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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Gimbal - 2d spaceship combat/design
 
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			| Mon Nov 12, 2012 12:50 am | 
					
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			| Izen 
					Joined: Sat Oct 22, 2011 12:56 am
 Posts: 1474
 Location: At the corner of unoriginality and boring
   |   Re: Gimbal - 2d spaceship combat/designCrazyMLC wrote: -ship snip-Much fun was had with this ship. People went "wtf was that what happened" I like how the thrusters are mouse-controlled too, that's neat.
 
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			| Mon Nov 12, 2012 2:22 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Gimbal - 2d spaceship combat/designOh man, that reminds me of one match where me and this other guy were having missile duels and suddenly, out of ♥♥♥♥ nowhere, his speed being around 2500 or so, a suicide bomber comes right towards me and detonates his payload right in my face.The second time he tried to do it he got a missile to the face before he was close enough to hit me.
 
 
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			| Mon Nov 12, 2012 8:00 am | 
					
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			| Amazigh Data Realms Elite 
					Joined: Sun Feb 24, 2008 2:10 am
 Posts: 1531
 Location: Ye Olde England
   |   Re: Gimbal - 2d spaceship combat/designIzen wrote: CrazyMLC wrote: -ship snip-Much fun was had with this ship. People went "wtf was that what happened" I like how the thrusters are mouse-controlled too, that's neat.Just played against MLC a bit, and this ship is painfully easy to stop if you have LRMs Also: Torpedoes have a neat homing mechanic, and they are really devastating if  they hit.
 
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			| Mon Nov 12, 2012 8:44 am | 
					
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			| Izen 
					Joined: Sat Oct 22, 2011 12:56 am
 Posts: 1474
 Location: At the corner of unoriginality and boring
   |   Re: Gimbal - 2d spaceship combat/designAmazigh wrote: Izen wrote: CrazyMLC wrote: -ship snip-Much fun was had with this ship. People went "wtf was that what happened" I like how the thrusters are mouse-controlled too, that's neat.Just played against MLC a bit, and this ship is painfully easy to stop if you have LRMs Also: Torpedoes have a neat homing mechanic, and they are really devastating if  they hit.That was actually me messing around with it. But yeah, it's not good against missiles, which is why I added a flare to it later.
 
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			| Mon Nov 12, 2012 9:13 am | 
					
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			| Amazigh Data Realms Elite 
					Joined: Sun Feb 24, 2008 2:10 am
 Posts: 1531
 Location: Ye Olde England
   |   Re: Gimbal - 2d spaceship combat/designNo, i did battle MLC, after I went against you.Also: LightGun spam is worst ship design, FACT.
 
 
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			| Mon Nov 12, 2012 1:27 pm | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Gimbal - 2d spaceship combat/design2x sonic speed missile strike fighter is best design. Except against lasers. Lasers are terrifying. 
 
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			| Mon Nov 12, 2012 1:49 pm | 
					
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			| Azakan 
					Joined: Mon Jan 25, 2010 7:43 pm
 Posts: 572
 Location: Joined: Thu Jun 11, 2009 8:28 pm
   |   Re: Gimbal - 2d spaceship combat/designMy decent designs.  IF you are thinking "meh, all azakans ships are dumb and stupid" then you should atleast try this fairly uniqe ship. The two platforms in front are whats stearing the ship with help from turrets    Cheese mode ship - three rail guns with aimbot, semi-fast (~1200) and stealthy.  Gunship, I have never been killed in this one (suicide once - as I were drifting towards the map end, no one around), about 80 kills in it. Miniguns in turrets, kinda slow, very though.  Suicide ship, fast as balls.  Fast rocket boat.  Heavy Laser Boat  A extremely hard hitting ship, with a design flaw as were shown later - one missle will destroy several or all of the guns... Anyone more then me that thinks Point-defence software is overpriced?
 
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			| Mon Nov 12, 2012 6:13 pm | 
					
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			| Joe 
					Joined: Tue Jul 21, 2009 4:36 am
 Posts: 347
 Location: The place where asses go to be bad
   |   Re: Gimbal - 2d spaceship combat/designThis is the game I have been waiting for my entire life. Slick 2D graphics, excellent performance, outstanding gameplay and customizability. Unfortunately I'm absolutely broke.    Does any kind soul have $15.00 to spare? This would make my whole month, my christmas, and my birthday at the same time.
 
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			| Wed Nov 14, 2012 12:42 am | 
					
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			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: Gimbal - 2d spaceship combat/designJoe wrote: This is the game I have been waiting for my entire life. Slick 2D graphics, excellent performance, outstanding gameplay and customizability. Unfortunately I'm absolutely broke.    Does any kind soul have $15.00 to spare? This would make my whole month, my christmas, and my birthday at the same time.Sorry for quote begging, but, this.
 
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			| Wed Nov 14, 2012 3:21 am | 
					
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			| Azakan 
					Joined: Mon Jan 25, 2010 7:43 pm
 Posts: 572
 Location: Joined: Thu Jun 11, 2009 8:28 pm
   |   Re: Gimbal - 2d spaceship combat/designShould have asked when the game was 1$ ^_^ 
 
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			| Wed Nov 14, 2012 7:15 pm | 
					
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			| Joe 
					Joined: Tue Jul 21, 2009 4:36 am
 Posts: 347
 Location: The place where asses go to be bad
   |   Re: Gimbal - 2d spaceship combat/designlol I gave a friend of mine Skyrim for the 360 just to get my hands on this. I regret nothing.      
 
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			| Fri Nov 16, 2012 12:41 am | 
					
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			| The Chairman 
					Joined: Sat Oct 22, 2011 8:07 pm
 Posts: 149
   |   Re: Gimbal - 2d spaceship combat/designI present to you my first two decent ship designs:The CH-06 Brute:  The Brute is surprisingly maneuverable and packs a heavy punch with it's 5 120mm cannons. Frontal and back armor offers protection.The CH-08 Hawk:  An agile dogfighter equipped with two turrets carrying 3 Light Guns and and 1 50mm cannon each. Both of these can use their maneuvering thrusters for a boost or airbrake (Q/E, respectively), at the cost of maneuverability. Trying to turn whilst doing this will result in you flying around in circles  
 
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			| Sun Nov 18, 2012 12:20 pm | 
					
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			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Gimbal - 2d spaceship combat/designso hearing alot about this.
 Does it have bots to play against? do we have a server? is it fairly active online?
 
 Ive had buyers remorse from too many indie games now that its become "the thing"
 
 
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			| Mon Nov 19, 2012 7:05 am | 
					
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			| LordVonKain 
					Joined: Sat Oct 22, 2011 4:49 am
 Posts: 826
 Location: England
   |   Re: Gimbal - 2d spaceship combat/designit  has bots, for a server, you may have to get on steam and add one of us and generally ask if there a server up i havn't played gimbal much since i reached the max rank and money purely cause my PC is too ♥♥♥♥ to handle most of the fights. 
 
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			| Mon Nov 19, 2012 7:32 am | 
					
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