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 Harbingers of the end times R-R-R-R-REBOOOOOT! 
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: Roll to Dodge - The harbingers of the end times
God dammit I'm not getting something. I know what Warhammer is and though I do not play, I shall do some research tomorrow. Since I'm causing some issues you guys should just start without me. Didn't mean to cause a ruccas. Will correct my character after research, will do it asap. Though I am busy tomorrow.


Sun Sep 09, 2012 4:43 am
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Post Re: Roll to Dodge - The harbingers of the end times
Although thekebbit might have been a bit harsh he is right, there is a reason for every part of that description, and the road to chaos is pretty important. He also makes another point: my OP is actually pretty much everything you need to know. If you really want to know more go to the lexicanium and look at the warhammer (not 40k) entry for chaos.

PS, just to clear this up. This is not 40k based. This RtD puts the four chaos gods into a fantasy world with minor differences to the fantasy battles one.


Sun Sep 09, 2012 11:12 am
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Post Re: Roll to Dodge - The harbingers of the end times
Here's another summary.


If you want to know more, there's always this book.

I have it in case anyone has any questions about the Warhammer Fantasy setting's chaos gods. (It also has a list of 1000 mutations. Handy, hm?)


Sun Sep 09, 2012 7:41 pm
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Post Re: Roll to Dodge - The harbingers of the end times
Ah, thanks mlc, I forgot the name of that book. Will be quite useful.


Sun Sep 09, 2012 9:39 pm
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Post Re: Roll to Dodge - The harbingers of the end times
Ah, I read it now. I got it, just have to read the background a little more first. Sorry about all the fuss, as far as I know I have the structure of my character right, just not the back-story am changing to Tzeentch.


Mon Sep 10, 2012 4:06 am
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Post Re: Roll to Dodge - The harbingers of the end times
So, what's our status here? Waiting on nicolas?


Thu Sep 20, 2012 10:08 pm
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Post Re: Roll to Dodge - The harbingers of the end times
And a few more preparations that I should have made earlier.


Fri Sep 21, 2012 6:03 am
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Post Re: Roll to Dodge - The harbingers of the end times
I don't wanna hold anything up. Go on without me, if you get another character sheet before I have some time to make one that's fine. Don't wanna be that guy who holds up the game.


Fri Sep 21, 2012 8:07 pm
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Post Re: Roll to Dodge - The harbingers of the end times
Our story unfolds as the five anti-heroes are brought into the chaos encampment, some more voluntarily than others...

I introduce to you:
Asmodeus, the best of Mjolstäd! A mighty warrior who was never bested in combat, yet was always being punished for his cruel and un-dwarven manners. Always breaking formation and charging the enemy head on, firing one round of his pistol before jumping into the bewildered enemy. He would fight like a man possessed, and his superiors didn't like it one bit. At the great battle for Mjolstäd he finally snapped, no longer would a lesser warrior tell him what to do, not one more time. He turned on his unit and slaughtered them one by one.
Upon reaching the top of the walls the chaos hordes were greeted by a blood covered grinning dwarf, holding his superior's scalp in one hand and an axe in the other.



Atskadan Jornak, the vengeful heir! A nobleman once, until the local regiment mutineered and killed his family. His wife, son and daughter were all take away by those ungrateful dogs, it was his natural right to live a better life then they did. Yet they wouldn't understand, well he would make them. After having recovered from the wounds he sustained when trying to defend everything he loved, he went out on a rampage that would take weeks, slaughtering mutineers left and right, gambling, drinking and visiting ladies of pleasure. But everywhere he went he saw corruption, mutiny and decay. It drove him mad. Eventually the disorganized military was overrun by the chaos warriors, who found a new worshipper of Slaanesh tucked away in the heart of a massive villa.



Robert Bobathion, the titan! Robert never saw himself as a citizen of the great Empire, he could never live by it's laws and preferred a simple life on his own in the woods. Living like a man is supposed to live, governing by might and ruling without a doubt. But the Empire was weak, it didn't seek out true warriors for it's legions, no, it was content with sheer numbers. When the chaos hordes pillaged and burned his lands Robert hardly had to think, this was the chance he had been waiting for, a life amongst equals. He grabbed his trusty flail and armour and greeted waded into the battlefield. Crushing lesser men until he had reached the commander of the chaos forces.



Grom, the Fat-Head! Not a lot is known about the ogre known as Grom, although "not a lot" is still quite a lot for a species who have hardly developed the ability to speak, let alone write. Grom grew up a loner, a weakling in a society of testosterone fuelled berserkers. But he was different, his might was not just in pure physical strength, Grom was also capable of manipulating the world around him, but the others all thought he was playing tricks on them and beat him. This made Grom sad. Grom further honed his abilities, until one day the village found themselves trapped in what appeared to be a tornado of rocks. Grom had been up all night, accelerating hundreds of rocks and making them spin around him in circles. When they were all dead he sat down and without control of his hands he began drawing symbols on his skin with their blood. The pillaging warriors of chaos recognized these as the symbols of Tzeentch



Hektorne Fihrfrenzy, the flaming axe! Hektorne was a champion of his people, a mighty warrior with a knack for his people's signature magic: Fire! He would lead a charge roaring like dragon, with a massive burning axe in his hands. He truly was an orc role model if there ever was one. He was thought the ways of the flame by a mysterious Orc from another village, little did he know that his mentor was in fact a daemon of change, the mighty changeling. The daemon saw great potential in the orc and wanted to prove once and for all that not all orcs are followers of Khorne or Nurgle, something he placed a few very interesting bets on. Which he doesn't intent to lose.



