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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Minor Mod Dump
Mini deployable turrets. Buy them from the Bombs section and throw them, and they shoot stuff. Edit: Yeah I mispelled "Turret." Fixed.
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Fri Dec 07, 2012 3:07 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Minor Mod Dump
Coalition Air Force
I had an idea long ago, to create "jet troopers" using only ini, which was, attaching a modified jetpack to the body. The jetpack would emit it's particles constantly but with less strength than the regular bursts, making the actor hover as if it had an eternal weak jetpack. Well, it didn't work as intended, since the actor doesn't hover, though, it can stay in the air for prolonged time, it only need small bursts to make large hops and it has pretty much increased mobility. Controlling it is pretty complicated and it will often lead to hilarious situations. Specially when it becomes a dead rocket. Literally. Comes pre-equipped with an Auto Shotgun and a Pulse Digger. WARNING! Relies heavily on Coalition.rte. If you want to use any part of this mod (like my helmet sprite, a part of the custom code or the idea in general) give me some sort of credit. And, also contact me, some day I want to turn this into a real mod.
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Thu Dec 13, 2012 8:26 am |
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D0n3four
Joined: Thu Jun 28, 2012 7:50 pm Posts: 24 Location: Anor Londo waiting to kill another lost soul
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Re: Minor Mod Dump
Just some weapons from some of my mods and a combat knife Nothing much if you like pm me and i will send you the Faction when its done
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Mon Dec 31, 2012 10:22 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
I thought this was neat, (watch the video) so I (very sloppily) made it in CC. It's a grenade which hops into the air before detonation, and has a directional explosion downwards. This lets it hit things that are behind cover. My mod for it has three variants. There's the 30, which is a radial blast after hopping up 30px, the 60D, which is a downward directional blast after hopping up 60px, and the 150D, which is a super strong directional blast after hopping up 150px.
Last edited by Azukki on Mon Jun 03, 2013 9:23 am, edited 1 time in total.
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Tue Jan 29, 2013 11:03 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Minor Mod Dump
High Impulse Weapon System. Originally it was meant to be a portable artillery gun that could fire different kinds of munitions. But I kind of burned out on it. So now it just fires a grenade the explodes into a swarm of homing projectiles when it gets close to a target. Anyone is free to continue working on it or incorporating it into something else. Just credit me and shook. Various gifs from different stages of development. https://dl.dropbox.com/u/1649320/Cortex/HIWS.rte.rarCredits: Shook, fixed some stuff as well as adding a few effects Probably others that I asked for lua help while making Known bugs: Doesn't work very well with mouse users as the "recoil" effect doesn't affect that. Not sure why, probably has something to do with how CC handles aiming using the mouse.
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Sun Mar 24, 2013 11:56 am |
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Unit158
Joined: Sun Aug 07, 2011 10:05 pm Posts: 30
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Re: Minor Mod Dump
A beefed up repeller gun with a "Fus Ro Dah" sound effect.
I made it a while ago when I was bored. Works with 1.0.
Attachments:
File comment: Mod
FusRoDah.rte.7z [254.13 KiB]
Downloaded 1181 times
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Sat May 25, 2013 1:40 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Minor Mod Dump
Introducing: The Peacebreaker! You know the Coalition's Revolver cannon? Yeah, well, make it a revolver, give it a cool name, 3 shots, and BAM, you have the Peacebreaker! Guaranteed to Blow Off Limbs™. (Hell yes we trademarked that!) Includes custom sounds, sprite, and even a module icon! Dual wieldable for the truly insane! All yours for 90oz! Totally does not come with a secret, don't look for any.The .gif features the secret: It's the OP version. The normal one Probably Can't Blow Off Browncoat Heads™
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Thu May 30, 2013 7:09 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
Azukki wrote: Time for another unpolished, unbalanced proof of concept! For some reason, you chopped down your semi auto AK's barrel, causing low velocity, and you gave it a long range scope, with a backup micro dot sight on top of it. The scope broke, and now you're using the dot sight. Sighting Trajectory has become very relevant. At 30 or 560 pixels distance, it's right on target. Between those distances, it hits high, outside those distances, it hits low.
