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 Link Dump 
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Loose Canon
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http://vimeo.com/47875656
I
What.


Wed Nov 14, 2012 6:54 pm
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Fri Nov 16, 2012 3:05 am
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Guys
Guys
You need to fund this
Just look at the combat




Sun Nov 18, 2012 1:34 am
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Oh my god dat combat.
DAT COMBAT.
I wonder if that approach has been tackled before? Either way, it's an excellent hook to have combat work that way.


Sun Nov 18, 2012 2:07 am
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matty406 wrote:
Oh my god dat combat.
DAT COMBAT.
I wonder if that approach has been tackled before? Either way, it's an excellent hook to have combat work that way.

No idea. Either way, they've got my wallet.
Apparently, if you watch the Kickstarter video, the guy coded the engine and everything himself.
And then you look at the engine, and realize that the guy is pretty good at coding.


Sun Nov 18, 2012 2:38 am
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Blergh.

To bad 40 Euros is about $63...


Sun Nov 18, 2012 4:07 am
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unwoundpath wrote:
Blergh.

To bad 40 Euros is about $63...

I only put in twenty euros, but it'll probably be worth it.

Also, here's the pitch video


Sun Nov 18, 2012 4:20 am
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If they get a wounding system that is not simple "Sword do 10 damage, human have 30hp, lol u dead after 3 hits" I might found.

I want damage like in dwarfortress! Bleeding wounds, sliced tendons and broken bones, not just "now I'm fine, now I'm dead"...

Right now it looks just like overgrowth, i.e a pretty physics fighting simulator without a point.

But that editor looks sexy, gotta say.


Sun Nov 18, 2012 7:52 pm
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Azakan wrote:
If they get a wounding system that is not simple "Sword do 10 damage, human have 30hp, lol u dead after 3 hits" I might found.

I want damage like in dwarfortress! Bleeding wounds, sliced tendons and broken bones, not just "now I'm fine, now I'm dead"...

Right now it looks just like overgrowth, i.e a pretty physics fighting simulator without a point.

But that editor looks sexy, gotta say.


you know I think the best chance of DF like injury systems in combat games probably lies in voxel physics engines, provided you can make a realistically-tissued human and animate it, then program how the effects of the damage affect player control.


Sun Nov 18, 2012 8:09 pm
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Azakan wrote:
Right now it looks just like overgrowth, i.e a pretty physics fighting simulator without a point.

Sure, but from this pretty little demo, imagine the possibilities they have.
Damage may be calculated in a Dwarfy way, by how hard you hit, where, with a sharp edge or blunt surface via slapping or trauma. I mean it looks possible, but I don't know how exactly.


Sun Nov 18, 2012 8:30 pm
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Oh man that would be so cool if when you get hit in the arm your arm just flops about as your run and swing at stuff...


Sun Nov 18, 2012 8:32 pm
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O.0 It WILL be a kinda Dwarfy damage system!


Sun Nov 18, 2012 9:14 pm
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That's it, money is being thrown.


Sun Nov 18, 2012 9:26 pm
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Data Realms Elite
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Tue Nov 20, 2012 2:26 am
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HD link holy hell I love this song



Tue Nov 20, 2012 2:33 am
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