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 Ivorstadt Armories Combat Package R 3.5 - Bugfixes 
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Joined: Sun Nov 04, 2012 12:35 am
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Location: Bunker A-03, Burraki desert, 3 miles below sea level
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 Ivorstadt Armories Combat Package R 3.5 - Bugfixes
alright I know it took me a while to get to R 1.2, I was having computer problems. BUT, without further adieu [spellcheck plox], I present to you, the Ivorstadt Armories Combat Weaponry package!

The guns, as they appear in the buy menu.


In-field/gripping [Updated]


What you get:

Three laser/plasma weapons
A minigun
Rocket launcher for all of your rockety needs
Two LMGs
An HMG
Impulse artillery cannon thing [Working on it some]
Five handguns
A piddly little training rifle, for the kids
An assault rifle/PDW hybrid
A hand-load sniper rifle. [Also working on it]
Armor-Piercing sniper rifle. Very work in progress, but usable.
Special operations Sniper rifle
Two railguns
A Gauss rifle, from Starcraft
An Automatic Shotgun
A Crossbow. Who else, has a crossbow.
Four different grenades


Special Features:

Nearly completely unbalanced weapons that all do different things.
Lots of bang and much less buck.
Guaranteed random effect in almost all combat situations. Each weapon fuctions differently, and a few take time to master, but mastery is rewarded with a high killcount.



I will now be taking users' requests on what weapons should be added. I'll take
anything you want to see made into a weapon, [as long as it's not real], and implement it into the pack.

Don't worry, I'll still be adding my own stuff.

NOTES: The pack is not fully complete and never will be. I'm working on it round-the-clock to add more and more weapons.

Sorted the guns some more.


Changelog


Attachments:
GenericGunz.rte.rar [934.34 KiB]
Downloaded 1295 times


Last edited by Svendice on Tue Dec 18, 2012 4:27 am, edited 17 times in total.

Tue Dec 04, 2012 2:36 am
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Joined: Sun Nov 04, 2012 12:35 am
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Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: Ivorstadt Munitions Bank
Most notable things that need changed right now are the weights, prices, and the offsetting on the grips. I think the rifle-type weapons are fine at the moment but I may move them down a bit so the stocks fit more.


Tue Dec 04, 2012 2:42 am
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Joined: Wed Apr 13, 2011 12:38 am
Posts: 162
Location: Only The Claw knows...
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Post Re: Ivorstadt Munitions Bank
A review, if you may.
Overall, I like this mod. The laser/plasma type weapons are pretty good, and the heavy machine gun feels right in my virtual hands.
The name of the mod is legit, even though I have no idea what an "Ivorstadt" is.
But my complaint is the heavier weapons could be.. Weightier.
Keep up the good work,
Hellevator


Tue Dec 04, 2012 2:48 am
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Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: Ivorstadt Munitions Bank
Hellevator wrote:
-snip-


Ivorstadt is the name of the company that produces the weapons, and I agree with you, a lot of the weapons should be heavier. I'll keep this in mind, I've been working on them and testing them for a few days.


Tue Dec 04, 2012 3:01 am
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Joined: Mon Oct 15, 2012 5:21 pm
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Location: Somewhere in Germany
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Post Re: Ivorstadt Munitions Bank R 1.1- Updated!
Tested it and i must say, the Revolver (Magnum if i remember) is powerful, by headshotting a zombie into the head once kills it. The SSDW is a little bit, well, OP with the Ammo Count (maybe reduce it to 300 or make the reload time longer) and the RoF. I couldnt kill a single zombie with the Training Rifle. Otherwise, powerful weapons, brah. oh and by the way, the M1911 could get a small buff...


Sat Dec 15, 2012 2:05 pm
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Joined: Sun Nov 04, 2012 12:35 am
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Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: Ivorstadt Armories Combat Package R 1.2 - Updated again!
I agree with you about the Training rifle and the M1911, and I know, the SSDW is horrendously OP. I plan to lower the sharpness/velocity/roundcount greatly soon.

in other news, New update, Yay!

Also I just realized there's a sound file included that shouldn't be in there, i'll remove that. like now.

Fixed.

EDIT: I have just completed a Gauss Rifle from starcraft.


Mon Dec 17, 2012 12:26 am
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Joined: Sun Nov 04, 2012 12:35 am
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Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: Ivorstadt Armories Combat Package R 3.0 - SpecOps
Bumpdate I guess?

Added:
Special operations weaponry
Railguns
The Gauss Rifle
Couple other things, planni- OH, the crossbow.


The crossbow is best.


Tue Dec 18, 2012 12:02 am
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Post Re: Ivorstadt Armories Combat Package R 3.0 - SpecOps
Svendice wrote:
Bumpdate I guess?

Added:
Special operations weaponry
Railguns
The Gauss Rifle
Couple other things, planni- OH, the crossbow.


The crossbow is best.

Please, bro. Use imgur to fix this conundrum of non-showing pictures.
(Not a necro. This is 1.0. F u)


Thu Apr 04, 2013 10:51 pm
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