| Author | Message | 
        
			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Round9: Get to da Rigger!]maart3n wrote: Wait wait wait, psygnosis made that list, I clearly started I wanted to dual wield the auto cannons if I got 280xp.Then below that my post said I would take a rotary sniper if I couldn't get the cannons.
Fixed. Sorry about that. Now, with the GF back in her own country. ITS TIME TO RESUME POSTING. RE-Draws for everyone!   Everyone has been offloaded.   Te-55.a "Cybernetica Re-entry vehicles touch down next turn"
 
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			| Tue Nov 27, 2012 10:27 am | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Delta Squad [Round9: Get to da Rigger!]Head north, post haste! 
 
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			| Tue Nov 27, 2012 10:34 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Delta Squad [Round9: Get to da Rigger!]> 1 NE 
 
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			| Tue Nov 27, 2012 12:54 pm | 
					
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			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: Delta Squad [Round9: Get to da Rigger!]Stay where I am and aim at the enemy. 
 
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			| Tue Nov 27, 2012 3:52 pm | 
					
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			| Izen 
					Joined: Sat Oct 22, 2011 12:56 am
 Posts: 1474
 Location: At the corner of unoriginality and boring
   |   Re: Delta Squad [Round9: Get to da Rigger!]>Move 1 NW 
 
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			| Tue Nov 27, 2012 4:06 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Delta Squad [Round9: Get to da Rigger!]Move with the squad north east. Fire upon the closest target. 
 
 
    							Last edited by caekdaemon on Tue Nov 27, 2012 9:00 pm, edited 1 time in total. 
 
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			| Tue Nov 27, 2012 5:33 pm | 
					
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			| TheKebbit 
					Joined: Sat Jul 04, 2009 10:24 pm
 Posts: 3939
 Location: NORTH
   |   Re: Delta Squad [Round9: Get to da Rigger!]Fire at the closest landed pod with my autocannon's obscene ~12.5 range. Advance two spaces NW. 
 
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			| Tue Nov 27, 2012 8:27 pm | 
					
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			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Round9: Get to da Rigger!] Amidst the dust of their landing -Error- Scores a hit against something.  As the dust clears the lead unit opens fire. Its first salvo catching D-09b and immobilizing it!
 
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			| Wed Nov 28, 2012 11:16 am | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Delta Squad [Round9: Get to da Rigger!]"WHY DIDN'T I INVEST IN FOUR WHEEL DRIVE?!?"Back up a little if possible, keep firing.
 
 
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			| Wed Nov 28, 2012 11:21 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Delta Squad [Round9: Get to da Rigger!]> Run 2 NW, 2 NE. Try to use the enemy corpses/smoke as cover? 
 
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			| Wed Nov 28, 2012 12:52 pm | 
					
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			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: Delta Squad [Round9: Get to da Rigger!]FIRE! At whatever gets me the bonus for aiming at it last turn. 
 
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			| Wed Nov 28, 2012 3:31 pm | 
					
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			| TheKebbit 
					Joined: Sat Jul 04, 2009 10:24 pm
 Posts: 3939
 Location: NORTH
   |   Re: Delta Squad [Round9: Get to da Rigger!]Swoop north over the mountains, continue firing. 
 
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			| Wed Nov 28, 2012 9:43 pm | 
					
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			| Izen 
					Joined: Sat Oct 22, 2011 12:56 am
 Posts: 1474
 Location: At the corner of unoriginality and boring
   |   Re: Delta Squad [Round9: Get to da Rigger!]>Continue NW 
 
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			| Thu Nov 29, 2012 3:16 am | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Delta Squad [Round9: Get to da Rigger!]Continue north, try to keep myself behind some allies. 
 
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			| Thu Nov 29, 2012 3:43 am | 
					
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			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Round9: Get to da Rigger!]caekdaemon wrote: "WHY DIDN'T I INVEST IN FOUR WHEEL DRIVE?!?"Back up a little if possible, keep firing.
you have a max range of 5 with the small laser. You can also move both units seperatly neither are in range atm. and Beta cannot move backwards.
 
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			| Thu Nov 29, 2012 6:22 am | 
					
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