old screen connected to a jumble of wires leading along the wall and out the tunnel you entered through. "What is it?" "Coming from the south. Multiple." The others suddenly tense up. "♥♥♥♥, really? Does it look like Wendigos?" Eric studies the screen for a few seconds, then grimaces and nods once. "♥♥♥♥. Grab your ♥♥♥♥. Newbie, you too, we're hotfooting it back to base." The three of them quickly grab a few things around the room, then quickly head for the tunnel. You follow, confused and worried.
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
CrazyMLC (Maria Crazer) [7]: Hmm. "Wait, let's search him first." "Ehhh... Oh what the hell, sure." Working together, you rifle through his possessions, removing all the weapons he has on him, a few pieces of assorted equipment, and some kind of large staff. Weird. Whatever, you and Rose bag it all, then hogtie this guy to his staff so you can carry him back to camp like some kind of tribal prize. You should probably bring this all back, actually. This is pretty major.
Character:
Age: 19 Appearance: Average, paper white skin, dark brown hair, and greyish blue eyes. Generally European in descent. Inventory: - Parka - Stone Spear - Lootbag -- FN F2000 (Holstered) --- Suppressor --- Holographic Sight --- 30/30 Rounds -- Sig Sauer P226 (Holstered) --- 12/12 Rounds -- Radio Earpiece -- Satchel --- 150 5.56 Rounds --- 48 9mm Rounds -- Hooked Gloves -- Glider Staff -- 4 Flashbangs
Abilities: - Invisible (+2 to stealth, easily looked over)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 2 - Probability Nudging -- Can affect certain events to become slightly more lucky Clairvoyance: 0 Mental Warfare: 4 - Mental Combat -- Can Send/Defend against Medium strength Mental Attacks - Imprison -- Can bind a weak target within their own mind
JJA79 (Rose Fors) [5]: "Wait, let's search him first." "Ehhh... Oh what the hell, sure." You assist Maria in liberating the man of his toys, bag them up in Maria's bag, and then tie him to the large wooden rod he had. Dunno why he had this thing. It's a nice staff you guess, but not much use way out here in the tundra. Too fancy, this belongs hanging on a wall or something.
Character:
Age: 27 Appearance: Average height and slightly on the heavy side. Inventory: - Parka - Wooden Bow (Dropped) - 12 Stone Arrows
Abilities: - Learner (+1 to Analyzing, Learning, General Knowledge)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Can affect certain events to become significantly more lucky - Improbability Drive -- Can force random/unexpected things to occur Clairvoyance: 0 Mental Warfare: 0
Raphael and Jamal are at "C,7". Theron is in "B,9". Maria, Vadim, and Rose are at "F,1".
Wed Feb 06, 2013 3:39 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Roll to Dodge - Psychic
> Bring him back to the boss.
Wed Feb 06, 2013 9:13 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
"Wendigos? Like those spirit things? What are you talking about?" >Follow
Wed Feb 06, 2013 4:55 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Pick up a ton of earth and surround myself in a suit of rock, using elemental control to move it and me around.
Thu Feb 07, 2013 1:44 am
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Psychic
>Onward!
Thu Feb 07, 2013 10:22 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Stare at something quick.
Fri Feb 08, 2013 12:39 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Try and get my other half to notice me, let him know what's up, etc. etc.
Fri Feb 08, 2013 2:10 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
RAWL
CaveCricket48 (Raphael) [2]: You try to form a sort of earth-suit, but your control over Chakra isn't fine enough to do something like that. You could make a hollow mound, or maybe a wall of some kind though. You confirm that you definitely heard something, some kind of... howl. It makes all the hairs on the back of your neck stand up, and chills you much harder than the snow and ice.
Character:
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Holstered) -- 8/8 Rounds - MP7 (Held) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio - Cardboard Box -- Experimental Drugs
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 6 - Elemental Control -- Can control 3 elements at a time -- Can form immaterial elements -- Medium size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [4]: "Hey! Fishy! Wake up! I'm in your head!" ...Huh? "Yeah, me! I'm here! Wake up!" ...Vadim? I can't really hear you, speak up. Er, think up? How does that even work? Hmm. He can't hear you very well. Maybe you need a more obvious message.
