| Author | Message | 
        
			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Round2]caekdaemon wrote: Move three tiles southwest.
 I can do that, right? I have a top speed of 8, with 2 as my starting speed.
Yep so anywhere between 4 and 0 hexes this round. (+/-2 per round, 2 starting speed)
 
 | 
		
			| Fri Nov 16, 2012 2:16 pm | 
					
					   | 
	
	
		|  | 
	
			| Izen 
					Joined: Sat Oct 22, 2011 12:56 am
 Posts: 1474
 Location: At the corner of unoriginality and boring
   |   Re: Delta Squad [Round2]>Move 3 SW again, keep scanning for enemies 
 
 | 
		
			| Fri Nov 16, 2012 3:36 pm | 
					
					   | 
	
	
		|  | 
	
			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: Delta Squad [Round2]Yes running. 
 
 | 
		
			| Fri Nov 16, 2012 4:33 pm | 
					
					   | 
	
	
		|  | 
	
			| Harzipan 
					Joined: Fri Aug 12, 2011 9:23 pm
 Posts: 1416
 Location: North-Ish
   |   Re: Delta Squad [Round2]Continue with the moving of the 5 to the West. 
 
 | 
		
			| Fri Nov 16, 2012 5:09 pm | 
					
					   | 
	
	
		|  | 
	
			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Round2] Cybernetica Turn now. Please wait with player actions.
 
 | 
		
			| Sat Nov 17, 2012 12:55 am | 
					
					   | 
	
	
		|  | 
	
			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Enemy Response] The lead cybernetica power armour fires at LM-08R, Rotary laser unleashing filling the air with the crack of laser beams glassing the sand where it hits. One hits Lemons GyroMG however it fails to penetrate the armor plate.
 
 | 
		
			| Sat Nov 17, 2012 1:15 am | 
					
					   | 
	
	
		|  | 
	
			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Delta Squad [Enemy Response]Move two tiles on present course. Fire upon closest hostile. 
 
 | 
		
			| Sat Nov 17, 2012 2:17 am | 
					
					     | 
	
	
		|  | 
	
			| Izen 
					Joined: Sat Oct 22, 2011 12:56 am
 Posts: 1474
 Location: At the corner of unoriginality and boring
   |   Re: Delta Squad [Enemy Response! Round 3!]>Move SW 2, Ratatatat that dude 
 
 | 
		
			| Sat Nov 17, 2012 2:35 am | 
					
					   | 
	
	
		|  | 
	
			| Harzipan 
					Joined: Fri Aug 12, 2011 9:23 pm
 Posts: 1416
 Location: North-Ish
   |   Re: Delta Squad [Enemy Response! Round 3!]5 West is best. 
 
 | 
		
			| Sat Nov 17, 2012 2:42 am | 
					
					   | 
	
	
		|  | 
	
			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Enemy Response]caekdaemon wrote: Move two tiles on present course. Fire upon closest hostile.that would put you at range 6. Max range of alloy cannon is 3.
 
 | 
		
			| Sat Nov 17, 2012 2:51 am | 
					
					   | 
	
	
		|  | 
	
			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: Delta Squad [Enemy Response! Round 3!]3 to the north west, so I can shoot the power armoured enemy. Which I then will attempt to do.  
 
 | 
		
			| Sat Nov 17, 2012 2:53 am | 
					
					   | 
	
	
		|  | 
	
			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Delta Squad [Enemy Response]Psygnosis wrote: caekdaemon wrote: Move two tiles on present course. Fire upon closest hostile.that would put you at range 6. Max range of alloy cannon is 3.I derped   Close to weapons range, then fire.
 
 | 
		
			| Sat Nov 17, 2012 3:43 am | 
					
					     | 
	
	
		|  | 
	
			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Delta Squad [Enemy Response! Round 3!]> Fire back at the pathetic wretch. 
 
 | 
		
			| Sat Nov 17, 2012 6:45 am | 
					
					     | 
	
	
		|  | 
	
			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Enemy Response! Round 3!]Going to upload in .gif now to try and minimize  casualties artifacts. Also graphics update!  As the squad opens fire on the power-armour unit leading the patrol. Two of LM08R's Gyrojet rounds find their target, detonating the armour. the third hitting the dirt as D09a powerslides infront to get off a shot.  T1M Fires but misses the target. Model M44RCH fires his micro rocket at the target a direct hit....  AND BOOM!. The rocket detonates against the PA's frontal armor. CYBERNETICA TURN. Please hold.
 
 | 
		
			| Sat Nov 17, 2012 10:18 am | 
					
					   | 
	
	
		|  | 
	
			| Psygnosis 
					Joined: Thu Mar 22, 2012 4:02 pm
 Posts: 214
   |   Re: Delta Squad [Small rocket, big explosion](By the dice gods, i cant believe i rolled this bad, ever) TESSA: "Thats one down, reading no life signs. Looks like someone put a hole in its skull. First blood to Delta team! hang on! im detecting a missile launch from inside the fog of war!"  As XN38 crosses the dune a patroling squad turns to engage, though hitting something as fast as XN38 proves to be too hard for the slow units. The remaining units of the southern patrol begin to retaliate firing on T1M One shot finding its mark however failing to penetrate the strengthened shell. The other shot falls short. The Cybernetica missile suffers a malfunction mid flight and falls short! detonating as it hits the ground right next to the southern patrol.  TESSA: "Well, appears the missile has done some of the work for us haha!" Free Machines Turn!
 
 | 
		
			| Sat Nov 17, 2012 11:50 am | 
					
					   | 
	
	
		|  | 
	
	
		|  |