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 Roll to Dodge - Infidium (Writeup 7) 
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Post Re: Roll to Dodge - Infidium (Roll 145)
"Try to cover your nose. It should help with the smell."

Keep on walking to the next chamber.


Sat Dec 15, 2012 6:28 am
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Post Re: Roll to Dodge - Infidium (Roll 145)
> Shut the door and cover it in weapons.


Sat Dec 15, 2012 3:08 pm
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Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 145)
>Scout ahead and have Echo Helm active, scanning for threats.


Thu Dec 20, 2012 12:17 am
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Post Re: Roll to Dodge - Infidium (Roll 146)
Roll 146
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> You use your powers and speed up the natural healing process in Kyros's and Hakua's body, clearing their nasty bruising.

Kyros: "This place up here is like a jungle of pipes. Let's not get separated."

Gustaf heads off somewhere with Kyros following, and you decide to follow them to keep the group together, with everyone else following behind you.

Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Thermal (Fire, Ice)
-- Bending (Air)
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 6 - 4 + 2 ] = 4
> "As soon as I get up there, slam the door shut and drop something big and heavy on it!"

You grab onto the ladder, extinguish the fireball in your hand, and get ready to ascend.

Counting on you to keep me alive here, Whirlwind.
Yes master!

Trying your best to ignore your injuries, you climb up the ladder, and swiftly make it to the top without too many issues or too much pain.

As soon as you pull yourself completely free of the trap door, it shuts and heavy objects are heard being piled on top of it.

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Push Tag (Qty. 6)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ==--------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Thermal (Fire, Ice)
--- Ice Claws
-- Bending (Air, Water, Earth)
-- Kinetic (Impulse)

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor (+2 Physical Actions)



(Ragdollmaster)
Gustaf Anorak
[ 5 + 1 ] = 6
> Kyros: "This place up here is like a jungle of pipes. Let's not get separated."

You immediately take off, using Echo Helm and Firebrand to reveal the way. Turning a bend, you head down a short path and pace up a flight of stairs. Reaching the top, Firebrand allows you to see odd bunches of machinery, but in neater, less confusing arrays than the pipes below.

With Echo Helm, you "see" that the room is bigger than the one filled with pipes, large enough that you can't see the entire thing.

Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :
- (Firebrand) On Fire



(Roast Veg)
Paradox Mist
[ 5 ] = 5
> John: "As soon as I get up there, slam the door shut and drop something big and heavy on it!"

The light in John's hand goes out and you hear someone quickly climbing up the ladder. As soon as the person gets up and out of the shaft, you slam the door closed and toss a mostly empty shelf onto it, while Aucupe throws on assorted heavy things.

Race: Human
Inventory (4/10) :
- Vulcanis
- Longsword
- Leather Bag
-- 1100 gold coins
- Wet Noodles(?)
- Paper Runes
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 1)

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Thermal (Fire, Ice)
-- Kinetic (Impulse)
--- Power Flow
-- Instinctual
--- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :
- Cut Left Foot (-2 Left Foot actions)



(Nighthawk)
Kyros Deiimor
[ 6 ] = 6
> You feel your body tingle, and after a few seconds, the pain from your injuries vanish.

With your longsword in your right hand and Giibi's shortsword in your left, you ready yourself to get going.

"This place up here is like a jungle of pipes. Let's not get separated."

Gustaf seems to disregard your advice, and with his sword ablaze to create light, he heads off around a bend. Not wanting to seperate anyone again, you quickly follow, with everyone else forming a long chain behind.

Race: Chirop
Inventory (2/10) :
- Longsword *R
- Shortsword *L

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic (Impulse)
--- Power Flow
-- Electric (Lightning)

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :



(Harzipan)
Isaac
[ 6 ] = 6
> "Try to cover your nose. It should help with the smell."

Feiar: "Mpkay."

You continue walking down the path, but doesn't sound like you're entering a chamber. Your feet hit something on the ground, and you stumble forward, catching yourself in time to keep from falling. Taking more steps forward, it seems like the place is littered with objects of varying sizes. The stench is also heavier, filling your mind with the weight of death and decay.