Character:
Age: 37 Appearance: Russian features, pale skin. Striking gold eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - MBAV Vest
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon) - Power Eyes
Conditions: - Mind Meld with Theron - Arrow Wound (Right Shoulder, -1 to rolls, -5 to using Right Arm)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 10 - Psionic Power: 7 -- Long Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 3 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [6]: You quickly stare to the southwest. You see... a something with the body-sensing abilities of your glasses. Several somethings, actually. Staring at them long enough, it seems they're getting closer.
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Izen (Theron) [8]: "Wendigos? Like those spirit things? What are you talking about?" "Christ, you really don't know anything." You reach the ladder last, and head up quickly after the others. Topside, the snow is still coming down, but not as heavily as before. "Wendigos are bad news. Take a gorilla, mix in the size, claws, and teeth of a polar bear, give it big horns and make it hate everything about humans." "Well that sounds nasty, but nothing we can't-" "And THEN, we get to their powers. Each Wendigo has different powers at random, from, ♥♥♥♥ how to describe it... A selection I guess? They're random from a group of powers that Wendigos can have." "Freezing touch, paralyzing scream, life draining, life sensing, supernatural strength and endurance, but ugh, those aren't the worst." Maxwell nods grimly. "The worst is their... eating. All Wendigos have this power, regardless of all the others. For each human life they devour, they can replace their own with that one." "What?" "He MEANS that each time a Wendigo eats a person alive, that Wendigo can come back to life once." ...Oh.
Your group is now moving Northeast, and you're close to the edge of the Tundra.
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
CrazyMLC (Maria Crazer) [10]: You and Rose heft the man, then get trooping back towards the main camp.
Many minutes later, you approach the outside of the camp, and the Sentries are alerted to your presence. Halt! Who goes there? "Maria and Rose, with a prisoner." A few seconds pass, and an uncomfortable feeling probes your mind a bit. Soon after, it releases you. Proceed, Maria. You nod to no one in particular, but the two of you head on into camp anyway. In camp, there are multiple shelters set up, from simple wood and branch huts to large tarps drawn tight over tent pole constructions. There's the sleeping quarters, food hut, storage tent, a couple other miscellaneous huts and tents mostly belonging to the higher ranking members, and then Valentina's tent. What do you do with the prisoner?
Character:
Age: 19 Appearance: Average, paper white skin, dark brown hair, and greyish blue eyes. Generally European in descent. Inventory: - Parka - Stone Spear - Lootbag -- FN F2000 (Holstered) --- Suppressor --- Holographic Sight --- 30/30 Rounds -- Sig Sauer P226 (Holstered) --- 12/12 Rounds -- Radio Earpiece -- Satchel --- 150 5.56 Rounds --- 48 9mm Rounds -- Hooked Gloves -- Glider Staff -- 4 Flashbangs
Abilities: - Invisible (+2 to stealth, easily looked over)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 2 - Probability Nudging -- Can affect certain events to become slightly more lucky Clairvoyance: 0 Mental Warfare: 4 - Mental Combat -- Can Send/Defend against Medium strength Mental Attacks - Imprison -- Can bind a weak target within their own mind
JJA79 (Rose Fors) [5]: You and Maria head towards the camp, and after a brief stop with the sentry, you head in without problems. People are giving your prisoner funny looks, but nothing too bad. You do what you have to, and he struck first anyway.
Character:
Age: 27 Appearance: Average height and slightly on the heavy side. Inventory: - Parka - Wooden Bow (Dropped) - 12 Stone Arrows
Abilities: - Learner (+1 to Analyzing, Learning, General Knowledge)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Can affect certain events to become significantly more lucky - Improbability Drive -- Can force random/unexpected things to occur Clairvoyance: 0 Mental Warfare: 0
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