Last edited by Azukki on Fri Jun 07, 2013 2:45 pm, edited 3 times in total.
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Mon Jun 03, 2013 8:49 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
Azukki wrote: Time for another unpolished, unbalanced proof of concept! Active Reload seemed like it could be a neat concept to play around with in cortex command. Turns out, it is. Try to open the pie menu at the exact time the new mag is inserted. The closer you are, the sooner you can fire again. If you do it perfectly, the total reload time is 2 seconds. It's dynamic, every millisecond of error counts as two milliseconds of extra reload time. The worst you can do is 4 total seconds. Default, if you don't try the active reload at all, is 3 total seconds. So it's possible to make it worse by trying, but easy to make it better. As is, this mod isn't good for general gameplay, it's just a proof of concept. It needs better visual and auditory indications. HUD element, sounds, etc. It also needs a better means of input; opening the pie menu in a rush causes all sorts of accidents. Maybe the trigger would be better. If you have questions or comments, PM me. Version 2, with bonuses for fire rate, sharp length, and mag capacity, if your timing is within 150ms of perfect. This one also always tilts up while reloading instead of tilting down when facing leftward.
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Fri Jun 07, 2013 2:42 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
StabilityThis AK has a reworked system of accuracy. Instead of a "cone of fire" that's centered on the reticule, the gun fires accurately towards the reticule, but the reticule sways up and down, based on how stably the actor is holding it. The stability depends on how close to the ground you're holding the gun, how fast you're moving, if you're on the ground, and how much health you have. ConeThis bullet hose shakes in a way that makes it appear to have two reticules, showing the cone of fire. It's sighted in at 560px, like the traj. Attachment:
File comment: This is a mockup of what it looks like in game, but in reality, there's only one reticule, which flickers between these two positions every frame.
cone.PNG [ 72.89 KiB | Viewed 48374 times ]
Attachment:
File comment: I recommend the shotgun, below, more highly.
Cone.rte.rar [1.4 KiB]
Downloaded 1135 times
Now in the form of a fairly balanced shotgun! Again, mockup:The reticule showing where the edges of the the shotgun blast will be. Works quite nicely, I think. [AZC] is a collection of various mods made by yours truly, mostly proofs of concepts. Some are new, some are not. Not polished quality content, just neat mechanics, gimmicks, and novelties. Attachment:
AZC.rte.rar [269.21 KiB]
Downloaded 1106 times
Attachment:
preview.bmp [976.05 KiB]
Not downloaded yet
New Stuff: "Heavy Dualies" revolvers with refined dual wielding mechanics "C-Lect" adjustable choke shotgun "Pacemaker" realistically reloaded Peacemaker "Pacebreaker" cockable double/single action revolver Old Stuff: "Accelotron Rails" extendable locomotion bunker systems "Speedometer" speed measurement bunker system "Stability" AK-47 with a new approach to accuracy mechanics "Hopper" Grenades that go upward before exploding "Active Reload" AK-47 with interactive reloading Deactivated WIP Broken Stuff: Rifle Grenades "Keyhole" Smoothbore AK-47If you want to copy stuff from this, go ahead, but if you use a lot, I would appreciate credits.
Last edited by Azukki on Sat Mar 08, 2014 7:51 pm, edited 2 times in total.
