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 Adding a gun to a Dropship 
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Joined: Tue Oct 23, 2012 12:24 am
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Post Adding a gun to a Dropship
Tried searching, and couldn't find any topics, so was wondering if anyone has tried this yet? I am trying to get a gun mounted to the bottom of a dropship so that, obviously, awesomeness can ensue when dropping troops off in a hot LZ.

Any ideas? I've had a stab at it, however it would require (as far as I can tell) re-doing the pie menu for said dropship, and possibly a custom lua script.


Sat Jan 12, 2013 10:28 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Adding a gun to a Dropship
Guns don't naturally attach to dropships like crabs, you have to do some trickery to get them good, using emitters or flying crabs and repositioning them as the actor moves - then you have to work with a control system. For more information, take a look at some examples by Abdul Alhazred, including the Experimental Dummy Vehicles and his gunship mod.


Sat Jan 12, 2013 10:52 pm
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Joined: Fri Sep 10, 2010 1:48 am
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Post Re: Adding a gun to a Dropship
Of for a simpler (I think) method, take a look at how it's done in Unitec. Those guns aren't controllable though, so if you want controllable guns you'd have to take roast's advice.


Sun Jan 13, 2013 5:05 am
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Post Re: Adding a gun to a Dropship
Yeah of course you can abandon a control system and develop an AI for your guns to keep it simple.


Sun Jan 13, 2013 5:17 pm
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Post Re: Adding a gun to a Dropship
I wrote a very basic script like that (mouse or kb controlled gun) for somebody else a long time ago that you can have a look at. Anyone is of course welcome to do whatever they want with it, but remember that it is very basic so there is still a lot of work to make this in to something polished.


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Mon Jan 14, 2013 4:03 pm
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Post Re: Adding a gun to a Dropship
AND LO, THE LORD OF LUA HAS SPOKEN


Tue Jan 15, 2013 2:04 am
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Joined: Tue Oct 23, 2012 12:24 am
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Post Re: Adding a gun to a Dropship
Cheers guys for the help, sorry I've been away recently so have only had a chance to have a shifty on here for some responses. The non-controllable turret option sounds best for what I'm making atm, so thanks for the tips. I'll have a go with these tomorrow at some point and let you know how it goes.


Sat Jan 19, 2013 5:57 pm
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