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 GALACTIC EMPIRE 1.05 R7 
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Joined: Wed Mar 03, 2010 11:29 pm
Posts: 122
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Post Re: GALACTIC EMPIRE 1.05 R2
Very fun mod, but the fact that Vader doesn't have a jetpack really impacts his mobility. Right now he can be defeated by a sufficiently deep pit.


Fri Dec 28, 2012 3:16 am
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Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
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Post Re: GALACTIC EMPIRE 1.05 R2
Collective wrote:
Very fun mod, but the fact that Vader doesn't have a jetpack really impacts his mobility. Right now he can be defeated by a sufficiently deep pit.

I guess in the movie he also could be defeated by that.


Fri Dec 28, 2012 4:24 am
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: GALACTIC EMPIRE 1.05 R2
Is there an activities for this?


Sun Dec 30, 2012 3:14 pm
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: GALACTIC EMPIRE 1.05 R2
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floatiness of the star destroyer.

Giving this problem a nice hard look

Quote:
Rebel Alliance

Making a new faction with it's own functionality is a fair deal of work. Rebels aren't happening unless you people can somehow pay me to spend half a month tinkering with it. I take cash or credit, and you'll be paying me wages for 20 hours a week for 2-3 weeks. By which I mean this is not happening. I will keep updating Empire free of charge, though.

Quote:
Is there an activities for this?

Trying to think of an Empire activity that does not involve the Rebellion. As much as I am annoyed by anything prequel (except Genndy Tartakovsky CW), they are the history of Star Wars, and I am assuming that an extended Jedi Purge does occur post Order 66, so I may run with that.


Sun Dec 30, 2012 10:41 pm
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: GALACTIC EMPIRE 1.05 R2
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Making a new faction with it's own functionality is a fair deal of work. Rebels aren't happening unless you people can somehow pay me to spend half a month tinkering with it. I take cash or credit, and you'll be paying me wages for 20 hours a week for 2-3 weeks. By which I mean this is not happening. I will keep updating Empire free of charge, though.


Could not someone simply resprite the Ronin Faction and add more actors to its list? Take away jet packs of course.


Wed Jan 02, 2013 3:12 am
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: GALACTIC EMPIRE 1.05 R2
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Could not someone simply resprite the Ronin Faction and


Image


Wed Jan 02, 2013 11:05 pm
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: GALACTIC EMPIRE 1.05 R2
Spoken like a true master.


Thu Jan 03, 2013 5:13 am
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: GALACTIC EMPIRE 1.05 R2
DudeAbides wrote:
Quote:
Could not someone simply resprite the Ronin Faction and


Image



Image


Thu Jan 03, 2013 6:00 am
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Joined: Wed Apr 13, 2011 12:38 am
Posts: 162
Location: Only The Claw knows...
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Post Re: GALACTIC EMPIRE 1.05 R2
Izak12 wrote:
DudeAbides wrote:
Quote:
Could not someone simply resprite the Ronin Faction and


Image



Image


Image


Fri Jan 04, 2013 3:06 am
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: GALACTIC EMPIRE 1.05 R2
Hellevator wrote:
Izak12 wrote:
DudeAbides wrote:
Quote:
Could not someone simply resprite the Ronin Faction and


Image



Image


Image


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Be Careful, Pointy-Ear Elf, it STINKS!


Sat Jan 05, 2013 2:57 pm
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: GALACTIC EMPIRE 1.05 R3
1.05 R3

-New Blaster functionality.
-Troopers now use the sniper beam rifle.
-Sith characters heal up over time.
-Increased force powers and lightsaber stamina.
-Buyable lightsabers, now in three different colors.
-Poorly hidden secret characters.
-No more gibs cluttering buy list.


Sat Jan 12, 2013 8:05 am
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Joined: Wed Feb 08, 2012 10:12 pm
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Location: Brazil
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Post Re: GALACTIC EMPIRE 1.05 R3
Can you make an unit that is a Jedi, and when you spawn it it spawns with random clothes, and if possible, you could also make it spawn with random powers/weapons (laser pistol, laser rifle, force maelstrom, force lighting, force, etc).
I still find it fun to use this mod, it's so funny to make drop ships crash on their own units.


Sun Jan 13, 2013 5:44 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: GALACTIC EMPIRE 1.05 R3
I noticed that the buyable lightsabre doesn't recharge, so I tried to deplete it. It suddenly started recharging when it got under 50 and only charges up to 50, strange. I wish there was a way to get the AI to use the lightsabre properly. As in, like an actual meelee wpeon rather than just standing around deflecting bullets.


Last edited by Someone64 on Mon Jan 14, 2013 11:39 am, edited 1 time in total.



Sun Jan 13, 2013 8:03 am
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: GALACTIC EMPIRE 1.05 R3
Seeing how reality is kicking everyone in the balls, I was hoping this could happen for this mod:

https://petitions.whitehouse.gov/petiti ... 6/wlfKzFkN

Maybe as a laser strike or some sort that could be ordered as a ship?


Sun Jan 13, 2013 3:58 pm
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: GALACTIC EMPIRE 1.05 R3
Quote:
I noticed that the buyable lightsabre doesn't recharge

It does indeed recharge. An actor's 'Sharpness' on a scale of 0 - 10 is the measurement of their force power/lightsaber skill. Turn up the actor's sharpness to make them better at it.

Quote:
Can you make an unit that is a Jedi, and when you spawn it it spawns with random clothes

A lovely idea. Look forward to it in R4.

Quote:
https://petitions.whitehouse.gov/petiti ... 6/wlfKzFkN

"Why would we spend countless taxpayer dollars on a Death Star with a fundamental flaw that can be exploited by a one-man starship?"


Sun Jan 13, 2013 8:19 pm
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