Race: Human
Inventory (3/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 48)
- Marauder's Mage Stone

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :
- Feiar sitting on shoulders





(NPC)
Aucupe

[ 4 ] = 4
> ~



Race: ???
Inventory (?/?) :

Equipped (?/10) :

Active Abilities :
- Magic Control Level - Pathic

Passive Abilities :

Conditions :



(NPC)
Black Dragon

[ 6 ] = 6
> ~



Inventory (?/?) :

Active Abilities :

Conditions :



(NPC)
Koa Tsinthula

[ 5 ] = 5
> ~



Inventory (?/?) :
- Marauder Greatsword

Equipped (4/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Pathic)
-- Light (Illumination, Minute Control)
-- Dark (Darkening, Minute Control)

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
Hakua Hiinathi

[ 5 ] = 5
> ~



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (2/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Lightning)

Passive Abilities :

Conditions :



(NPC)
Feiar

[ 4 ] = 4
> ~



Race: Chirop
Inventory (?/?) :

Equipped (?/10) :

Active Abilities :

Passive Abilities :

Conditions :
- Twisted Ankle
- Sitting on Isaac's Shoulders



(NPC)
Ettiin

[ 3 ] = 3
> ~



Race: Chirop
Inventory (?/?) :

Equipped (?/10) :
- Marauder Helmet
- Marauder Cuirass
- Marauder Armguards x2
- Marauder Greaves/Boots x2

Active Abilities :

Passive Abilities :

Conditions :
- Wing-bone Claws





World Events:
Time of day: Day





Maps


Sat Dec 22, 2012 8:12 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Post Re: Roll to Dodge - Infidium (Roll 146)
"Right, we need to get ourselves fixed up, let's go."


Sat Dec 22, 2012 10:21 am
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 146)
Ignore the smell and continue onwards into the midnight black.


Sat Dec 22, 2012 5:33 pm
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Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 146)
> Follow. Also, make another Kinetic Torch. Gustaf is making light, so attracting attention is going to be an issue anyway.


Sat Dec 22, 2012 7:38 pm
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Loose Canon
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Posts: 2992
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Post Re: Roll to Dodge - Infidium (Roll 146)
> Sigh, sit down away from trap door a bit.
"So. What now."


Sat Dec 22, 2012 9:11 pm
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 146)
"Looks like there's a much larger room here, and it's not nearly as crowded!" >Cautiously enter new room


Mon Dec 24, 2012 4:25 am
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Posts: 3032
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Post Re: Roll to Dodge - Infidium (Roll 146)
>Follow


Mon Dec 24, 2012 4:53 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Post Re: Roll to Dodge - Infidium (Roll 147)
Roll 147
____________________


(dragonxp)
Cihas
[ 1 ] = 1
> Gustaf: "Looks like there's a much larger room here, and it's not nearly as crowded!"

You follow Kyros following Gustaf as the party moves into a large room willth with clusters of pipes and other machinery. Both Kyros and Gustaf have light sources, but you can't see the other three sides of the room due to its immense size.

Koa: "Looks like a control floor. We should be near ground-level now."

Ettiin: "We're trying to get out, right?"

Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Thermal (Fire, Ice)
-- Bending (Air)
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 5 ] = 5
> Mist: "Right, we need to get ourselves fixed up, let's go."

You let out a sigh and sit down, away from the trap door.

"So. What now."

Whirlwind: The Lord wanted us to gather supplies while she checked the area, and she has not yet come to look for us.

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Push Tag (Qty. 6)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ==--------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Thermal (Fire, Ice)
--- Ice Claws
-- Bending (Air, Water, Earth)
-- Kinetic (Impulse)

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor (+2 Physical Actions)



(Ragdollmaster)
Gustaf Anorak
[ 2 + 1 ] = 3
> "Looks like there's a much larger room here, and it's not nearly as crowded!"

You enter the new room cautiously, passing clusters of pipes and valves and meters. Continuing forward, Echo Helm reveals the rest of the room to the front, but the left and right sides are still dark.

There's another passage forward, though, so perhaps further exploration isn't needed.

Koa: "Looks like a control floor. We should be near ground-level now."

Ettiin: "We're trying to get out, right?"

Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :
- (Firebrand) On Fire



(Roast Veg)
Paradox Mist
[ 5 ] = 5
> "Right, we need to get ourselves fixed up, let's go."

