View unanswered posts | View active topics It is currently Sat Nov 16, 2024 1:55 am



Reply to topic  [ 264 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 18  Next
 Unmapped Lands 2 (UPD: V81 - 22 dec) 
Author Message
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
There's an error in NWI.lua, here's the fixed version
https://dl.dropbox.com/u/1741337/UnmappedLands2/NWI_Fix.zip


Sat Dec 29, 2012 7:18 pm
Profile

Joined: Sat Dec 29, 2012 4:41 pm
Posts: 2
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Thanks weegee, much appreciated.


Sun Dec 30, 2012 2:55 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Added 'modificators' pack for Unmapped Lands 2 and Tower Assault. Modificator is a faction file but it does not create new faction, it's just a script which changes UL2 or Tower Assault behavior. To enable modificator just install and enable it like any other faction. Modificators are not inlcuded in UL2 package, see OP for downloads and feel free to offer other modificator ideas which will make UL2 gameplay perfect for you.

List of available modificators:

mod_brolands - replace all faction's weapons with default Brolands mod SMG
mod_lowintencity - slow down the unit flow on the battlefield by decreasing the max amount of units per dropship
mod_nobonuses - disable all faction-specific bonuses for all factions
mod_nofow - disable the fog of war
mod_noscience - unlock all blueprints for all factions


Tue Jan 01, 2013 11:00 pm
Profile

Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
weegee halp!

weegee wrote:
You can create some dummy AHuman actor which when created will spawn the train and then delete itself, that should be easy.


Ah, sorry I don't follow, so I create an AHuman Actor and then what? Should I just look at the code found in some mods like Xenobiology and simply modify what he did to create the plants that spawn from seeds?


how do I do that?! I need your trains! I want to make a train spawner grenade. For testing purposes.
Im trying to make a power drill that cuts a path throughout the map. To spawn the trains underground.


Wed Jan 02, 2013 2:54 am
Profile
User avatar

Joined: Sun Oct 19, 2008 5:43 pm
Posts: 92
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
I think there may be a bug in the win conditions for attack missions. I only have to destroy one structure / hack one console to win.


Sun Jan 06, 2013 9:58 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
AI retreats when it has nothing to do with the invaders. If it don't have gold and overwhelmed by player troops it wiil retreat. AI checks for retreat conditions about every 5 secs so you might have a delay and manage to destroy or hack something before AI retreats. Sometimes AI is forced to attack player even with low funds, when it happens all you have to do is to order some troops to overwhelm AI to win. Also if you destroy all deployed structures - you win.


Sun Jan 06, 2013 10:21 pm
Profile
User avatar

Joined: Sun Oct 19, 2008 5:43 pm
Posts: 92
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
I didn't know about the retreating, but it seems to happen even when I'm attacking the AI's last HQ. IMO it makes the battles a little anti-climactic.


Sun Jan 06, 2013 10:45 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
It should not retreat when you attack HQ, probably the bug indeed, I'll take a look.


Sun Jan 06, 2013 10:53 pm
Profile

Joined: Tue Sep 25, 2012 4:16 pm
Posts: 26
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Hey weegee is it possible to enable a second player just for controlling units?


Tue Jan 08, 2013 8:20 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Eolan, no, but your idea is pretty interesting. Even if it will be possible you'll have to view strategy map in split screen too.


Tue Jan 08, 2013 11:03 pm
Profile

Joined: Sun Nov 11, 2012 12:34 am
Posts: 11
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
This mod is awesome. What the singleplayer CC experience should be. It would be cool to see a LP of this mod.


Thu Jan 10, 2013 5:15 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
joey4track wrote:
This mod is awesome. What the singleplayer CC experience should be. It would be cool to see a LP of this mod.


I'm afraid your ears will bleed if you hear my voice and accent )))


Thu Jan 10, 2013 7:50 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
weegee wrote:
joey4track wrote:
This mod is awesome. What the singleplayer CC experience should be. It would be cool to see a LP of this mod.


I'm afraid your ears will bleed if you hear my voice and accent )))

Shut up and take my Ad Revenue!


Sun Jan 13, 2013 9:30 pm
Profile

Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
DL link broken?


Sun Jan 13, 2013 9:41 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Looks like they moved to another domain, fixed.


Mon Jan 14, 2013 6:37 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 264 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 18  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 14 Queries | GZIP : Off ]