View unanswered posts | View active topics It is currently Mon Jul 07, 2025 6:16 pm



Reply to topic  [ 8043 posts ]  Go to page Previous  1 ... 446, 447, 448, 449, 450, 451, 452 ... 537  Next
 Art Dump 
Author Message
User avatar

Joined: Sat May 19, 2012 9:27 pm
Posts: 364
Reply with quote
Post Re: Art Dump
I return with arms and a hand.
Image

Most of these were drawn from mind, the bottom middle and bottom right things were drawn from observation of my own limbs.
In other news, my forearm is approx 1.25x as long as my hand is from palm to fingertip, and fists look retarded from the top. (never realized the thumb stuck out that far)

Couple of things I noticed.
With straightened out arms, the narrowness of the elbow compared to the thickness of the bicep and forearm seems to be the main determining factor in if it looks right.
With bent arms, The outside of the bicep flattens out, the elbow becomes quite defined, and the interior of the arm bulks up substantially.


Oh, and Geti, in that sprite image at the top of the page, the fence posts look weird because the bottoms are flat but the tops are rounded.


Mon Nov 19, 2012 2:36 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Art Dump
Re: First para-
Me too, on all counts, haha. I'm doing Uni alongside development so it's been a little more full on than I'd hope, but it's certainly enjoyable.
Shook wrote:
Also, the kicker: It's (still being) made with Game Maker (secondary kicker: it's going to be freeware). I bet there's a load of flak incoming now, but it's actually quite flexible when you get to learn its intricacies. The one thing that draws my ire is how terribly large the .exe files become when you include music, but at least it's still only around 45 MB (i believe 95% of that is sound files).
When i'm done with this, i'm probably going to start another game project with Java, but that is a different matter. The reason as to why i haven't made a thread here just yet is because i was inactive for a long time, and because i'm only a short while away from a pretty large update. So yeah, when that's done, you're getting a huge thread in the face.

Nothing wrong with Game Maker. A lot of my favourite games have been made in game maker; spelunky, 0space, recently hotline miami. Java's not got a lot of framework support, and Scala is a much nicer language that runs on the JVM (-> can use all the java classes). I'm working on this framework to help improve the framework situation for wannabe java devs, but I'm thinking of porting to scala because I really do hate wrapping everything in trycatch blocks.
...That's beside the point though, best of luck :) binary bloat like that isn't so bad; you'd have to package it with the game somehow.

Gotta go, bombzero go to posemaniacs and do 1 hour every day of 5 min form studies. If you do, in 2 weeks you'll be way more on top of things, and very sick of drawing naked people. Those arms are looking a bit better anyway.


Mon Nov 19, 2012 3:11 am
Profile WWW
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: Art Dump
Scala, eh? Gotta check that out, thanks. c:
Also, the biggest hurdle with packaging the music is that i have 8 or so tracks that i'm not allowed to distribute, since i got hold of them with permission from the musician while they were still publically available. If i can somehow pack it in a file where it can't be retrieved, then i'd totally do that, though.

@bombzero: Upper arm seems a bit skinny in comparison to the forearm, it should usually be thicker. Your MANLY BICEPS tend to do more lifting than your forearms (if not only because they're lifting the forearms), which USUALLY leads to the upper arm being a smidge thicker. If it's not, you might want to accentuate the elbow, since i can see my elbow joints bulge out sideways (or up/down depending on direction) rather than being completely flat.
Other than that, pretty good!

In completely different news, i recently passed the magical 9000 pageviews on deviantArt, so i just had to do something special for the occasion.


STICKMANIMATION

and hatfish


Mon Nov 19, 2012 3:20 am
Profile WWW
User avatar

Joined: Sat May 19, 2012 9:27 pm
Posts: 364
Reply with quote
Post Re: Art Dump
Shook wrote:
@bombzero: Upper arm seems a bit skinny in comparison to the forearm, it should usually be thicker. Your MANLY BICEPS tend to do more lifting than your forearms (if not only because they're lifting the forearms), which USUALLY leads to the upper arm being a smidge thicker. If it's not, you might want to accentuate the elbow, since i can see my elbow joints bulge out sideways (or up/down depending on direction) rather than being completely flat.
Other than that, pretty good!


Ah, yah, see I seem to have inherited my physical appearance from the scottish/irish (barrel chested, thick limbs, thick neck, broad shoulders, etc) side of the family, so my entire arm is generally quite bulky, making it a bit hard to compare to that of a skinnier person.

Thanks for the advice though, you too Geti.


Mon Nov 19, 2012 3:35 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Art Dump
Shook wrote:
Scala, eh? Gotta check that out, thanks. c:
Also, the biggest hurdle with packaging the music is that i have 8 or so tracks that i'm not allowed to distribute, since i got hold of them with permission from the musician while they were still publically available. If i can somehow pack it in a file where it can't be retrieved, then i'd totally do that, though.

