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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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 Re: GALACTIC EMPIRE 1.05 R2
Very fun mod, but the fact that Vader doesn't have a jetpack really impacts his mobility. Right now he can be defeated by a sufficiently deep pit.
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Fri Dec 28, 2012 3:16 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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 Re: GALACTIC EMPIRE 1.05 R2
Collective wrote: Very fun mod, but the fact that Vader doesn't have a jetpack really impacts his mobility. Right now he can be defeated by a sufficiently deep pit. I guess in the movie he also could be defeated by that.
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Fri Dec 28, 2012 4:24 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: GALACTIC EMPIRE 1.05 R2
Is there an activities for this?
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Sun Dec 30, 2012 3:14 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: GALACTIC EMPIRE 1.05 R2
Quote: floatiness of the star destroyer. Giving this problem a nice hard look Making a new faction with it's own functionality is a fair deal of work. Rebels aren't happening unless you people can somehow pay me to spend half a month tinkering with it. I take cash or credit, and you'll be paying me wages for 20 hours a week for 2-3 weeks. By which I mean this is not happening. I will keep updating Empire free of charge, though. Quote: Is there an activities for this? Trying to think of an Empire activity that does not involve the Rebellion. As much as I am annoyed by anything prequel (except Genndy Tartakovsky CW), they are the history of Star Wars, and I am assuming that an extended Jedi Purge does occur post Order 66, so I may run with that.
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Sun Dec 30, 2012 10:41 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: GALACTIC EMPIRE 1.05 R2
Quote: Making a new faction with it's own functionality is a fair deal of work. Rebels aren't happening unless you people can somehow pay me to spend half a month tinkering with it. I take cash or credit, and you'll be paying me wages for 20 hours a week for 2-3 weeks. By which I mean this is not happening. I will keep updating Empire free of charge, though.
Could not someone simply resprite the Ronin Faction and add more actors to its list? Take away jet packs of course.
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Wed Jan 02, 2013 3:12 am |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: GALACTIC EMPIRE 1.05 R2
Quote: Could not someone simply resprite the Ronin Faction and 
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Wed Jan 02, 2013 11:05 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: GALACTIC EMPIRE 1.05 R2
Spoken like a true master.
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Thu Jan 03, 2013 5:13 am |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: GALACTIC EMPIRE 1.05 R2
DudeAbides wrote: Quote: Could not someone simply resprite the Ronin Faction and  
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Thu Jan 03, 2013 6:00 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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 Re: GALACTIC EMPIRE 1.05 R2
Izak12 wrote: DudeAbides wrote: Quote: Could not someone simply resprite the Ronin Faction and   
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Fri Jan 04, 2013 3:06 am |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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 Re: GALACTIC EMPIRE 1.05 R2
Hellevator wrote: Izak12 wrote: DudeAbides wrote: Quote: Could not someone simply resprite the Ronin Faction and     Be Careful, Pointy-Ear Elf, it STINKS!
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Sat Jan 05, 2013 2:57 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: GALACTIC EMPIRE 1.05 R3
1.05 R3
-New Blaster functionality. -Troopers now use the sniper beam rifle. -Sith characters heal up over time. -Increased force powers and lightsaber stamina. -Buyable lightsabers, now in three different colors. -Poorly hidden secret characters. -No more gibs cluttering buy list.
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Sat Jan 12, 2013 8:05 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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 Re: GALACTIC EMPIRE 1.05 R3
Can you make an unit that is a Jedi, and when you spawn it it spawns with random clothes, and if possible, you could also make it spawn with random powers/weapons (laser pistol, laser rifle, force maelstrom, force lighting, force, etc). I still find it fun to use this mod, it's so funny to make drop ships crash on their own units.
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Sun Jan 13, 2013 5:44 am |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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 Re: GALACTIC EMPIRE 1.05 R3
I noticed that the buyable lightsabre doesn't recharge, so I tried to deplete it. It suddenly started recharging when it got under 50 and only charges up to 50, strange. I wish there was a way to get the AI to use the lightsabre properly. As in, like an actual meelee wpeon rather than just standing around deflecting bullets.
Last edited by Someone64 on Mon Jan 14, 2013 11:39 am, edited 1 time in total.
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Sun Jan 13, 2013 8:03 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: GALACTIC EMPIRE 1.05 R3
Seeing how reality is kicking everyone in the balls, I was hoping this could happen for this mod: https://petitions.whitehouse.gov/petiti ... 6/wlfKzFkNMaybe as a laser strike or some sort that could be ordered as a ship?
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Sun Jan 13, 2013 3:58 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: GALACTIC EMPIRE 1.05 R3
Quote: I noticed that the buyable lightsabre doesn't recharge It does indeed recharge. An actor's 'Sharpness' on a scale of 0 - 10 is the measurement of their force power/lightsaber skill. Turn up the actor's sharpness to make them better at it. Quote: Can you make an unit that is a Jedi, and when you spawn it it spawns with random clothes A lovely idea. Look forward to it in R4. Quote: https://petitions.whitehouse.gov/petiti ... 6/wlfKzFkN "Why would we spend countless taxpayer dollars on a Death Star with a fundamental flaw that can be exploited by a one-man starship?"
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Sun Jan 13, 2013 8:19 pm |
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