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 Animated sprites not disappearing after cycle? 
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Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
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Post Animated sprites not disappearing after cycle?
Image
(160kb)

Screenshot. Not sure what causes this...

Code:
AddEffect = MOSParticle
   PresetName = PoisonCloud
   Mass = 0.3
   GlobalAccScalar = -0.24
   AirResistance = 0.1
   RestThreshold = -1
   LifeTime = 400
   Sharpness = 0.1
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Pyro/Smokeball01.bmp
   FrameCount = 15
   SpriteOffset = Vector
      X = -14
      Y = -14
   AngularVel = 5
   Atom = Atom
      Material = Material
         CopyOf = Air
//   TrailLength = 0
//   Framerate = 0
   ScreenEffect = ContentFile
      FilePath = Base.rte/Effects/Glows/GreenSmall.bmp
//   EffectStartTime = 0
   EffectStopTime = 200
   EffectStartStrength = 0.9
   EffectStopStrength = 0.3


I've tried messing with most of the values in numerous combinations.. does anyone actually know a solid way to clear the sprites once they're done their cycle? If not, no big deal. (Yes, the screenshot is a marine holding a tribal blow dart gun :P )


Tue Nov 20, 2012 12:48 am
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
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Post Re: Animated sprites not disappearing after cycle?
I've noticed this happens with large jetpack emissions sometimes as well. Not sure what the cause or fix might be. :???:


Tue Nov 20, 2012 12:54 am
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