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 AI mode 
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post AI mode
in battle we can set units to "go to AI mode"

so it figures like this

http://imageshack.us/photo/my-images/10/26769316.png

yellow dots aren't so good for eyes

so how can I disable the dots in front of the units?


Tue Jan 01, 2013 10:38 am
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Joined: Mon Apr 18, 2011 11:33 pm
Posts: 42
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Post Re: AI mode
What units are those?


Wed Jan 02, 2013 12:46 pm
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: AI mode
dummy resprited by me.


Wed Jan 02, 2013 2:09 pm
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Re: AI mode
so there insn't a way to make dots invisible?

please it's important.


Fri Jan 04, 2013 10:54 am
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Joined: Tue Apr 07, 2009 8:24 am
Posts: 193
Location: Australia
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Post Re: AI mode
Pumone wrote:
so there insn't a way to make dots invisible?

please it's important.

No, there is not.


Fri Jan 04, 2013 11:20 am
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: AI mode
Pumone wrote:
so there insn't a way to make dots invisible?

Have you tried this?


Fri Jan 04, 2013 1:35 pm
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Re: AI mode
Abdul Alhazred wrote:
Pumone wrote:
so there insn't a way to make dots invisible?

Have you tried this?


excuse my ignorance but I can not figure out how to do it :P


Fri Jan 04, 2013 1:51 pm
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Joined: Tue Aug 11, 2009 5:09 am
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Post Re: AI mode
I have not tried this myself but try attaching this script to your actor:
Code:
function Create(self)
   self.AI = NativeHumanAI:Create(self)
end

function UpdateAI(self)
   self.AI:Update(self)
end

function Update(self)
   self:DrawWaypoints(false)
end



Sat Jan 05, 2013 11:19 am
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Re: AI mode
so do you suggest to add this code at every actor?

for example to

Dummy.rte/Actors/Dummy/Dummy.ini?

Coalition/Actors/Soldier.ini?

etc.


Sat Jan 05, 2013 2:11 pm
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: AI mode
solved by setting all "drawaypoints" in HumanBehaviors.lua to "false"

now dots are invisible, thank you man :grin:


Sun Jan 06, 2013 10:44 am
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Post Re: AI mode
If you want all actors that use the native AI behave like this, you can just paste the code in to \Base.rte\Actors\AI\HumanAI.lua


Mon Jan 07, 2013 10:37 am
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: AI mode
Thanks for this, I guess you really can do everything with lua... now if only I could figure out the lua file for the red brain flashy seizure crap..


Mon Jan 07, 2013 10:51 am
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