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 Random map on start 
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Random map on start
when i start CC the game automatically loads bunker tutorial map

so is it possible to make the game to load random map?

so every time i start the game i will play in a different map


Wed Dec 12, 2012 2:20 pm
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Joined: Thu Jan 21, 2010 10:59 pm
Posts: 151
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Post Re: Random map on start
The game... automatically loads tutorial bunker? As in, right after the opening cinematic(or not) it goes straight to tutorial bunker?

(I might be reading this wrong, I am very tired at the moment...)


Wed Dec 12, 2012 3:00 pm
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: Random map on start
in my case it is true

in base.rte/settings.ini i set playintro = 0


Wed Dec 12, 2012 3:10 pm
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Random map on start
It is. Here is an example:
Code:
   DefaultActivityType = GAScripted
   DefaultActivityName = Wave Defense
   DefaultSceneName = Ketanot Hills


Wed Dec 12, 2012 6:52 pm
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: Random map on start
yeah so can we turn standard "ketanot hills" into "i don't know what map i'm going to play"?


Thu Dec 13, 2012 12:24 am
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Random map on start
It is not possible to pick one at random afaik, but you can select any scene from Base.rte/Scenes.ini or Missons.rte/Scenes.ini and any activity from Mission Activities.ini.


Thu Dec 13, 2012 8:54 am
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: Random map on start
oh it's such a shame :(

anyway thank you for answering :)


Thu Dec 13, 2012 10:29 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: Random map on start
I remember a thread that contains a mod that randomly generates a map using heightmaps using a console command. Search randommap.rte.


EDIT: Found another one, not the one I'm talking about: http://www.youtube.com/watch?v=A5J3Th8ixgw
I will keep searching for the thread I'm talking about.
EDIT2: Found it: viewtopic.phpf=24&t=30447&hilit=procedurally+generated+content
Also, add MetagamePlayable = 0 to random.ini like so:
Code:
// Horizontal Land

AddScene = Scene
   PresetName = Random Map
   Description = Randomly generated random randomness.
   LocationOnPlanet = Vector
      X = -150
      Y = -80
   // Gravity acceleration, m/s^2
   GlobalAcceleration = Vector
      X = 0
      Y = 20
   MetagamePlayable = 0


Wed Dec 26, 2012 4:04 pm
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: Random map on start
sorry the link you posted is offline

but your code

// Horizontal Land

AddScene = Scene
PresetName = Random Map
Description = Randomly generated random randomness.
LocationOnPlanet = Vector
X = -150
Y = -80
// Gravity acceleration, m/s^2
GlobalAcceleration = Vector
X = 0
Y = 20
MetagamePlayable = 0


where do i find it?


Thu Dec 27, 2012 10:19 am
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