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Chaos
Joined: Tue Jun 26, 2012 7:50 pm Posts: 41 Location: The land of Failures
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 Re: The Shadow Faction [WIP]
Took awhile to get around to doing a Mod Spotlight on your mod, but here it is: Some people may have a different opinion than me, but i do like the jumping ability as it suits the faction's theme. Mainly because you can jump and dive in to cover to hide or something, where as when you have a jetpack, diving tends to take more time. But anyway, i like the mod and in which i will look forward to the future updates. x) If you need some ideas on things to add, maybe add some sort of small rover that you can drive around, is fast and explodes when you left click? Would be a cool unit to make the faction more unique.
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Fri Nov 30, 2012 7:02 pm |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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 Re: The Shadow Faction [WIP]
Notsoscary, Priceing is something I realized needs fixing after the release, the next update will fix that.
Chaos, Thanks man, I appreciate it. I'm glad you covered all the main things my mod has and is meant to do.
Faction name I may change the name to 'survivors of dusk'. Because 'the shadow faction' was a place holder till I could think of a more original name.
Theme Because the faction started out weak on a ravaged planet, our gear is not suppose to be as good as the coalition nor as good as modern tech that the ronins scavenge. But it is good enough for our purposes. As a security contract force, we aim to cripple to enemy and contain them rather than to kill. Which is why the shrapnel grenade doesn't kill. But, on the other hand sometimes we just have to neutralize the threat.
Every soldier is a civilian, we fight for the civil population, as the civil population.
Actors You forgot the miner, but thats fine XD
Weapons I just realized how fast the hailstorm actually is because I have a slower computer. I mean I made it so its supposed to be weak but unloads quickly but jesus, it expended it's ammo in less than 2 seconds. Lightning is getting buffed after noticing how weak it is.
The Craft I may make another as an actual dropship so you can get a refund.
Exploding land rover Seems interesting, kinda like the blast runner, the coalitions have. I'll see what happens.
Updates Updates is definitely happening but I prefer to make lots of content and release it rather than constant small updates. Preview of what is new will always be on my avatar. And my newest unit it the jumppack soldier, short burt of jump pack with a semi long cooldown but it can get you quite far. We managed to scrap that jump pack together but with the resources we have right now, we can't make many.
Next update will hopefully include the bandits, but we'll see.
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Fri Nov 30, 2012 11:13 pm |
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Chaos
Joined: Tue Jun 26, 2012 7:50 pm Posts: 41 Location: The land of Failures
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 Re: The Shadow Faction [WIP]
I always tend to miss one thing in my spotlights... x3 I'm also glad the video has been helpful to you. x) So yeah, looking forward to the big updates then.
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Sat Dec 01, 2012 2:09 am |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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 Re: The Shadow Faction [WIP]
By the way, the Pick Axe seems kind of weak, as because i needed 15 seconds to break a metal block. Maybe make the range a little bit bigger?
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Sat Dec 01, 2012 8:44 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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 Re: The Shadow Faction [WIP]
Well if you think about it, a pick axe is metal, and a metal block is made of metal, so it should take much longer than 15 seconds. Think of its speed like digging through metal with a heavy digger.
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Sun Dec 02, 2012 2:31 am |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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 Re: The Shadow Faction [WIP]
AndyChanglee wrote: Well if you think about it, a pick axe is metal, and a metal block is made of metal, so it should take much longer than 15 seconds. Think of its speed like digging through metal with a heavy digger. Even Dirt is taking long. Trust me, i even tried to pick-axe someone
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Sun Dec 02, 2012 12:35 pm |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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 Re: The Shadow Faction [WIP]
Also fixed in next update 
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Sun Dec 02, 2012 6:31 pm |
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dogboy122
Joined: Wed Aug 08, 2012 5:25 am Posts: 40
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 Re: The Shadow Faction [WIP]
Chaos, I just wanted to say that I love your youtube channel. 
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Sun Dec 02, 2012 7:03 pm |
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Chaos
Joined: Tue Jun 26, 2012 7:50 pm Posts: 41 Location: The land of Failures
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 Re: The Shadow Faction [WIP]
dogboy122 wrote: Chaos, I just wanted to say that I love your youtube channel.  Thank you. x)
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Mon Dec 03, 2012 12:54 am |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: The Shadow Faction [WIP]
It's sick how they can dodge mid-air. How do I enable the turret grenade though?
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Tue Dec 25, 2012 4:34 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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 Re: The Shadow Faction [WIP]
In the shadow.rte folder, open up index.ini and find the '//Includefile = ...Turret.ini' line and remove the '//' at the beginning of the line. It currently doesn't have a firing sound because of how I made it use a AEmitter so I am changing it to spawn an actor instead.
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Tue Dec 25, 2012 7:21 am |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: The Shadow Faction [WIP]
ShadowStorm wrote: In the shadow.rte folder, open up index.ini and find the '//Includefile = ...Turret.ini' line and remove the '//' at the beginning of the line. It currently doesn't have a firing sound because of how I made it use a AEmitter so I am changing it to spawn an actor instead. Is that something I can experiment with myself by simply changing a line or do I need to redefine the turret else where?
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Tue Dec 25, 2012 8:13 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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 Re: The Shadow Faction [WIP]
Just changing the line will make it appear in the bombs section.
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Tue Dec 25, 2012 6:29 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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 Re: The Shadow Faction [WIP]
ShadowStorm wrote: Just changing the line will make it appear in the bombs section. Oh very cool. I assume I can do the same with the knife?
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Tue Dec 25, 2012 7:52 pm |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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 Re: The Shadow Faction [WIP]
Uhh, one sec.. nope you have to go into the 'combat knife.ini' in the 'weapons' folder and ctrl + f -> 'buyable' and change 0 to 1. That should do it. The combat knife will be usable in the next update, the reason it wasn't included in the current version was because it was OP.
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Tue Dec 25, 2012 10:00 pm |
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