Alright, so you could actually call this "SPRITE STEALING" but since a lot of people here make these mods for private use, I figure there is no harm.
Step 1:
Things you will need:
-Gimp (I used 2.
Step 2:
Now, go on the internet, find ANY image. ANY.
Now save this image as a jpeg.
Step 3:
Use this guide
"If you can start it up, it's pretty easy to put a sprite in palette. You'll need this Gimp palette file and the location where Gimp stores its palettes on your computer. Place the palette file within that location, restart Gimp, and open up the sprite you want to put in palette.
Go to Image, Mode, Indexed (you may need to go to RGB if Photoshop put it in it's own palette already), and the radio button "Use Custom Palette". Click on the little gradient button below the name of the palette, and select the Cortex Command palette (should be the first at the top). Make sure the check box "Remove unused colors from colormap" is unchecked, then hit ok. Your colors might be modified a little as Gimp moves them to the closest color in the palette. Save it, then try it in Cortex again.
If you don't know where your palette folder is, do the following. With Gimp open, click on edit and preferences. Scroll down the list and click on Palettes and look at the folder listed in the box at the right. Go to this folder and drop the palette file in, then restart Gimp. Your palette should be enabled now."
from this thread:
http://forums.datarealms.com/viewtopic.php?f=1&t=14123Step 4:
Okay, now having read that we take our OWN image, and knowing how to change the Image Mode between Index and RGB, we will do the same with the image you just pulled from the internet. Once you do that your image's colors should have changed to the next nearest compatible pallette color from the GIMP CC palette (holy crap dood as I type this my intestines and my sides are tingling- IM FREAKING OUT MAN!!). If it doesn't you have messed up somehow and must try again.
Remember that if the image is already indexed switch it back to RGB first and then back to indexed to get the option to change the color. Step 5:
Okay, now you need to export your image as a .bmp. You'll have to type it at the end. And make sure that:
"Have you tried checking "Do not write color space information" under "Compatibility options" when exporting the image?"http://forums.datarealms.com/viewtopic.php?f=1&t=32649That is important.
Step 6:
Making sure your image is in a 8-bit channel and not anything else. This part was tricky for me, what you need to do is take the image you JUST exported. And then right click it and check its properties and then check its details for its bit depth. If it doesn't say 8, you need to take that image you just exported from GIMP as a .bmp, and switch it back to RGB from the Image----> Mode ----> RGB, and then back to Indexed again and THEN re-choose the palette again. If it STILL doesn't work you did something wrong.
Step 7:
Troubleshooting:Alright, this is the hard part, test your image that you ripped. You may have needed to scale it, whatever. Or used it as a ModuleIcon file.
Now if- FOR WHATEVER REASON - your game cannot load this file, here is a quick fix.
Open up MSPaint, and then select your EXPORTED image and then RESAVE it as a 256 color bmp file. This SHOULD fix the file, it SHOULD work now.
Success. You have now converted your complex art file into use for Cortex Command.