| Author | Message | 
        
			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   CC should now be updated on steamVarious fixes no changelog infront of me atm.
 Thoughts?
 
 
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			| Wed Nov 21, 2012 7:56 pm | 
					
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			| SharpenedOnTheDawn 
					Joined: Fri Sep 23, 2011 8:18 pm
 Posts: 26
   |   Re: CC should now be updated on steampersonally i'm getting errors. more spacificly Code: ERROR: no overload of 'SceneManager;ShortestDistance' matched the arguments (SceneManager,nil,nil,boolean)candidates are:
 SceanManager:ShortestDistance9Vector, Vector, boolean)
 
anyone else getting this? EDIT: did fresh install, seams to have removed errors, so now begins the fun process of working out which mod the error came from.
 
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			| Wed Nov 21, 2012 10:05 pm | 
					
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			| Asatruer 
					Joined: Thu May 28, 2009 3:59 pm
 Posts: 209
   |   Re: CC should now be updated on steamThe Go X2 Window setting works for me now!Have not played with it past that yet though.
 
 
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			| Thu Nov 22, 2012 2:50 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: CC should now be updated on steamTry out golddigging btw. 
 
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			| Thu Nov 22, 2012 12:11 pm | 
					
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			| SharpenedOnTheDawn 
					Joined: Fri Sep 23, 2011 8:18 pm
 Posts: 26
   |   Re: CC should now be updated on steamso general thoughts.well on the modding side of things(as someone who doesen't mod but does try to keep other works up to date) the separation of the AI form the main LUA code is wonderfully useful as it means moders dont need to update their units lua each time there's an AI update.
 the new frag nailer is a great addition to the dummy faction which where missing a fairly cheap med range damage dealer.
 the brown coat's now have a lock on missile launcher and the dummy's impulse launcher is now effective again.
 
 the new breach scene is a welcome adition and i am yet to try wave defense.
 
 i may have missed something.
 
 
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			| Thu Nov 22, 2012 7:25 pm | 
					
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			| weegee DRL Developer 
					Joined: Thu Jun 11, 2009 2:34 pm
 Posts: 966
 Location: Moscow, Russia
   |   Re: CC should now be updated on steamWhat a mess. 
 
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			| Fri Nov 23, 2012 7:05 pm | 
					
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			| 4zK 
					Joined: Mon Oct 11, 2010 1:15 pm
 Posts: 594
 Location: Finlandia
   |   Re: CC should now be updated on steamI know there's probably info on this somewhere, but - how do I download the latest version without using steam? 
 
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			| Fri Nov 23, 2012 7:38 pm | 
					
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			| tankmayvin 
					Joined: Mon Oct 01, 2012 7:14 am
 Posts: 95
   |   Re: CC should now be updated on steamHas the AI segregation now made it so that all mods need to be updated again? Or is it actually increasing backward compatibility   
 
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			| Fri Nov 23, 2012 8:43 pm | 
					
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			| SharpenedOnTheDawn 
					Joined: Fri Sep 23, 2011 8:18 pm
 Posts: 26
   |   Re: CC should now be updated on steamAny mod with custom lua will be more backwards compatible than before once they have received an update,a fairly simple one if you can tell the differences between the old AI in the lua and the modder's own scripting. That is however easier said than done.
 
 All mods that simply call the human ai as their lua file need no change.
 
 in the long run this update is good and increase backwards comparability for mods made after the update. For the immediate future however most mods
 will lag until they are patched by their creators or, if you feel adventurous, you can give fixing them a shot yourself.
 
 Summary: bad now, good later.
 At least that's my non-expert opinion.
 
 
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			| Sat Nov 24, 2012 1:03 am | 
					
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			| NeoSeeker 
					Joined: Tue Jul 24, 2007 1:13 am
 Posts: 1183
 Location: eating sock's face like a cupcake
   |   Re: CC should now be updated on steamholy ♥♥♥♥ the lag.
 
 dude really how can i roll this back or something? it's unplayable.
 
 
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			| Sat Nov 24, 2012 2:30 am | 
					
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			| tankmayvin 
					Joined: Mon Oct 01, 2012 7:14 am
 Posts: 95
   |   Re: CC should now be updated on steamNeoSeeker wrote: holy ♥♥♥♥ the lag.
 
 dude really how can i roll this back or something? it's unplayable.
ARGGG yeah.....seems like most mods break game with lag right now     I hope SharpenedOnTheDawn is right and things do get better down the road.
 
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			| Sat Nov 24, 2012 6:39 am | 
					
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			| Bombzero 
					Joined: Sat May 19, 2012 9:27 pm
 Posts: 364
   |   Re: CC should now be updated on steamWell honestly if Data ever makes a decision to not improve something lest he break backwards compatibility, then he is doing things ass backwards. Sometimes you need to break backwards compatibility, in the words of SOTD there. SharpenedOnTheDawn wrote: Summary: bad now, good later.
 
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			| Sat Nov 24, 2012 7:29 am | 
					
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			| NeoSeeker 
					Joined: Tue Jul 24, 2007 1:13 am
 Posts: 1183
 Location: eating sock's face like a cupcake
   |   Re: CC should now be updated on steam4 imperial guardsman make it seem like there's a 60 clone battle going on. 
 
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			| Sat Nov 24, 2012 8:43 am | 
					
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			| helifreak 
					Joined: Tue Apr 07, 2009 8:24 am
 Posts: 193
 Location: Australia
   |   Re: CC should now be updated on steamCool, you can actually win the campaign now. A small problem is that the WIN text overlaps the text at the end of the game.
 
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			| Sat Nov 24, 2012 11:02 am | 
					
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			| weegee DRL Developer 
					Joined: Thu Jun 11, 2009 2:34 pm
 Posts: 966
 Location: Moscow, Russia
   |   Re: CC should now be updated on steamIf anyone cares version at licensng.datarealms.com was also updated to 1.05
 UPD:
 
 Looks like standalone version have some forgotten campaign data in Metagames.rte. Also standalone .exe is 4190208 bytes and steam .exe is still 4034560 bytes.
 
 
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			| Sat Nov 24, 2012 5:24 pm | 
					
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