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Thu Jun 27, 2013 12:50 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Minor Mod Dump - Rail Rifle R2
Sequel to my Rail Rifle! AEON Technologies Arsenal (R8) R1: Initial Release. R2: Pacifier R2: Improved stopping power. R3: Script Fixes. R4: Sound FX update for Pacifier+Jotun, Jotun Explosion VFX update. R5: Visual Trail FX update for all weapons, plus offset fixes for Pacifier. R6: Adjustments to Jotun explosion effects for user safety. R7: Fixed references to W40K.rte. R8: Added Guardian Pistol, new SFX. Guardian Pistol: (R1) An exceptionally accurate and reasonably powerful sidearm. Uses the same rounds as the Pacifier, and launches them at the same velocity. Like the Pacifier, it is quite effective against well-armoured opponents. Pacifier Battle Rifle: (R5) A highly accurate magnetic acceleration battle rifle with 24-round magazines, the Pacifier is reasonably powerful but has a tendency to overpenetrate lighter targets. The Pacifier's low rate of fire limits its usefulness at short range. Despite technically being a battle rifle, it is quite effective against heavy/well-armoured targets, such as Dummy Dreadnoughts. R2: Improved stopping power. R3: Script fixes. R4: New firing sounds. R5: Visual Trail FX update, offset fixes. Rail Sniper Rifle: (R4) The flagship weapon of AEON Technologies, the Rail Sniper Rifle is our deadliest weapon yet. When you absolutely have to kill someone with a chunk of flying metal, even if they happen to be hiding behind a concrete wall... look no further. R4: Trail FX update. "Jotun" Mag-GLS: (R5) The six-round "Jotun" Magnetic Grenade Launcher System is a powerful long-range assault weapon capable of inflicting serious damage to almost any kind of target, whether they're soft infantry or armoured vehicles. It boasts a fully-automatic trigger and a respectable rate of fire. Handle with extreme caution. Do not use at short range. R2: Script fixes. R3: New firing and impact/explosion sounds, plus tweaks to explosion visual FX. R4: Trail FX update. R5: Explosive effects update. Attachment:
File comment: AEON Technologies R8 Guardian Pistol + New SFX
ATechR8.rte.zip [834.81 KiB]
Downloaded 1515 times
Also available on the Steam Workshop. Action Shots:Credits p3lb0x - HEPP Ellipse VFX coding and scripting Coops - Weapon sprites, adjusting scope script Zombie Studios, Volition - Firing and Reloading SFX 4zk/Shook - Particle advice
Last edited by Arcalane on Sat Sep 27, 2014 12:58 pm, edited 5 times in total.
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Wed Aug 14, 2013 10:01 pm |
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Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
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Re: Minor Mod Dump
Space Mafiosi Yeah. Not much else. It's a shitty mod that I made in 2 seconds in which the actors sometimes automatically gib 4noraisin. EDIT: This was just made so I could learn how to attach stuff to actors heads and chests, etc. Feel free to use stuff with credit given.EDIT2: I'm serious when I say it's shitty. There's only 1 actor with a few different heads and that's it. Stop downloading.
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Mon Aug 19, 2013 7:04 pm |
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Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
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Re: Minor Mod Dump
The ChronoFolder Originally for CaveCricket's contest but I'm like: lol no I used other peoples scripts why would i contest that stuff what I'll keep adding cool stuff I want in here time to time. Stuff in the mod:
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Sun Nov 24, 2013 3:34 am |
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Icehamma
Joined: Sat Nov 23, 2013 4:13 pm Posts: 24 Location: Graafian follicle
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Re: Minor Mod Dump
The Gold Master Not actually a cool mod, but hope you like it. This mod adds these to your CC - Gold Sprayer - Gold Grenade Launcher And available in the Tools section of the buy menu. Gold SprayerA simple spraying tool that sprays gold, just hold the left mouse button, aim it somewhere, then collect the gold with a digging tool. Gold Grenade LauncherA grenade launcher that fires a grenade full of gold, it releases gold upon impact with anything and is non-lethal. ScreenshotsPreview Spraying the Gold Sprayer
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Wed Dec 18, 2013 12:23 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
The chicago typewriter from RE4, with the costume 2 hat. Updated 3/19/2014, fixed. Updated 3/24/2014, made as overpowered as the RE4 CT is, (six times as powerful than what's shown in the outdated gif) and fixed the hat tipping upon spawning.
Attachments:
RE4.rte.rar [442.6 KiB]
Downloaded 1256 times
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Sun Mar 16, 2014 3:02 am |
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