Ah, where were we? Oh yes, the five new disciples of chaos now face their last test before being officially named Champions! They must take to the fields of battle, where they are to kill an imperial squad. Eight men must die so your loyalty can be proven.

PROVE!

YOUR!

WORTH!


Or die like dogs, it's entirely up to you.


What does this mean from a gameplay perspective?
We have lift-off! You can now post your first actions! You are pitted against eight imperial soldiers, each wearing chainmail and a sword.
Now, I did not include nicolasx in this post, not because I don't like him. But more because I wasn't really sure if his character was final, I hope somebody fills up his spot, him included, and that person will find himself in the game ASAP.


Sat Dec 08, 2012 12:42 am
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Post Re: Roll to Dodge - The harbingers of the end times
Open fire with cannon, and use the go-faster trick on the shot.


Sat Dec 08, 2012 1:07 am
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Post Re: Roll to Dodge - The harbingers of the end times
> Shoot those dogs of the military right in the eyes! (With a bow, of course.)


Sat Dec 08, 2012 2:23 am
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Post Re: Roll to Dodge - The harbingers of the end times
>Run towards the closest imperial. When I'm only a few paces from him, shoot the pistol, tuck it under my belt and take out my shield.


Sat Dec 08, 2012 4:23 pm
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Post Re: Roll to Dodge - The harbingers of the end times
Head towards the closest imperial. Flail them. Viciously.


Sat Dec 08, 2012 5:35 pm
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Post Re: Roll to Dodge - The harbingers of the end times
My apologies, I hadn't noticed that this had started back up.

> Engulf weapon, cut someone in half.


Sat Dec 15, 2012 1:40 am
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Post Re: Roll to Dodge - The harbingers of the end times
6 Run towards the closest imperial. When I'm only a few paces from him, shoot the pistol, tuck it under my belt and take out my shield.
"CHAAAAAAAAAAARGE!"
You bellow. It feels good to run at those pathetic creatures, axe in you right hand, pistol in the left. You shoot once and the pistol's blast completely overwhelms your battle-cry. It strikes the first imperial right in the chest.(4)
The light chain mail armour absorbs the hit surprisingly well and refuses a full penetration, the bullet still packed enough force to knock the man of his feet and out.


3 Shoot those dogs of the military right in the eyes!
You take out an arrow and aim at those military dogs, each of them a curse to both their own people and this world in general. None of them deserve to live another day and you're here to put them out of their misery. The arrow hisses as it takes off, it flies in a perfect arc and looks like it's going to end up right in one man's eyes.
Until suddenly the man is knocked back by a inhuman blast, apparently originating from your dwarven companion, and the arrow misses it's target.


4 Head towards the closest imperial. Flail them. Viciously.
Following the dwarf's tactic of recklessly charging the enemy battle lines you swing your flail to gain momentum and crash into the first imperial, your shield colliding with his. His defences now out of the way you swing the flail at his head, yet the skinny bastard dodges and counter-attacks(9) stabbing his sword at your now exposed side. He hits one of the less protected areas and the tip of his sword hits the chain-mail between two plates.(1+2-1=2) Thank khorne the man didn't have the strength to push it through and you shrug the hit off without a scratch.


7 Open fire with cannon, and use the 10 - 2 = 8 go-faster trick on the shot.
As the others charge you get into position to shoot the great cannon you looted from an imperial battleship, it's barrel now inscribed with glowing runes. Your chants to Tzeentch make them glow ever brighter and you can feel the power building up behind the cannonball. Once you get a clear shot you unleash the immense power that has built up and the cannonball soars away, once again aided by your telekinetic powers. The man it hits probably never even saw it coming, (6+2+1=6+3) nor did you see him after it hit, the ball having smashed straight through him and hitting the man behind (1+3=4) who is pushed back a few feet and knocked out by the remaining power.


3 Engulf weapon, 10 -1 = 9 cut someone in half.
Just like the ogre you have a few tricks up your sleeve and are ready to bring death to the enemies of the gods! You roar and attempt to set your battle axe ablaze. To your shame your realize that this time your roar is not overpowered by the flames surrounding the axe, since you only summoned a few sparks.
Desperate to redeem yourself you smash the axe right into the head of the closest imperial.(3+2=5) Decapitating him and continuing your swing into his buddy's head as well(2+2=4) However the axehead was pushed off course by the first man's helmet and you hit the second's head with the side of the axe, pushing him to his knees and smashing his weapon out of his hands. He looks up at you with a dazed look of defeat in his eyes.



Battle report:
Asmodeus knocked a man out. -1
Atskadan misses his target.
Robert was nearly stabbed.
Grom vaporized one man and knocked another out. -2
Hektorne decapitated one and knocked another out. -2

Three imperials remain standing and three are in various stages of unconsciousness.


Now, concerning the rolling, I've run into something that has to be added to the rules: If a player rolls higher than a six when trying to wound an enemy I will add the remaining points to the next roll. Like I did with Grom's beautiful shot.


Sun Dec 16, 2012 5:34 pm
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