Anyone know how to get a sprite to play through once and then stop at the last frame instead of repeating indefinitely?
I.e. I have a projectile (as an AEmitter, because it's self-propelled) that, after shot, plays through an animation. It does play, but it keeps repeating 0~12.
I tried making the (AEmitter) shot null and attaching an AddEffect = Attachable and it doesn't seem to play at all (stays at frame 0). Not to mention the other glaring side effect of the projectile passing through drop ships (even though the attachable is HitsMOs = 1, and Military Stuff).
So.. anyone know how to do this? If you'd like I can attach the file so you can mess with the animation.
FirstMod.rte (24kb)
The V2 ini is the one where the animation repeats.. all it does differently is use the animation as the AEmitter's sprite.
Yeah, the offsets are dreadful; because I still need to sprite a new launcher, I haven't move anything around yet.
I use FirstMod.rte as a testing folder, so the ModuleIcon is from that older tutorial with the deagle sill