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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Shootable jetpack?
Alright so I was making a destroyable jetpack by putting an attachable(with jetpack sprite) on an AEmitter(invisible), the AEmitter of course being that actual jetpack. I assumed that the attachable could be shot but apparently that is not the case, the bullets went right through, hitting my guy in the back.
Also, GetsHitByMOs is already set to 1 on the attachable.
So my question is, how can I make it so my jetpack can be shot? (It's probably something ridiculously simple that my mind skipped.)
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Mon Nov 26, 2012 4:47 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Shootable jetpack?
Try attaching straight to the AHuman, to completely avoid the hardcoded unhittableness of the jetpack. Then use Lua to disable the jetpack when the attachable is missing.
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Mon Nov 26, 2012 2:24 pm |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Shootable jetpack?
Thanks, that got the job done.
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Tue Nov 27, 2012 12:34 am |
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angelpanda
Joined: Sat Nov 24, 2012 8:07 pm Posts: 8
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Re: Shootable jetpack?
Is there a possibility that you could post a download for the actor that you have used this jetpack on? And to my understanding "that got it done." Sounds like you have it working so please forgive me if you don't.
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Mon Dec 03, 2012 3:23 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Shootable jetpack?
The ini part is done, but I'm still working on the lua part, once I'm done it will be included in my mod.
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Mon Dec 03, 2012 5:43 am |
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