1: Scala is very nice if you're thinking java might be a suitable platform for you, less exception nightmarishness, operator overloads (so your vector maths actually looks like maths instead of a series of operator functions), expression and statement equivalence, its generally a nice language; C++ is what we use for KAG in case you're wondering.
2: It's basically impossible to make a file that someone can use but not get the contents of. If you have sprites, to display them to people you have to turn them into the form people can see - where they can be captured by a screenshot, no decryption needed on the users part. If you have sounds, same goes for converting it to an audio stream - can be ripped with sound recorder or other myriad utilities, or even just with a mic pointed at the speakers. Just a heads up ;)


Mon Nov 19, 2012 4:10 am
Profile WWW
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Art Dump
Are we talking about programming?
C# and XNA are pretty good for people who are trying to learn their first programming language for the purpose of making games (fairly similar to Java actually, though it's more like C++ with safety wheels stuck on) although C# isn't going to run on anything that isn't Windows.
C++ is more efficient than Java and C# both by far, but also has infinitely more capacity to let you ♥♥♥♥ yourself over. If you prefer learning by jumping in at the deep end though then do that.

Unity works with both C#, Java and C++ (for when you want to move on to man programming) and is a good development environment in general... provided you're making something 3D. I imagine most people here aren't going to be doing that.
You can do 2D stuff in it too I am told but I'd really say XNA is probably better for that.


Mon Nov 19, 2012 4:53 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Art Dump
Geti wrote:
2: It's basically impossible to make a file that someone can use but not get the contents of. If you have sprites, to display them to people you have to turn them into the form people can see - where they can be captured by a screenshot, no decryption needed on the users part. If you have sounds, same goes for converting it to an audio stream - can be ripped with sound recorder or other myriad utilities, or even just with a mic pointed at the speakers. Just a heads up ;)

Well if you're going that route then there's no point to trying to protect any of your stuff at all. Anyone determined enough WILL hack ANYTHING. It's just a rule of life.
If you hide it, and preferably make it difficult/impossible to simply yoink the assets out the file structure, you've done your part.
If someone wants to jack the audio stream, well, that sucks, not a hell of a lot ANYONE could do about that.


Mon Nov 19, 2012 6:29 am
Profile WWW
User avatar

Joined: Sat May 19, 2012 9:27 pm
Posts: 364
Reply with quote
Post Re: Art Dump
Ok so I did a few sketches using posemaniacs.com today on the little 30 second timer drawing thingy app(technical language), these are the first 8 anatomically focused drawings I have ever done in my life.

(It's a 1600x4800 image for purposes of drawing it and clarity for anyone hoping to view it, just a friendly warning if you happen to still be on dial-up or somethin)


If you want to comment on a specific one feel free to refer to them in this order.
1, 2
3, 4
5, 6
7, 8


Mon Nov 19, 2012 9:02 pm
Profile
User avatar

Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
Reply with quote
Post Re: Art Dump
It's a lot easier I find, if you break the body up; because it's a compound of several complex parts, practising the individual bits then attaching them all onto a guide base.


Mon Nov 19, 2012 10:20 pm
Profile
User avatar

Joined: Sat May 19, 2012 9:27 pm
Posts: 364
Reply with quote
Post Re: Art Dump
Nonsequitorian wrote:
4 is really fat

edit:

in a really weird way


Yeah I'm... not really sure what happened there.

matty406 wrote:
It's a lot easier I find, if you break the body up; because it's a compound of several complex parts, practising the individual bits then attaching them all onto a guide base.


Well, the point of this is to learn by drawing the entire body rapidly, so you have to pay attention to how it all hooks together, I would do something alot like your method normally I suppose.

Also, I did some more on the untimed mode, just so I could work on details a tad bit more.
I still tried to draw them fast, just took a bit longer on the after details.
I also added artist's comments to them. (in my ♥♥♥♥ terrible handwriting, seriously it takes talent to write on an art tablet, and my real life handwriting already sucks ass.)


(The big ♥♥♥♥ dude is, I ♥♥♥♥ you not, almost exactly as it appeared on the site. I have no clue how much steroids that guy is on, but it must be a assload of em)


Mon Nov 19, 2012 10:45 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Art Dump
I like the guy who has a fist penis


Mon Nov 19, 2012 10:56 pm
Profile
User avatar

Joined: Sat May 19, 2012 9:27 pm
Posts: 364
Reply with quote
Post Re: Art Dump
Metal Chao wrote:
I like the guy who has a fist penis

When the image popped up on posemaniac I was like "God damnit, everyone is just going to comment on that" =p


Mon Nov 19, 2012 10:58 pm
Profile
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: Art Dump
Metal Chao wrote:
I like the guy who has a fist penis

dammit chao i didn't want to have a quote in my sig but you're forcing my hand now

Also, looking much better now, bombzero! You're way past my limited expertise now, so congratulations on that, for what it's worth. :U


Mon Nov 19, 2012 11:10 pm
Profile WWW
User avatar

Joined: Sat May 19, 2012 9:27 pm
Posts: 364
Reply with quote
Post Re: Art Dump
Alright, I'm kinda pissed off right now because an old problem of mine has reappeared.
Does anybody here ever have a problem with, like, when you're practicing something and suddenly it's like everything you've learned just disappears?
I think the problem is that I'm overtrying because I start to form a conception of what "right" is and ♥♥♥♥ up everything trying to do it right.

I guess all I'm asking if anybody else has had this problem when it comes to art, what did you do to deal with it? Out of nowhere I just cannot do anatomy anymore and it's kinda pissing me off because I'm suddenly making dozens of mistakes.


Tue Nov 20, 2012 3:11 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Art Dump
Are you sure you're not just suddenly recognizing your mistakes? Because that can happen.


Tue Nov 20, 2012 7:54 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 8043 posts ]  Go to page Previous  1 ... 446, 447, 448, 449, 450, 451, 452 ... 537  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.363s | 15 Queries | GZIP : Off ]