You hear a sigh, and someone sits down.

John: "So. What now."

Race: Human
Inventory (4/10) :
- Vulcanis
- Longsword
- Leather Bag
-- 1100 gold coins
- Wet Noodles(?)
- Paper Runes
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 1)

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Thermal (Fire, Ice)
-- Kinetic (Impulse)
--- Power Flow
-- Instinctual
--- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :
- Cut Left Foot (-2 Left Foot actions)



(Nighthawk)
Kyros Deiimor
[ 6 ] = 6
> Gustaf: "Looks like there's a much larger room here, and it's not nearly as crowded!"

Putting away the Shortsword, you bring up your left and and create another kinetic sphere/torch and follow Gustaf as he enters and walks down a large room, with a neater array of pipes and valves and meters. You can't make out the dimensions of the room, with the walls being too far in the dark to see them.

Koa: "Looks like a control floor. We should be near ground-level now."

Ettiin: "We're trying to get out, right?"

Race: Chirop
Inventory (2/10) :
- Longsword *R
- Shortsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic (Impulse)
--- Power Flow
-- Electric (Lightning)

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :
- (Spell) (Left hand) Rotating/Counter Rotating Kinetic Spheres



(Harzipan)
Isaac
[ 6 ] = 6
> Ignoring the horrid smell, you continue on.

The walk is silent except for the subtle breathing of Feiar and yourself and the soft pit-pat of your footsteps. You cover a lot of ground while managing to avoid tripping in the dark over the things on the ground, and eventually head the echoes of the tunnel opening up into a large chamber.

This one is different, however, with beams of light coming from what looks like a vent in the ceiling, about 20 feet up. Feiar stirs in excitement, but then stops when you both hear a *crunch* somewhere ahead in the shadows.

Race: Human
Inventory (3/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 48)
- Marauder's Mage Stone

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :
- Feiar sitting on shoulders





(NPC)
Aucupe

[ 4 ] = 4
> ~



Race: ???
Inventory (?/?) :

Equipped (?/10) :

Active Abilities :
- Magic Control Level - Pathic

Passive Abilities :

Conditions :



(NPC)
Black Dragon

[ 6 ] = 6
> ~



Inventory (?/?) :

Active Abilities :

Conditions :



(NPC)
Koa Tsinthula

[ 1 ] = 1
> ~



Inventory (?/?) :
- Marauder Greatsword

Equipped (4/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Pathic)
-- Light (Illumination, Minute Control)
-- Dark (Darkening, Minute Control)

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
Hakua Hiinathi

[ 5 ] = 5
> ~



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (2/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Lightning)

Passive Abilities :

Conditions :



(NPC)
Feiar

[ 1 ] = 1
> ~



Race: Chirop
Inventory (?/?) :

Equipped (?/10) :

Active Abilities :

Passive Abilities :

Conditions :
- Twisted Ankle
- Sitting on Isaac's Shoulders



(NPC)
Ettiin

[ 4 ] = 4
> ~



Race: Chirop
Inventory (?/?) :

Equipped (?/10) :
- Marauder Helmet
- Marauder Cuirass
- Marauder Armguards x2
- Marauder Greaves/Boots x2

Active Abilities :

Passive Abilities :

Conditions :
- Wing-bone Claws





World Events:
Time of day: Day





Maps


Tue Dec 25, 2012 2:24 am
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Loose Canon
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Posts: 2992
Location: --------------->
Post Re: Roll to Dodge - Infidium (Roll 147)
"Maybe if we burn this building down, the thing in the basement will die and we can dig Lucida out...
Though that would probably take a few days..."


Tue Dec 25, 2012 2:53 am
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Posts: 4521
Location: Constant motion
Post Re: Roll to Dodge - Infidium (Roll 147)
"I don't know how big it is down there. I'm going to get some medical help quickly with Aucupe, we'll be right back."
>Go outside.


Tue Dec 25, 2012 3:04 am
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 147)
"Feiar, what do you sense?"

Crouch down and ready the crossbow.


Tue Dec 25, 2012 5:07 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll to Dodge - Infidium (Roll 147)
> Additionally, notice Mist has human intestine hanging out of his pocket.


Wed Dec 26, 2012 2:46 am
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