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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [Round9: Get to da Rigger!]
maart3n wrote: Wait wait wait, psygnosis made that list, I clearly started I wanted to dual wield the auto cannons if I got 280xp. Then below that my post said I would take a rotary sniper if I couldn't get the cannons. Fixed. Sorry about that. Now, with the GF back in her own country. ITS TIME TO RESUME POSTING. RE-Draws for everyone! Everyone has been offloaded. Te-55.a "Cybernetica Re-entry vehicles touch down next turn"
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Tue Nov 27, 2012 10:27 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Delta Squad [Round9: Get to da Rigger!]
Head north, post haste!
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Tue Nov 27, 2012 10:34 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [Round9: Get to da Rigger!]
> 1 NE
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Tue Nov 27, 2012 12:54 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Delta Squad [Round9: Get to da Rigger!]
Stay where I am and aim at the enemy.
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Tue Nov 27, 2012 3:52 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: Delta Squad [Round9: Get to da Rigger!]
>Move 1 NW
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Tue Nov 27, 2012 4:06 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Delta Squad [Round9: Get to da Rigger!]
Move with the squad north east. Fire upon the closest target.
Last edited by caekdaemon on Tue Nov 27, 2012 9:00 pm, edited 1 time in total.
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Tue Nov 27, 2012 5:33 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: Delta Squad [Round9: Get to da Rigger!]
Fire at the closest landed pod with my autocannon's obscene ~12.5 range. Advance two spaces NW.
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Tue Nov 27, 2012 8:27 pm |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [Round9: Get to da Rigger!]
Amidst the dust of their landing -Error- Scores a hit against something. As the dust clears the lead unit opens fire. Its first salvo catching D-09b and immobilizing it!
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Wed Nov 28, 2012 11:16 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Delta Squad [Round9: Get to da Rigger!]
"WHY DIDN'T I INVEST IN FOUR WHEEL DRIVE?!?" Back up a little if possible, keep firing.
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Wed Nov 28, 2012 11:21 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [Round9: Get to da Rigger!]
> Run 2 NW, 2 NE. Try to use the enemy corpses/smoke as cover?
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Wed Nov 28, 2012 12:52 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Delta Squad [Round9: Get to da Rigger!]
FIRE! At whatever gets me the bonus for aiming at it last turn.
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Wed Nov 28, 2012 3:31 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: Delta Squad [Round9: Get to da Rigger!]
Swoop north over the mountains, continue firing.
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Wed Nov 28, 2012 9:43 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: Delta Squad [Round9: Get to da Rigger!]
>Continue NW
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Thu Nov 29, 2012 3:16 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Delta Squad [Round9: Get to da Rigger!]
Continue north, try to keep myself behind some allies.
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Thu Nov 29, 2012 3:43 am |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [Round9: Get to da Rigger!]
caekdaemon wrote: "WHY DIDN'T I INVEST IN FOUR WHEEL DRIVE?!?" Back up a little if possible, keep firing. you have a max range of 5 with the small laser. You can also move both units seperatly neither are in range atm. and Beta cannot move backwards.
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Thu Nov 29, 2012 6:22 am |
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