Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 64)
That's not a very convincing trade argument? Lol I just wanted to keep my starter gun too, and I thought I would be forced to drop either the upgrade or my current weapon.
Sat Nov 24, 2012 1:54 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 64)
Saunter back over to John and Jackson. Collect the loot I left out here, and then just go be charming or something.
Mon Nov 26, 2012 2:31 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 64)
Derppants. Rolling tomorrow!
Thu Nov 29, 2012 4:11 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 64)
Well between being lazy on Thursday and not having internet for most of Friday and Saturday here we are, ROLLSTURBATION
Jet casually saunters outside towards where John and Jackson are waiting. He looks around for the loot he'd stored earlier, then realizes that Jackson probably already packed it up. "Cool. Well, less for me to do." He walks over to the waiting pair and says "What's up, ladies?" before he begins practicing flipping his hair in a dreamy fashion. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [0|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [1 HE|2 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon:Deep Blue ---A sword-like etherweapon made up of four extremely strong blades arranged in such a way that the center, point, and edges have hollow openings to emit strong beams of ethereally-created water. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== -Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques -Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) -Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 8)
"I'mma need some bigass hipster glasses." "Mhm." "What's up, ladies?" Jet says as he saunters over, flipping his hair. ============================================= Appearance: Goatee. ===Equipment=== Held:Vortex Driver ---A high-powered etherweapon that can concentrate air into highly pressured beams or use it to suction objects. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [7|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Primary Weapon: Barrett TK101 [3|19] ---Based superficially on an old 21st century Anti-Material Rifle, this version has a cut down barrel combined with many improvements in general tech, with the result being an agile, short-to-medium range high-power rifle. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [50|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Secondary Weapon: Quasi BF-14 [12|60] ---A basic fully automatic, small caliber repeater. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Ether Shard ---Used to contact the Agent -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) --Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques -Kamaitachi (Air, Single. Launches a scything blade of air at a target.) --Daikamaitachi (Air, Directional. A wider and stronger variant capable of slicing through reinforced metal with ease.) -Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Buckshot Wound (Chest, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Buckshot Wound (Right leg, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
Amazigh | Aicaya (Roll: 7)
Aicaya trots back towards the armory and finds the armoured vest that John had tried on earlier. She tries sliding it in place over her powered armour, only to find that it is slightly too narrow to do so: the jutting plates, rivets, and general unevenness of her HIBISCUS armour makes it impossible to fit the vest over it. "Probably wouldn't do much good anyways," she decides, "but maybe I could get a few credits for it." Carrying the vest with her, she enters the Atrium and thinks about whether she has anything left to do before exiting. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1 AB|9 HE/8 FG/3 AP/11 AB] ---High power long range cannon. Secondary Weapon:Meteor Shower ---A minigun-like etherweapon that rapidly fires projectiles generated by the user's ether. Contains a standard Ether Management Module, which optimizes ether use and prevents overexertion. In an emergency, it can be fired indefinitely, although this poses potential dangers to the user's health. Tertiary Weapon: CERBERUS Pile Bunker [1|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -9 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells -Utataku Experimental Multiple Grenade Launcher (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. -Utataku Armoured Vest ---A vest made out of riveted metal plates, designed to be used either by a large combat bot or a very large human. It is highly resistant to both ballistic weapons and laser or plasma-based weaponry, but lacks resistance to electric current. -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques -Terra Spike (Earth, Single. Launches a rock spike at the target.) -Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 6)
D notices that the Arc Blaster has a convenient strap, so he can actually carry it simultaneously with the ZIGER, which is shoulder-mounted. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Arc Blaster ---A wide shotgun-like etherweapon which discharges massive amounts of electricity towards anything in front of it. Primary Weapon: Custom ZIGER Rotary Autocannon [110|0] (FOLDED) ---A modifiable-ammo cannon mounted on D's shoulder. Can be retracted into armor. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade -Ether Shard ---Used to contact the Agent -Raw Metal Chunks ---Sliced up bits of Utataku Robot Armor. Can be used to manufacture ZIGER ammo. -Informational Pamphlet ---Contains information on the Arc Blaster. ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques -Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 4)
"Shiny, but not enough spiky bits..." Mike takes a look around the facility to see if there are any tools laying around that he could use to perhaps solder bayonets to the Pulsar, but ultimately fails in finding anything useful. "Hm. Well, John has that Multitool, and Jet's got that plasma torch- maybe I could use one of those." Mike manages to fit his Jackson rifle in his pack, then slings the Pulsar into the place of his old rifle. He makes a mental note to do something about its lack of melee capabilities, then idly wonders if there's anything else worth doing in the facility or if it's time to hit the road. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon:Pulsar ---A marksman electrolaser operating on the principle of using a laser to ionize air molecules and create a plasma channel to transfer a massive jolt of electricity. It can fire roughly two bolts per second if necessary at a close range, but it shines at mid-range combat. Secondary Weapon: I-2 Custom [20|10] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [20|50] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: N/A ===Inventory=== -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) --Jackson [3|39] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques -Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Buckshot Wound (Abdomen, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
NPC | Jackson (Roll: -)
"I'mma need some bigass hipster glasses." "Mhm." "What's up, ladies?" Jet says as he saunters over, flipping his hair. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [3|17] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Mon Dec 03, 2012 12:44 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 65)
MUST...USE...ONLY...BONUS
Poke around for anything else that could be useful, then meet back up with the group
Mon Dec 03, 2012 1:34 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 65)
"Don't talk to yourself, Jet, people will think you're crazy."
Mon Dec 03, 2012 3:18 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 65)
I DON'T HAVE LONG ENOUGH HAIR FOR THAT, DAMN IT RAG. Shush John, you're just jealous you don't pull like me. WITTY BANTER GO. USE CHARMING FOR BONUS.
Mon Dec 03, 2012 7:22 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 65)
> Use my Gravity Gun's Pull function on Jet. "What was that?"
Mon Dec 03, 2012 8:40 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Roll To Dodge: Ethersphere (Roll 65)
I ANTICIPATE MY ENTRANCE GREATLY.
Mon Dec 03, 2012 9:44 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 65)
"Real Mature there guys." >Go wait with Jackson and the others.
Tue Dec 04, 2012 12:16 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 65)
> Attach strap to Arc Blaster and "wear" it, head off to join Jackson!
Wed Dec 05, 2012 4:31 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 65)
School 'n whatnot, roll tomorrow (Friday)
Fri Dec 07, 2012 5:16 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 65)
I am a dirty liar and you guys should hate me sorry ;____;
HOWEVER
I am making a special announcement (possible roll later) related to future rolls: From December 14th through to New Year's, I'll have winter break / no school. This means daily rolls and possibly multiple rolls per day if you guys are quick to get your actions in. I may do a minor roll some time this week, but starting with Friday I'll basically set up the next "chapter" of the RTD, if you consider these first ~60 rolls to be a sort of prologue. I will bring in people on the waiting list and you'll be able to do whatever you want in the universe. I may try my hand at making some kind of map showing all the galaxies etc but it'd probably be better if we sort of developed that over time- ie, if you want to go to an active warzone then I'll invent a planet / solar system that's currently engulfed in fighting or something.
Mon Dec 10, 2012 11:04 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 65)
Hey, my birthday's December 14th. Special birthday present in game for me?
Tue Dec 11, 2012 7:41 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 65)
I will give special presents on birthdays & Christmas.
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